示例#1
0
 private void OnPlayersReady()
 {
     players = PlayersList.GetPlayers();
     //Register players and give roles
     if (PhotonNetwork.IsMasterClient)
     {
         RegisterPlayersRoles();
     }
 }
示例#2
0
 private void OnGameSceneLoaded()
 {
     players = PlayersList.GetPlayers();
 }