//Golfing States void GolfingInsideOrOutsideState() { if (playerManagerScript.IsGolfBallHit() == true) { playerManagerScript.BallFlyingPlayerState(); } else if (playerManagerScript.returnInRing() == false) { playerManagerScript.GolfingOutsideRingPlayerState(); } else if (playerManagerScript.returnInRing() == true) { playerManagerScript.GolfingInsideRingPlayerState(); } }