void Start() { _player_score = GameObject.FindObjectOfType <Player_Score>(); _player_damage = GameObject.FindObjectOfType <Player_Damage>(); _player_movement = GameObject.FindObjectOfType <Player_Movement>(); _playSoundBehaviour = GameObject.FindObjectOfType <PlaySoundBehaviour>(); }
void Start() { obj1.GetComponent <SpriteRenderer>().color = white; obj2.GetComponent <SpriteRenderer>().color = white; playerScore = GetComponent <Player_Score>(); GmManager.instance.setActive(true); }
public override void PreStartClient() { audioSource = GetComponent <AudioSource>(); audioSync = GetComponent <AudioSync>(); firstPersonController = GetComponent <FirstPersonController>(); firstPersonCamera = cameraTransform.GetComponent <Camera>(); scoreScript = GetComponent <Player_Score>(); }
public ActionResult Create(Player_Score playerScore) { if (ModelState.IsValid) { _context.Player_Scores.Add(playerScore); _context.SaveChanges(); return(RedirectToAction("ShowPlayerDetails")); } return(View(playerScore)); }
public ActionResult Edit(Player_Score playerScore) { if (ModelState.IsValid) { _context.Entry(playerScore).State = EntityState.Modified; playerScore.ModifiedDate = DateTime.Now; _context.SaveChanges(); return(RedirectToAction("ShowPlayerDetails")); } return(View(playerScore)); }
void Start() { _Player_Score = GameObject.FindObjectOfType <Player_Score>(); _Player_Health = GameObject.FindObjectOfType <Player_HealthData>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerScore = player.GetComponent <Player_Score>(); }
void Start() { Score = GameObject.FindObjectOfType <Player_Score>(); }
void Start() { _highscore = GameObject.FindObjectOfType <HighscoreData>(); _PlayerScore = GameObject.FindObjectOfType <Player_Score>(); }