public virtual void Execute() { // LoopGroupNode var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.LoginUI>().Components; for (var LoopGroupNode10_ItemIndex = 0 ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++ ) { LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex]; LoopGroupNode10_Next(); } // LoopGroupNode var LoopGroupNode28_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.VisibleWhenAuthenticated>().Components; for (var LoopGroupNode28_ItemIndex = 0 ; LoopGroupNode28_ItemIndex < LoopGroupNode28_GroupComponents.Count; LoopGroupNode28_ItemIndex++ ) { LoopGroupNode28_Item = LoopGroupNode28_GroupComponents[LoopGroupNode28_ItemIndex]; LoopGroupNode28_Next(); } // LoopGroupNode var LoopGroupNode29_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.VisibleWhenNotAuthenticated>().Components; for (var LoopGroupNode29_ItemIndex = 0 ; LoopGroupNode29_ItemIndex < LoopGroupNode29_GroupComponents.Count; LoopGroupNode29_ItemIndex++ ) { LoopGroupNode29_Item = LoopGroupNode29_GroupComponents[LoopGroupNode29_ItemIndex]; LoopGroupNode29_Next(); } }
public virtual void Execute() { // LoopGroupNode var LoopGroupNode10_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.LoginUI>().Components; for (var LoopGroupNode10_ItemIndex = 0 ; LoopGroupNode10_ItemIndex < LoopGroupNode10_GroupComponents.Count; LoopGroupNode10_ItemIndex++ ) { LoopGroupNode10_Item = LoopGroupNode10_GroupComponents[LoopGroupNode10_ItemIndex]; LoopGroupNode10_Next(); } // LoopGroupNode var LoopGroupNode28_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.VisibleWhenAuthenticated>().Components; for (var LoopGroupNode28_ItemIndex = 0 ; LoopGroupNode28_ItemIndex < LoopGroupNode28_GroupComponents.Count; LoopGroupNode28_ItemIndex++ ) { LoopGroupNode28_Item = LoopGroupNode28_GroupComponents[LoopGroupNode28_ItemIndex]; LoopGroupNode28_Next(); } // LoopGroupNode var LoopGroupNode29_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.VisibleWhenNotAuthenticated>().Components; for (var LoopGroupNode29_ItemIndex = 0 ; LoopGroupNode29_ItemIndex < LoopGroupNode29_GroupComponents.Count; LoopGroupNode29_ItemIndex++ ) { LoopGroupNode29_Item = LoopGroupNode29_GroupComponents[LoopGroupNode29_ItemIndex]; LoopGroupNode29_Next(); } }
public virtual void Execute() { // LoopGroupNode var LoopGroupNode15_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.LoginLoadingUI>().Components; for (var LoopGroupNode15_ItemIndex = 0 ; LoopGroupNode15_ItemIndex < LoopGroupNode15_GroupComponents.Count; LoopGroupNode15_ItemIndex++ ) { LoopGroupNode15_Item = LoopGroupNode15_GroupComponents[LoopGroupNode15_ItemIndex]; LoopGroupNode15_Next(); } // LoopGroupNode var LoopGroupNode21_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.LoginUI>().Components; for (var LoopGroupNode21_ItemIndex = 0 ; LoopGroupNode21_ItemIndex < LoopGroupNode21_GroupComponents.Count; LoopGroupNode21_ItemIndex++ ) { LoopGroupNode21_Item = LoopGroupNode21_GroupComponents[LoopGroupNode21_ItemIndex]; LoopGroupNode21_Next(); } }
public virtual void Execute() { // LoopGroupNode var LoopGroupNode15_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.LoginLoadingUI>().Components; for (var LoopGroupNode15_ItemIndex = 0 ; LoopGroupNode15_ItemIndex < LoopGroupNode15_GroupComponents.Count; LoopGroupNode15_ItemIndex++ ) { LoopGroupNode15_Item = LoopGroupNode15_GroupComponents[LoopGroupNode15_ItemIndex]; LoopGroupNode15_Next(); } // LoopGroupNode var LoopGroupNode21_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.LoginUI>().Components; for (var LoopGroupNode21_ItemIndex = 0 ; LoopGroupNode21_ItemIndex < LoopGroupNode21_GroupComponents.Count; LoopGroupNode21_ItemIndex++ ) { LoopGroupNode21_Item = LoopGroupNode21_GroupComponents[LoopGroupNode21_ItemIndex]; LoopGroupNode21_Next(); } }