示例#1
0
        public void Can_play_the_very_first_take()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    c10
                },
                new List <Card> {
                    s11
                }
            }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest()));

            var gameOver = game.Play();
            var player0  = game.Players[0];
            var player1  = game.Players[1];

            Check.That(game.TableViewsHistory).HasSize(1);
            Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c10.FaceUp(player0), s11.FaceUp(player1));

            Check.That(game.Players[0].CardStack).HasSize(0);

            Check.That(game.Players[1].CardStack).HasSize(2);
            Check.That(game.Players[1].CardStack).IsEquivalentTo(c10, s11);


            Check.That(gameOver).IsInstanceOf <HasWinner>();
            Check.That(((HasWinner)gameOver).Winner).IsEqualTo(game.Players[1]);
        }
示例#2
0
        public void Can_play_n_takes_to_the_end_of_game()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    s2, d3, c4
                },
                new List <Card> {
                    s3, d2, c5
                }
            }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest()));


            var gameOver = game.Play();
            var players  = game.Players;
            var player1  = players[0];
            var player2  = players[1];

            Check.That(game.TableViewsHistory).HasSize(5);
            Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c4.FaceUp(player1), c5.FaceUp(player2));
            Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d3.FaceUp(player1), d2.FaceUp(player2));
            Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s2.FaceUp(player1), s3.FaceUp(player2));
            Check.That(game.TableViewsHistory[3]).IsEquivalentTo(d3.FaceUp(player1), c5.FaceUp(player2));
            Check.That(game.TableViewsHistory[4]).IsEquivalentTo(d2.FaceUp(player1), c4.FaceUp(player2));

            Check.That(gameOver).IsInstanceOf <HasWinner>();
            Check.That(((HasWinner)gameOver).Winner).IsEqualTo(game.Players[1]);

            Check.That(game.Players[0].CardStack).HasSize(0);
            Check.That(game.Players[1].CardStack).HasSize(6);
            Check.That(game.Players[1].CardStack).IsEquivalentTo(c5, c4, s2, d3, d2, s3);
        }
示例#3
0
        public void Find_a_winner_with_only_two_battle_and_2nd_battle_failed_to_play_because_no_more_enough_cards()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    d7, s3, d2, c6
                },
                new List <Card> {
                    c7, d4, s2, c5
                }
            }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest()));


            var gameOver = game.Play();
            var players  = game.Players;
            var player1  = players[0];
            var player2  = players[1];

            Check.That(game.TableViewsHistory).HasSize(4);
            Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c6.FaceUp(player1), c5.FaceUp(player2));
            Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d2.FaceUp(player1), s2.FaceUp(player2));
            Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s3.FaceDown(player1), d4.FaceDown(player2));
            Check.That(game.TableViewsHistory[3]).IsEquivalentTo(d7.FaceUp(player1), c7.FaceUp(player2));

            Check.That(gameOver).IsInstanceOf <HasWinner>();
            var hasWinner = (HasWinner)gameOver;

            Check.That(hasWinner.Winner).IsEqualTo(player1);

            Check.That(player1.CardStack).HasSize(2);
            Check.That(player2.CardStack).HasSize(0);
            Check.That(game.DroppedCards).HasSize(6);
        }
示例#4
0
        public void Can_distribute_provided_cards_Without_missing_cards_And_no_redundant_cards()
        {
            var numberOfPlayers = 4;

            var distributor = new CardsDistributor(new CardsProvider(), PlayersBuilder.BuildPlayers(numberOfPlayers, new CardsShufflerForTest()));
            var players     = distributor.Distribute();

            var allCards   = players.Select(p => p.CardStack).SelectMany(c => c).ToArray();
            var allFigures = allCards.GroupBy(c => c.Figure)
                             .Select(f => f.Key)
                             .Distinct();


            Check.That(allFigures).IsEquivalentTo(Figure.Club, Figure.Diamond, Figure.Heart, Figure.Spade);

            Check.That(allCards.Select(c => c.Value).Distinct()).IsEquivalentTo(Card.ValidValuesRange);


            foreach (List <Card> cardsOfTheSameValue in allCards
                     .GroupBy(c => c.Value).ToDictionary(c => c.Key, c => c?.ToList()).Values)
            {
                Check.That(cardsOfTheSameValue).HasSize(4);
                Check.That(cardsOfTheSameValue.Select(c => c.Figure)).IsEquivalentTo(Figure.Club, Figure.Diamond, Figure.Heart, Figure.Spade);
            }
        }
示例#5
0
        public void Should_continue_When_a_player_has_no_more_card_after_a_battle_but_not_all_players()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    h2, h5, h7, s3
                },
                new List <Card> {
                    h3, c10, s7, h4
                },
                new List <Card> {
                    d14, d11, s2, c5
                }
            }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest()));
            var gameOver = game.Play();

            var history = game.TableViewsHistory;

            Check.That(history).HasSize(15);
            var winner = ((HasWinner)gameOver).Winner;

            Check.That(winner).IsEqualTo(game.Players[2]);

            Check.That(winner.CardStack.Size).IsEqualTo(12);
            Check.That(game.DroppedCards).HasSize(0);
        }
示例#6
0
        public void Can_find_a_winner_with_two_iterations_battles()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    s14, d8, s5, s3, d2, c6
                },
                new List <Card> {
                    s11, c9, h5, d4, s2, c5
                }
            }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest()));

            var gameOver = game.Play();
            var players  = game.Players;
            var player1  = players[0];
            var player2  = players[1];

            Check.That(game.TableViewsHistory).HasSize(6);
            Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c6.FaceUp(player1), c5.FaceUp(player2));
            Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d2.FaceUp(player1), s2.FaceUp(player2));
            Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s3.FaceDown(player1), d4.FaceDown(player2));
            Check.That(game.TableViewsHistory[3]).IsEquivalentTo(s5.FaceUp(player1), h5.FaceUp(player2));
            Check.That(game.TableViewsHistory[4]).IsEquivalentTo(d8.FaceDown(player1), c9.FaceDown(player2));
            Check.That(game.TableViewsHistory[5]).IsEquivalentTo(s14.FaceUp(player1), s11.FaceUp(player2));

            Check.That(gameOver).IsInstanceOf <HasWinner>();
            Check.That(((HasWinner)gameOver).Winner).IsEqualTo(game.Players[0]);

            Check.That(player1.CardStack).HasSize(12);
            Check.That(player2.CardStack).HasSize(0);
            Check.That(player1.CardStack).IsEquivalentTo(s14, d8, s5, s3, d2, c6, s11, c9, h5, d4, s2, c5);
        }
示例#7
0
        public void End_the_game_by_a_Draw_When_the_last_survivors_have_no_more_enough_cards_to_battle()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    d11, d14, d8, d7
                },
                new List <Card> {
                    s11, s14, s8, s7
                },
                new List <Card> {
                    c11, c14, c8, c7
                },
                new List <Card> {
                    h11, h14, h8, h7
                }
            }, PlayersBuilder.BuildPlayers(4, new CardsShufflerForTest()));

            var gameOver = game.Play();
            var players  = game.Players;
            var player1  = players[0];
            var player2  = players[1];
            var player3  = players[2];
            var player4  = players[3];

            Check.That(game.TableViewsHistory).HasSize(4);
            Check.That(game.TableViewsHistory[0]).IsEquivalentTo(d7.FaceUp(player1), s7.FaceUp(player2), c7.FaceUp(player3), h7.FaceUp(player4));
            Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d8.FaceDown(player1), s8.FaceDown(player2), c8.FaceDown(player3), h8.FaceDown(player4));
            Check.That(game.TableViewsHistory[2]).IsEquivalentTo(d14.FaceUp(player1), s14.FaceUp(player2), c14.FaceUp(player3), h14.FaceUp(player4));
            Check.That(game.TableViewsHistory[3]).IsEquivalentTo(d11.FaceDown(player1), s11.FaceDown(player2), c11.FaceDown(player3), h11.FaceDown(player4));

            Check.That(game.DroppedCards).HasSize(16);
            Check.That(gameOver).IsInstanceOf <Draw>();
        }
示例#8
0
        public void Should_take_other_cards_in_the_same_range_When_face_up_cards_get_a_stronger_one2()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    s13, d2, s2, d5, h6
                },
                new List <Card> {
                    s8, h9, h10, d7, s11
                },
                new List <Card> {
                    d12, d14, d10, s12, d11
                },
                new List <Card> {
                    d3, h3, d14, s8, d4
                }
            }, PlayersBuilder.BuildPlayers(4, new CardsShufflerForTest()));

            var gameOver = game.Play();

            var hasWinner = (HasWinner)gameOver;
            var player2   = game.Players[2];

            Check.That(hasWinner.Winner).IsEqualTo(player2);

            foreach (var view in game.TableViewsHistory)
            {
                Console.WriteLine(view);
            }

            Check.That(player2.CardStack.Size).IsEqualTo(4 * 5);
            Check.That(game.DroppedCards).HasSize(0);
        }
示例#9
0
        public void Can_find_a_winner_with_only_one_battle()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    d8, s3, d2, c6
                },
                new List <Card> {
                    c7, d4, s2, c5
                }
            }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest()));


            var gameOver = game.Play();
            var players  = game.Players;
            var player1  = players[0];
            var player2  = players[1];

            Check.That(game.TableViewsHistory).HasSize(4);
            Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c6.FaceUp(player1), c5.FaceUp(player2));
            Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d2.FaceUp(player1), s2.FaceUp(player2));
            Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s3.FaceDown(player1), d4.FaceDown(player2));
            Check.That(game.TableViewsHistory[3]).IsEquivalentTo(d8.FaceUp(player1), c7.FaceUp(player2));

            Check.That(gameOver).IsInstanceOf <HasWinner>();
            Check.That(((HasWinner)gameOver).Winner).IsEqualTo(game.Players[0]);

            Check.That(game.Players[1].CardStack).HasSize(0);
            Check.That(game.Players[0].CardStack).HasSize(8);
            Check.That(game.Players[0].CardStack).IsEquivalentTo(d8, s3, d2, c6, c7, d4, s2, c5);
        }
示例#10
0
 public void Have_at_least_3_cards_each_for_all_players([Range(18, 52 /*Here should be int.Max, but this hangs my computer*/)] int numberOfPlayers)
 {
     Check.ThatCode(() =>
     {
         var distributor = new CardsDistributor(new CardsProvider(), PlayersBuilder.BuildPlayers(numberOfPlayers, new CardsShufflerForTest()));
     }).Throws <ArgumentException>()
     .WithMessage("Each player should have at least 3 cards. Number of players can not exceed 17. ");
 }
示例#11
0
        public void GivenIHaveDollarsInMyPot(decimal dollars_in_pot)
        {
            var player = new PlayersBuilder().find_player_with_id_of(PlayerToken.player_id)
                         .set_pot_to(dollars_in_pot)
                         .build();

            DataBaseHelper.save_or_add(player);
        }
示例#12
0
 protected void Page_Load(object sender, EventArgs e)
 {
     if (!IsPostBack)
     {
         if (Request.QueryString["v"] != null)
         {
             ltrYouTubeCode.Text = PlayersBuilder.LoadYoutubePlayer(Request.QueryString["v"]);
         }
     }
 }
示例#13
0
            //-----------------------------------------------
            #endregion

            protected void LoadData()
            {
                int         itemID      = PageID;
                Languages   lang        = SiteSettings.GetCurrentLanguage();
                ItemsEntity itemsObject = ItemsFactory.GetObject(itemID, lang, UsersTypes.User, SitesHandler.GetOwnerIDAsGuid());

                if (itemsObject != null && !string.IsNullOrEmpty(itemsObject.YoutubeCode))
                {
                    ltrYouTubeCode.Text = PlayersBuilder.LoadYoutubePlayer(itemsObject.YoutubeCode, Width, Height);
                    //------------------------------------------------------
                }
                else
                {
                    this.Visible = false;
                }
            }
示例#14
0
        static void Main(string[] args)
        {
            while (true)
            {
                Ranking ranking;
                try
                {
                    System.Console.WriteLine();

                    System.Console.WriteLine("Number of players? ");
                    var numberOfPlayers = int.Parse(System.Console.ReadLine());

                    System.Console.WriteLine("Number of rounds? ");
                    var numberOfRounds = int.Parse(System.Console.ReadLine());

                    var players         = PlayersBuilder.BuildPlayers(numberOfPlayers, new RealCardsShuffler()).ToList();
                    var gameFactory     = new GameFactory(new CardsDistributor(CardsProvider.Instance, players));
                    var competition     = new Competition(numberOfRounds, gameFactory, players);
                    var gameOverVisitor = new ConsoleVisitGameOver();
                    ranking = competition.Play(gameOverVisitor);
                }
                catch (Exception e)
                {
                    System.Console.WriteLine(e.Message);
                    continue;
                }


                System.Console.ForegroundColor = ConsoleColor.Green;
                System.Console.WriteLine("\r\n\r\n###########   RANKING   #####################");
                System.Console.ResetColor();

                foreach (var rank in ranking)
                {
                    System.Console.WriteLine($"RANK: {rank.Number} | Player: '{rank.Player.Id}' | Score: {rank.Score}");
                }

                System.Console.WriteLine("Continue? y/n");
                if (System.Console.ReadKey().Key == ConsoleKey.N)
                {
                    break;
                }
            }

            System.Console.ReadLine();
        }
示例#15
0
        public void Can_find_winner_When_battle_happened_recursively_and_in_the_end_all_players_have_no_more_cards_except_for_the_winner()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    s2, d3, d4
                },
                new List <Card> {
                    s3, d2, c5
                },
                new List <Card> {
                    s13, s14, c2
                }
            }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest()));


            var gameOver = game.Play();
            var players  = game.Players;
            var player1  = players[0];
            var player2  = players[1];
            var player3  = players[2];

            Check.That(game.TableViewsHistory).HasSize(8);
            Check.That(game.TableViewsHistory[0]).IsEquivalentTo(d4.FaceUp(player1), c5.FaceUp(player2), c2.FaceUp(player3));
            Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d3.FaceUp(player1), d2.FaceUp(player2), s14.FaceUp(player3));
            Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s2.FaceUp(player1), s3.FaceUp(player2), s13.FaceUp(player3));
            Check.That(game.TableViewsHistory[3]).IsEquivalentTo(c5.FaceUp(player2), s14.FaceUp(player3));
            Check.That(game.TableViewsHistory[4]).IsEquivalentTo(d4.FaceUp(player2), d3.FaceUp(player3));
            Check.That(game.TableViewsHistory[5]).IsEquivalentTo(c2.FaceUp(player2), d2.FaceUp(player3));
            Check.That(game.TableViewsHistory[6]).IsEquivalentTo(d4.FaceDown(player2), s13.FaceDown(player3));
            Check.That(game.TableViewsHistory[7]).IsEquivalentTo(s3.FaceUp(player2), d3.FaceUp(player3));

            Check.That(gameOver).IsInstanceOf <HasWinner>();
            var winner = ((HasWinner)gameOver).Winner;

            Check.That(winner).IsEqualTo(player3);
            Check.That(winner.CardStack.Size).IsEqualTo(3);

            Check.That(player1.CardStack).HasSize(0);
            Check.That(player2.CardStack).HasSize(0);
            Check.That(player3.CardStack).HasSize(3);
            Check.That(player3.CardStack).IsEquivalentTo(c5, s14, s2);

            Check.That(game.DroppedCards.Count).IsEqualTo(6);
        }
示例#16
0
        public void Can_distribute_provided_cards_to_equal_number_of_parts()
        {
            var numberOfPlayers        = 4;
            var expectedCardsStackSize = 13;

            var distributor = new CardsDistributor(new CardsProvider(), PlayersBuilder.BuildPlayers(numberOfPlayers, new CardsShufflerForTest()));
            var players     = distributor.Distribute();

            for (int id = 0; id < numberOfPlayers; id++)
            {
                var player = players[id];
                Check.That(player.Id).IsEqualTo(id);

                Check.That(player.CardStack).HasSize(expectedCardsStackSize);
            }

            Check.That(distributor.DistributedCardsSize).IsEqualTo(52);
        }
示例#17
0
        public void Should_have_correct_number_of_won_cards_and_dropped_cards()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    s13, s13, d2, c4, d6, s3
                },
                new List <Card> {
                    s6, s5, h9, h4, d7, h3
                },
                new List <Card> {
                    s7, d5, d14, d4, s12, d3
                },
                new List <Card> {
                    s2, d8, h7, s11, s8, c3
                }
            }, PlayersBuilder.BuildPlayers(4, new CardsShufflerForTest()));

            var gameOver  = game.Play();
            var hasWinner = (HasWinner)gameOver;

            Check.That(game.DroppedCards.Count + hasWinner.Winner.CardStack.Size).IsEqualTo(6 * 4);
        }
示例#18
0
        public void Drop_cards_when_battle_players_can_no_more_put_FaceUp_cards_on_the_table()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    h8, s14, d7
                },
                new List <Card> {
                    h9, h14, c10
                },
                new List <Card> {
                    d2, d3, d11
                }
            }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest()));

            var gameOver = game.Play();
            var players  = game.Players;
            var player1  = players[0];
            var player2  = players[1];
            var player3  = players[2];

            Check.That(game.TableViewsHistory).HasSize(3);

            Check.That(gameOver).IsInstanceOf <HasWinner>();
            var winner = ((HasWinner)gameOver).Winner;

            Check.That(winner).IsEqualTo(player3);
            Check.That(winner.CardStack).IsEquivalentTo(d7, c10, d11, d2);

            Check.That(game.TableViewsHistory[0]).IsEquivalentTo(d7.FaceUp(player1), c10.FaceUp(player2), d11.FaceUp(player3));
            Check.That(game.TableViewsHistory[1]).IsEquivalentTo(s14.FaceUp(player1), h14.FaceUp(player2), d3.FaceUp(player3));
            Check.That(game.TableViewsHistory[2]).IsEquivalentTo(h8.FaceDown(player1), h9.FaceDown(player2));

            Check.That(game.DroppedCards).HasSize(5);
            Check.That(game.DroppedCards).IsEquivalentTo(h8, h9, s14, h14, d3);
        }
示例#19
0
        public void Can_distribute_provided_cards_to_equal_number_of_parts_When_cards_are_not_dividable()
        {
            var numberOfPlayers        = 3;
            var expectedCardsStackSize = 17;

            var distributor = new CardsDistributor(new CardsProvider(), PlayersBuilder.BuildPlayers(numberOfPlayers, new CardsShufflerForTest()));
            var players     = distributor.Distribute();

            for (int id = 0; id < numberOfPlayers; id++)
            {
                var player = players[id];
                Check.That(player.Id).IsEqualTo(id);

                Check.That(player.CardStack).HasSize(expectedCardsStackSize);
            }

            Check.That(distributor.DistributedCardsSize).IsEqualTo(51);

            foreach (var player in players)
            {
                Console.WriteLine(player);
                Console.WriteLine("#########################################################");
            }
        }
示例#20
0
        public void Should_continue_When_a_player_has_no_more_card_after_a_battle_but_not_all_players2()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    h5, d6, s7
                },
                new List <Card> {
                    s6, s8, h7
                },
                new List <Card> {
                    h4, s3, d2
                }
            }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest()));
            var gameOver = game.Play();

            var player0 = game.Players[0];
            var player1 = game.Players[1];
            var player2 = game.Players[2];

            var history = game.TableViewsHistory;

            Check.That(history).HasSize(5);
            Check.That(history[0]).IsEquivalentTo(s7.FaceUp(player0), h7.FaceUp(player1), d2.FaceUp(player2));
            Check.That(history[1]).IsEquivalentTo(d6.FaceDown(player0), s8.FaceDown(player1));
            Check.That(history[2]).IsEquivalentTo(h5.FaceUp(player0), s6.FaceUp(player1));
            Check.That(history[3]).IsEquivalentTo(s8.FaceUp(player1), s3.FaceUp(player2));
            Check.That(history[4]).IsEquivalentTo(s7.FaceUp(player1), h4.FaceUp(player2));

            var winner = ((HasWinner)gameOver).Winner;

            Check.That(winner).IsEqualTo(game.Players[1]);

            Check.That(winner.CardStack.Size).IsEqualTo(9);
            Check.That(game.DroppedCards).HasSize(0);
        }
示例#21
0
        public void Should_take_other_cards_in_the_same_range_When_face_up_cards_get_a_stronger_one()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    s2, d5, h6
                },
                new List <Card> {
                    s3, d7, s11
                },
                new List <Card> {
                    d4, h12, d11
                }
            }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest()));

            var gameOver = game.Play();

            var hasWinner = (HasWinner)gameOver;
            var player2   = game.Players[2];

            Check.That(hasWinner.Winner).IsEqualTo(player2);

            Check.That(player2.CardStack.Size).IsEqualTo(9);
        }
示例#22
0
        public void Should_continue_battle_if_faceUp_cards_are_all_identical()
        {
            var game = GameBuilder.BuildGame(new List <List <Card> >
            {
                new List <Card> {
                    s7, d2, h8, s11, s2
                },
                new List <Card> {
                    s6, d3, s8, s13, d2
                }
            }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest()));

            var gameOver = game.Play();

            Check.That(gameOver).IsInstanceOf <HasWinner>();
            var hasWinner = (HasWinner)gameOver;

            var player0 = game.Players[0];

            Check.That(hasWinner.Winner).IsEqualTo(player0);

            Check.That(player0.CardStack.Size).IsEqualTo(10);
            Check.That(game.DroppedCards.Count).IsEqualTo(0);
        }
示例#23
0
 public void Should_have_at_least_2_players_in_a_game()
 {
     Check.ThatCode(() => PlayersBuilder.BuildPlayers(1, new CardsShufflerForTest())).Throws <ArgumentException>()
     .WithMessage("Should have at least 2 players in a game");
 }
示例#24
0
文件: Players.cs 项目: jreala/Warsta
 public void CreateQuery(PlayersBuilder playersBuilder)
 {
 }