示例#1
0
 public void OnUpdate()
 {
     if (Input.GetKeyDown(KeyCode.R))
     {
         PlaylistsCollection.ReloadPlaylists();
     }
 }
示例#2
0
 public void OnUpdate()
 {
     if (Input.GetKeyDown(KeyCode.P))
     {
         PlaylistsCollection.ReloadPlaylists();
         PlaylistsCollection.MatchSongsForAllPlaylists(true);
     }
 }
示例#3
0
 public void OnApplicationStart()
 {
     SceneManager.sceneLoaded        += SceneManager_sceneLoaded;
     SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
     PluginConfig.LoadOrCreateConfig();
     Base64Sprites.ConvertToSprites();
     PlaylistsCollection.ReloadPlaylists();
     SongLoader.SongsLoadedEvent += SongLoader_SongsLoadedEvent;
 }
 private void _playlistDetailViewController_selectButtonPressed(Playlist playlist)
 {
     _playlistDetailViewController.SetSelectButtonState(false);
     StartCoroutine(DownloadPlaylistFile(playlist.fileLoc, (path) => {
         _playlistDetailViewController.SetSelectButtonState(true);
         PlaylistsCollection.ReloadPlaylists(false);
         _playlistsListViewController.Refresh();
     }));
 }
示例#5
0
        public void OnApplicationStart()
        {
            instance = this;
            PluginConfig.LoadConfig();
            Sprites.ConvertToSprites();
            PlaylistsCollection.ReloadPlaylists();
            SongLoader.SongsLoadedEvent += SongLoader_SongsLoadedEvent;

            BSEvents.OnLoad();
            BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;
        }
 private void _playlistDetailViewController_selectButtonPressed(Playlist playlist)
 {
     _playlistDetailViewController.SetSelectButtonState(false);
     StartCoroutine(DownloadPlaylistFile(playlist.fileLoc, (path) => {
         _playlistDetailViewController.SetSelectButtonState(true);
         PlaylistsCollection.ReloadPlaylists(false);
         _playlistsListViewController.Refresh();
         //bananbread playlists levelpacks
         SongListTweaks.Instance.UpdateLevelPacks();
     }));
 }
示例#7
0
        public void OnApplicationStart()
        {
            SceneManager.sceneLoaded        += SceneManager_sceneLoaded;
            SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;;
            PluginConfig.LoadOrCreateConfig();
            Sprites.ConvertToSprites();
            PlaylistsCollection.ReloadPlaylists();
            SongLoader.SongsLoadedEvent += SongLoader_SongsLoadedEvent;

            BSEvents.OnLoad();
            BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;
        }
示例#8
0
        public void OnApplicationStart()
        {
            Instance = this;

            PluginConfig.LoadOrCreateConfig();

            Base64Sprites.Init();

            PlaylistsCollection.ReloadPlaylists();
            SongCore.Loader.SongsLoadedEvent += SongCore_SongsLoadedEvent;

            BSEvents.OnLoad();
            BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh;
        }