public void ResultPanelOKButtonClick(int id) { string a = DataCollection.GetInstance().GetPlayerData(); m_eventHandlerGameClass.EventUploadData(a); // DataCollection.GetInstance().SavePlayerData(); DataCollection.GetInstance().SaveMapData(PlayingData.GetInstance().m_mapData); SceneManager.LoadScene(id); }
public void ShowResultPanel() { m_resultPanel.SetActive(true); m_results[0].text = m_timer.ToString("0.00") + "s"; m_results[1].text = PlayingData.GetInstance().GetResultBy("PathNodeMoveLeft"); m_results[2].text = PlayingData.GetInstance().GetResultBy("PathNodeMoveRight"); m_results[3].text = PlayingData.GetInstance().GetResultBy("PathNodeMoveUp"); m_results[4].text = PlayingData.GetInstance().GetResultBy("PathNodeMoveDown"); m_results[5].text = PlayingData.GetInstance().GetResultBy("PathNodeRotateLeft"); m_results[6].text = PlayingData.GetInstance().GetResultBy("PathNodeRotateRight"); m_results[7].text = PlayingData.GetInstance().GetResultBy("PathNodeSeaweed"); m_results[8].text = PlayingData.GetInstance().GetResultBy("PathNodeSpeedup"); }