void RegisterPlayer()
        {
            ID = "Playa" + _inputManager.PlayerNum;
            transform.name = ID;
            nickname = ID;

            scoreManager = GameObject.Find ("Score Manager").GetComponent<ScoreManagerCouch> ();

            networkManager = GameObject.Find ("_NetworkManager");
            _networkController = networkManager.GetComponent<PlayersManager> ();
            _networkController.RegisterOfflinePlayer (ID);
        }