示例#1
0
 void Start()
 {
     _player_score       = GameObject.FindObjectOfType <Player_Score>();
     _player_damage      = GameObject.FindObjectOfType <Player_Damage>();
     _player_movement    = GameObject.FindObjectOfType <Player_Movement>();
     _playSoundBehaviour = GameObject.FindObjectOfType <PlaySoundBehaviour>();
 }
 void Start()
 {
     obj1.GetComponent <SpriteRenderer>().color = white;
     obj2.GetComponent <SpriteRenderer>().color = white;
     playerScore = GetComponent <Player_Score>();
     GmManager.instance.setActive(true);
 }
示例#3
0
 public override void PreStartClient()
 {
     audioSource           = GetComponent <AudioSource>();
     audioSync             = GetComponent <AudioSync>();
     firstPersonController = GetComponent <FirstPersonController>();
     firstPersonCamera     = cameraTransform.GetComponent <Camera>();
     scoreScript           = GetComponent <Player_Score>();
 }
 public ActionResult Create(Player_Score playerScore)
 {
     if (ModelState.IsValid)
     {
         _context.Player_Scores.Add(playerScore);
         _context.SaveChanges();
         return(RedirectToAction("ShowPlayerDetails"));
     }
     return(View(playerScore));
 }
        public ActionResult Edit(Player_Score playerScore)
        {
            if (ModelState.IsValid)
            {
                _context.Entry(playerScore).State = EntityState.Modified;
                playerScore.ModifiedDate          = DateTime.Now;
                _context.SaveChanges();
                return(RedirectToAction("ShowPlayerDetails"));
            }

            return(View(playerScore));
        }
示例#6
0
 void Start()
 {
     _Player_Score  = GameObject.FindObjectOfType <Player_Score>();
     _Player_Health = GameObject.FindObjectOfType <Player_HealthData>();
 }
示例#7
0
 // Use this for initialization
 void Start()
 {
     player      = GameObject.FindGameObjectWithTag("Player");
     playerScore = player.GetComponent <Player_Score>();
 }
示例#8
0
 void Start()
 {
     Score = GameObject.FindObjectOfType <Player_Score>();
 }
示例#9
0
 void Start()
 {
     _highscore   = GameObject.FindObjectOfType <HighscoreData>();
     _PlayerScore = GameObject.FindObjectOfType <Player_Score>();
 }