private void OnPlayersReady() { players = PlayersList.GetPlayers(); //Register players and give roles if (PhotonNetwork.IsMasterClient) { RegisterPlayersRoles(); } }
private void OnGameSceneLoaded() { players = PlayersList.GetPlayers(); }
private void OnPlayersReady() { players = PlayersList.GetPlayers(); //Register players and give roles if (PhotonNetwork.IsMasterClient) { RegisterPlayersRoles(); } }
private void OnGameSceneLoaded() { players = PlayersList.GetPlayers(); }