/// <summary> /// /// </summary> public virtual void Awake() { Transform = transform; // ensure that all network players ever created are added to the // player list. NOTE: we don't add players to the 'PlayerIDs' // dictionary here, since ID has not been assigned yet and is 0 if (!Players.ContainsKey(Transform.root) && !Players.ContainsValue(this)) { Players.Add(Transform.root, this); } if (DontDestroyOnLoad) { UnityEngine.Object.DontDestroyOnLoad(transform.gameObject); } }