示例#1
0
        private void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message)
        {
            if (message.ChannelName == PlaylistMessaging.CHANNEL)
            {
                PlaylistMessaging.MessageType messageType = (PlaylistMessaging.MessageType)message.MessageType;
                switch (messageType)
                {
                case PlaylistMessaging.MessageType.PlaylistUpdate:
                    UpdatePlaylist();
                    break;

                case PlaylistMessaging.MessageType.CurrentItemChange:
                    UpdateCurrentItem();
                    break;

                case PlaylistMessaging.MessageType.PropertiesChange:
                    UpdateProperties();
                    break;
                }
            }
            else if (message.ChannelName == PlayerManagerMessaging.CHANNEL)
            {
                PlayerManagerMessaging.MessageType messageType = (PlayerManagerMessaging.MessageType)message.MessageType;
                switch (messageType)
                {
                case PlayerManagerMessaging.MessageType.PlayerSlotClosed:
                    IPlayerContextManager playerContextManager = ServiceRegistration.Get <IPlayerContextManager>();
                    ISystemStateService   sss = ServiceRegistration.Get <ISystemStateService>();
                    IPlayerContext        pc  = playerContextManager.GetPlayerContext(PlayerChoice.CurrentPlayer);
                    if (pc == null && sss.CurrentState == SystemState.Running)
                    {
                        IWorkflowManager workflowManager = ServiceRegistration.Get <IWorkflowManager>();
                        workflowManager.NavigatePopToState(Consts.WF_STATE_ID_SHOW_PLAYLIST, true);
                    }
                    break;
                    // We don't need to track the PlayerSlotActivated or PlayerSlotsChanged messages, because all information
                    // we need is contained in the CurrentPlayer information
                }
            }
            else if (message.ChannelName == PlayerContextManagerMessaging.CHANNEL)
            {
                PlayerContextManagerMessaging.MessageType messageType = (PlayerContextManagerMessaging.MessageType)message.MessageType;
                switch (messageType)
                {
                case PlayerContextManagerMessaging.MessageType.CurrentPlayerChanged:
                    UpdatePlaylist();
                    break;
                }
            }
        }
示例#2
0
        private void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message)
        {
            if (message.ChannelName == PlaylistMessaging.CHANNEL)
            {
                PlaylistMessaging.MessageType messageType = (PlaylistMessaging.MessageType)message.MessageType;
                switch (messageType)
                {
                case PlaylistMessaging.MessageType.PlaylistUpdate:
                    UpdatePlaylist();
                    break;

                case PlaylistMessaging.MessageType.PropertiesChange:
                    UpdateProperties();
                    break;
                }
            }
            else if (message.ChannelName == PlayerManagerMessaging.CHANNEL)
            {
                PlayerManagerMessaging.MessageType messageType = (PlayerManagerMessaging.MessageType)message.MessageType;
                switch (messageType)
                {
                case PlayerManagerMessaging.MessageType.PlayerSlotClosed:
                    IPlayerContextManager playerContextManager = ServiceRegistration.Get <IPlayerContextManager>();
                    ISystemStateService   sss = ServiceRegistration.Get <ISystemStateService>();
                    IPlayerContext        pc  = playerContextManager.GetPlayerContext(PlayerChoice.CurrentPlayer);
                    if (pc == null && sss.CurrentState == SystemState.Running)
                    {
                        IWorkflowManager workflowManager = ServiceRegistration.Get <IWorkflowManager>();
                        workflowManager.NavigatePopToState(Consts.WF_STATE_ID_EDIT_PLAYLIST, true);
                    }
                    break;
                }
            }
            else if (message.ChannelName == PlayerContextManagerMessaging.CHANNEL)
            {
                PlayerContextManagerMessaging.MessageType messageType = (PlayerContextManagerMessaging.MessageType)message.MessageType;
                switch (messageType)
                {
                case PlayerContextManagerMessaging.MessageType.CurrentPlayerChanged:
                    UpdatePlaylist();
                    break;
                }
            }
        }