private void CellStateChanged(object sender, CellStateChangedEventArgs args) { var p = new PlayfieldPoint(args.Column, args.Row); switch (args.NewState) { case Cell.States.Empty: RemoveCell(p); break; case Cell.States.Disabled: break; case Cell.States.BlackAndWhite: break; case Cell.States.Black: case Cell.States.BlackJeweledBoth: case Cell.States.BlackJeweledHorz: case Cell.States.BlackJeweledVert: case Cell.States.White: case Cell.States.WhiteJeweledBoth: case Cell.States.WhiteJeweledHorz: case Cell.States.WhiteJeweledVert: InstantiateVisual(Playfield.GetCell(p)); break; default: break; } }
private void CellRemoveStateChanged(object sender, CellRemoveStateChangedEventArgs args) { var p = new PlayfieldPoint(args.Column, args.Row); var go = InstantiateVisual(Playfield.GetCell(p)); var delay = args.Row * removingDelayMultiplier; go?.ScaleTo(0.0f, 1.0f, removingAnim, delay); }
public void PopulateCell(PlayfieldPoint p, Cell.States state) { Playfield.GetCell(p).State = state; }
private void RemoveCell(PlayfieldPoint p) { _tiles[p.Column, p.Row].Destroy(); }
public Vector2 ComputePos(PlayfieldPoint point) { return(ComputePos(point.Column, point.Row)); }