public void FinishGame() { Player_behaviour pl = GameObject.Find("Player").GetComponent <Player_behaviour>(); if (!pl.alive) { win = false; } finished = true; if (win) { Application.LoadLevel(win_scene); } else { Application.LoadLevel(lose_scene); } }
// Use this for initialization void Start() { player_behaviour = GetComponentInParent <Player_behaviour>(); animator = GetComponent <Animator>(); }
// Use this for initialization void Start() { pl_behaviour = player.gameObject.GetComponent <Player_behaviour>(); hp = pl_behaviour.p_hp_max; }