private void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message) { if (message.ChannelName == PlaylistMessaging.CHANNEL) { PlaylistMessaging.MessageType messageType = (PlaylistMessaging.MessageType)message.MessageType; switch (messageType) { case PlaylistMessaging.MessageType.PlaylistUpdate: UpdatePlaylist(); break; case PlaylistMessaging.MessageType.CurrentItemChange: UpdateCurrentItem(); break; case PlaylistMessaging.MessageType.PropertiesChange: UpdateProperties(); break; } } else if (message.ChannelName == PlayerManagerMessaging.CHANNEL) { PlayerManagerMessaging.MessageType messageType = (PlayerManagerMessaging.MessageType)message.MessageType; switch (messageType) { case PlayerManagerMessaging.MessageType.PlayerSlotClosed: IPlayerContextManager playerContextManager = ServiceRegistration.Get <IPlayerContextManager>(); ISystemStateService sss = ServiceRegistration.Get <ISystemStateService>(); IPlayerContext pc = playerContextManager.GetPlayerContext(PlayerChoice.CurrentPlayer); if (pc == null && sss.CurrentState == SystemState.Running) { IWorkflowManager workflowManager = ServiceRegistration.Get <IWorkflowManager>(); workflowManager.NavigatePopToState(Consts.WF_STATE_ID_SHOW_PLAYLIST, true); } break; // We don't need to track the PlayerSlotActivated or PlayerSlotsChanged messages, because all information // we need is contained in the CurrentPlayer information } } else if (message.ChannelName == PlayerContextManagerMessaging.CHANNEL) { PlayerContextManagerMessaging.MessageType messageType = (PlayerContextManagerMessaging.MessageType)message.MessageType; switch (messageType) { case PlayerContextManagerMessaging.MessageType.CurrentPlayerChanged: UpdatePlaylist(); break; } } }
private void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message) { if (message.ChannelName == PlaylistMessaging.CHANNEL) { PlaylistMessaging.MessageType messageType = (PlaylistMessaging.MessageType)message.MessageType; switch (messageType) { case PlaylistMessaging.MessageType.PlaylistUpdate: UpdatePlaylist(); break; case PlaylistMessaging.MessageType.PropertiesChange: UpdateProperties(); break; } } else if (message.ChannelName == PlayerManagerMessaging.CHANNEL) { PlayerManagerMessaging.MessageType messageType = (PlayerManagerMessaging.MessageType)message.MessageType; switch (messageType) { case PlayerManagerMessaging.MessageType.PlayerSlotClosed: IPlayerContextManager playerContextManager = ServiceRegistration.Get <IPlayerContextManager>(); ISystemStateService sss = ServiceRegistration.Get <ISystemStateService>(); IPlayerContext pc = playerContextManager.GetPlayerContext(PlayerChoice.CurrentPlayer); if (pc == null && sss.CurrentState == SystemState.Running) { IWorkflowManager workflowManager = ServiceRegistration.Get <IWorkflowManager>(); workflowManager.NavigatePopToState(Consts.WF_STATE_ID_EDIT_PLAYLIST, true); } break; } } else if (message.ChannelName == PlayerContextManagerMessaging.CHANNEL) { PlayerContextManagerMessaging.MessageType messageType = (PlayerContextManagerMessaging.MessageType)message.MessageType; switch (messageType) { case PlayerContextManagerMessaging.MessageType.CurrentPlayerChanged: UpdatePlaylist(); break; } } }