private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "player_Range") { Debug.Log("Enemy hit with projectile."); //Damage calculator damageTakenCalculator(target.returnRangeDamage()); } else if (collision.gameObject.tag == "player_Melee") { Debug.Log("Enemy hit with melee."); //Damage calculator damageTakenCalculator(target.returnMeleeDamage()); } }