public override void ReadImpl() { //ReadH(); loginLength = ReadC(); login = ReadS(loginLength); AccountTable.LoadTable(); getClient().setAccount(AccountTable.accounts[login]); /* Загружаем всю базу данных крч */ ClansTable.LoadTable(); ItemsTable.LoadTable(); PlayersTable.LoadTable(); QuestsTable.LoadTable(); TitlesTable.LoadTable(); PlayersConfigTable.LoadTable(); PlayersStatsTable.LoadTable(); TitlesTable.LoadTable(); PlayerEquipTable.LoadTable(); PlayersMedalsTable.LoadTable(); getClient().setPlayer(PlayersTable.players[getClient().getAccount().AccountID]); getClient().getPlayer().setClient(getClient()); getClient().getPlayer().setAddress(((IPEndPoint)getClient()._address).Address.ToString()); }
static void Main(string[] args) { Console.Title = "Point Blank Auth Server"; Logger.Info("==============================================================================="); Logger.Info("Point Blank Auth Server"); Logger.Info("Develop OZ-Network.RU - 2016"); Logger.Info("==============================================================================="); ConfigModel.Load(); Logger.Warn("Load XML======================================================================="); TutorialParser.Load(); GameServersParser.Load(); Logger.Warn("Load DataBase=================================================================="); Connector.Connect(); ClansTable.LoadTable(); AccountTable.LoadTable(); ItemsTable.LoadTable(); PlayersTable.LoadTable(); QuestsTable.LoadTable(); PlayersConfigTable.LoadTable(); PlayersStatsTable.LoadTable(); TitlesTable.LoadTable(); PlayerEquipTable.LoadTable(); PlayersMedalsTable.LoadTable(); FriendsTable.LoadTable(); Logger.Warn("Load Protection================================================================"); ProtectionService.Initialization(); Logger.Warn("Load Network==================================================================="); NetworkS.Load(); int Mask = 0; Mask |= 1 << (int)Maps.StageId.TD_PORTAKABA; Mask |= 1 << (int)Maps.StageId.TD_REDROCK; Console.WriteLine(Mask); }
static void Main(string[] args) { try { Console.Title = "Point Blank Game Server"; Logger.Info("==============================================================================="); Logger.Info("Point Blank Game Server"); Logger.Info("Develop OZ-Network.RU - 2016"); Logger.Info("==============================================================================="); ConfigModel.Load(); Logger.Warn("Load XML======================================================================="); ChannelsParser.Load(); GoodsParser.Load(); LevelUpParser.Load(); TutorialParser.Load(); Logger.Warn("Load DataBase=================================================================="); Connector.Connect(); ClansTable.LoadTable(); AccountTable.LoadTable(); ItemsTable.LoadTable(); PlayersTable.LoadTable(); QuestsTable.LoadTable(); TitlesTable.LoadTable(); PlayersConfigTable.LoadTable(); PlayersStatsTable.LoadTable(); TitlesTable.LoadTable(); PlayerEquipTable.LoadTable(); PlayersMedalsTable.LoadTable(); Logger.Warn("Load Network==================================================================="); NetworkS.Load(); } catch (Exception e) { Logger.Error("[FATAL ERROR] " + e); } }
public override void RunImpl() { getClient().SendPacket(new PACKET_LEVEL_UP_ACK(getClient().getPlayer().getRank())); Player player = getClient().getPlayer(); Room room = player.getRoom(); stats = PlayersStatsTable.statistics[player.PlayerID]; room.getRoomSlotByPlayer(player).setState(SLOT_STATE.SLOT_STATE_NORMAL); if (coupon == 0) { PlayersStatsTable.UpdateEscapes(player.PlayerID, stats.getSeasonEscapes() + 1);//записываем побег } getClient().getPlayer().getRoom().getRoomSlotByPlayer(getClient().getPlayer()).setState(SLOT_STATE.SLOT_STATE_NORMAL); // статус слота if (player == room.getLeader() & room.getPlayers().Count == 1) //если игрок лидер и он один в комнате { foreach (Player member in getClient().getPlayer().getRoom().getPlayers().Values) { SLOT slot = room.getRoomSlotByPlayer(member); if (slot.getState() == SLOT_STATE.SLOT_STATE_BATTLE || slot.getState() == SLOT_STATE.SLOT_STATE_BATTLE_READY || slot.getState() == SLOT_STATE.SLOT_STATE_PRESTART || slot.getState() == SLOT_STATE.SLOT_STATE_LOAD || slot.getState() == SLOT_STATE.SLOT_STATE_RENDEZVOUS) { member.getClient().SendPacket(new PROTOCOL_ROOM_INFO_ACK(room)); //отправляем инфу о комнате member.getClient().SendPacket(new PROTOCOL_BATTLE_LEAVE_ACK(room.getRoomSlotByPlayer(player).getId())); //инфа о том,что игрок вышел из боя } } for (int i = 0; i < 16; i++) { SLOT slot = room.getRoomSlot(i); slot.setKillMessage(0); slot.setLastKillMessage(0); slot.setOneTimeKills(0); slot.setAllKills(0); slot.setAllDeahts(0); slot.setBotScore(0); } room.setRedKills(0); room.setRedDeaths(0); room.setBlueKills(0); room.setBlueDeaths(0); room.setFigth(0); player.getClient().SendPacket(new PROTOCOL_BATTLE_END_ACK(player,room)); } if (player != room.getLeader())//если игрок не лидер { foreach (Player member in getClient().getPlayer().getRoom().getPlayers().Values) { SLOT slot = room.getRoomSlotByPlayer(member); if (slot.getState() == SLOT_STATE.SLOT_STATE_BATTLE || slot.getState() == SLOT_STATE.SLOT_STATE_BATTLE_READY || slot.getState() == SLOT_STATE.SLOT_STATE_PRESTART || slot.getState() == SLOT_STATE.SLOT_STATE_LOAD || slot.getState() == SLOT_STATE.SLOT_STATE_RENDEZVOUS) { member.getClient().SendPacket(new PROTOCOL_ROOM_INFO_ACK(room)); //отправляем инфу о комнате member.getClient().SendPacket(new PROTOCOL_BATTLE_LEAVE_ACK(room.getRoomSlotByPlayer(player).getId())); //инфа о том,что игрок вышел из боя } } } if (player == room.getLeader() & room.getPlayers().Count > 1) //если игрок лидер и игроков в комнате больше одного { room.setNewLeader(); //выбираем нового лидера BattleHandler.ChangeHost(room,room.getLeader()); //отправляем на боевой сервер информацию о новом лидере комнаты foreach (Player member in getClient().getPlayer().getRoom().getPlayers().Values) { SLOT slot = room.getRoomSlotByPlayer(member); if (slot.getState() == SLOT_STATE.SLOT_STATE_BATTLE || slot.getState() == SLOT_STATE.SLOT_STATE_BATTLE_READY || slot.getState() == SLOT_STATE.SLOT_STATE_PRESTART || slot.getState() == SLOT_STATE.SLOT_STATE_LOAD || slot.getState() == SLOT_STATE.SLOT_STATE_RENDEZVOUS) { member.getClient().SendPacket(new PROTOCOL_ROOM_INFO_ACK(room)); //отправляем инфу о комнате member.getClient().SendPacket(new PROTOCOL_BATTLE_LEAVE_ACK(room.getRoomSlotByPlayer(player).getId())); //инфа о том,что игрок вышел из боя member.getClient().SendPacket(new PROTOCOL_BATTLE_CHANGE_NETWORK_ACK(room)); //отправляем пакет с инфой о смене адреса } } } }
public override void RunImpl() { Room room = getClient().getPlayer().getRoom(); room.setTimeLost(timeLost); Player player = getClient().getPlayer(); if (room != null) { if (timeLost < 1 & getClient().getPlayer().getRoom().getBombState() == 0) { if (room.getLeader().Equals(player)) { if (room.getType() == 2) { room.setBlueWinRounds(room.getBlueWinRounds() + 1); } if (room.getType() == 2 && room.getBlueWinRounds() != room.getKillsByMask()) { foreach (Player member in getClient().getPlayer().getRoom().getPlayers().Values) { SLOT slot = room.getRoomSlotByPlayer(member); slot.setKillMessage(0); slot.setLastKillMessage(0); slot.setOneTimeKills(0); member.getClient().SendPacket(new PROTOCOL_BATTLE_ROUND_END_ACK(1,2,getClient().getPlayer().getRoom())); } Thread.Sleep(10000); foreach (Player member in getClient().getPlayer().getRoom().getPlayers().Values) { member.getClient().SendPacket(new opcode_3865_ACK()); member.getClient().SendPacket(new PROTOCOL_BATTLE_ROUND_START(member.getRoom())); } } else { foreach (Player member in getClient().getPlayer().getRoom().getPlayers().Values) { SLOT slot = room.getRoomSlotByPlayer(member); if (slot.getState() == SLOT_STATE.SLOT_STATE_BATTLE || slot.getState() == SLOT_STATE.SLOT_STATE_BATTLE_READY || slot.getState() == SLOT_STATE.SLOT_STATE_PRESTART || slot.getState() == SLOT_STATE.SLOT_STATE_LOAD || slot.getState() == SLOT_STATE.SLOT_STATE_RENDEZVOUS) { slot.setState(SLOT_STATE.SLOT_STATE_NORMAL); /* Подсчет статистики */ stats = PlayersStatsTable.statistics[member.getClient().getPlayer().AccountID]; stats.setSeasonKills(stats.getSeasonKills() + slot.getAllKills()); //подсчет убийств stats.setSeasonDeaths(stats.getSeasonDeaths() + slot.getAllDeath()); //подсчет смертей stats.setHeadshots(stats.getHeadshots() + slot.getHeadshots()); //подсчет попаданий в голову PlayersStatsTable.UpdateStats(member.getClient().getPlayer().PlayerID,stats.getSeasonKills(),stats.getHeadshots(),stats.getSeasonDeaths()); member.getClient().SendPacket(new PROTOCOL_ROOM_INFO_ACK(room)); member.getClient().SendPacket(new PROTOCOL_BATTLE_END_ACK(member,getClient().getPlayer().getRoom())); member.getClient().SendPacket(new PROTOCOL_ROOM_INFO_ACK(room)); } } for (int i = 0; i < 16; i++) { SLOT slot = room.getRoomSlot(i); slot.setKillMessage(0); slot.setLastKillMessage(0); slot.setOneTimeKills(0); slot.setAllKills(0); slot.setAllDeahts(0); slot.setBotScore(0); } room.setRedKills(0); room.setRedDeaths(0); room.setBlueKills(0); room.setBlueDeaths(0); room.setFigth(0); } } } } }