void Start() { mainCamera = Camera.main; CellarCamera = GetComponent <Camera>(); mainListener = mainCamera.GetComponent <AudioListener>(); CellarListener = GetComponent <AudioListener>(); //초기화 mainListener.enabled = true; CellarListener.enabled = false; Fade_script = FindObjectOfType <FadeManager>(); actionController = mainCamera.GetComponent <ActionController_02_VER2>(); //플레이어 move playerController = GameObject.FindObjectOfType <Player_HJ>(); Side_Controller = GameObject.FindObjectOfType <FirstPersonCamera>(); _animator = playerModeling.GetComponent <Animator>(); // - 지하실문 스크립트, 문 외곽선을 위해 cellar_script = GameObject.FindObjectOfType <CellarDoorCollider>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
// Start is called before the first frame update // Update is called once per frame // 특정 조건을 만족하면 뜨는데 그걸 바꿔서.. (에휴 히믇ㄹ다 // 만약 게임 오버가 되면 패널이 뜹니다. // 그리고 몇초 딜레이 뒤 // 두개의 하얀 패널이 움직이더니 쾅! 조금 세심히 움직이는걸로? - 아냐 이건 그냥 빠르게 쾅하는게 나을듯 그냥 코드로.... // 그리고 She's gone 패널의 투명도를 조절해서! 헤헤! 이러면 금방 끝이군! void Start() { //플레이어 move _animator = PlayerObj.GetComponent <Animator>(); playerController = GameObject.FindObjectOfType <Player_HJ>(); Side_Controller = GameObject.FindObjectOfType <FirstPersonCamera>(); }
void Start() { mainCamera = Camera.main; fpCamera = GetComponent <Camera>(); _animator = playerModeling.GetComponent <Animator>(); mainListener = mainCamera.GetComponent <AudioListener>(); fpListener = GetComponent <AudioListener>(); actionController = Camera.main.GetComponent <ActionController_02_VER2>(); mainCamMove_script = Camera.main.GetComponent <FirstPersonCamera>(); puzzleEnter_script = Camera.main.GetComponent <FramePuzzle_Enter>(); fpController = GameObject.FindObjectOfType <FramePuzzle_Controller>(); playerController = GameObject.FindObjectOfType <Player_HJ>(); //초기화 //mainListener.enabled = true; //fpListener.enabled = false; //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
void Start() { animator = GetComponent <Animator>(); //start_cuckooAni(); cameraShake_script = Camera.main.GetComponent <CameraShake>(); fpCam_Script = Camera.main.GetComponent <FirstPersonCamera>(); //0 //public UnityStandardAssets.CinematicEffects.MotionBlurEditor motionBlur_script; //UnityStandardAssets.CinematicEffects.MotionBlurEditor motionBlur = Camera.main.GetComponent<MotionBlur>(); //1 //motionBlur_script = GetComponent<MotionBlur>(); //GUI.enabled; //2 //if (boolValue == false) //{ // base.OnInspectorGUI(); // return; //} doorAni_script = GameObject.FindObjectOfType <DoorAni_cuckoo>(); player_script = GameObject.FindObjectOfType <Player_HJ>(); cpManager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>(); //AniNameHash = animator.StringToHash(EventEndAnimationName); journeyLength = Vector3.Distance(startTransform.position, endTransform.position); }
void Start() { endingBook_script = GameObject.FindObjectOfType <RewardBook_Open>(); fpCam_Script = Camera.main.GetComponent <FirstPersonCamera>(); player_script = GameObject.FindObjectOfType <Player_HJ>(); eB_colider.enabled = true; endingBook_script.enabled = true; endingCtrller_script = GameObject.FindObjectOfType <ActionController_Ending>(); //라이트 //_lightOn_script = GameObject.FindObjectOfType<LightOn_3stage>(); //string[] res = UnityStats.screenRes.Split('x'); //Debug.Log(int.Parse(res[0]) + " " + int.Parse(res[1])); //Vector3 halfScreen; // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); //-> 해당 스크립트는 쪽지 매니저 검사 안해도 댐 }
void Start() { // 플레이어 충돌 콜라이더 값 player_collider = PlayerMove.GetComponent <Collider>(); //팅커벨 무브-알파값 tinkerBellPath = PathObject.GetComponent <PathFollower>(); renderer = Pathmodel.GetComponentsInChildren <Renderer>(); //renderer = new Renderer[]; // PointLamp_Renderer = new Renderer[PointLampModl.Length]; //팅커벨 파티클 event_TinkerBellEnter = Enter_TinkerBell.GetComponentInChildren <ParticleSystem>(); //플레이어 move playerController = GameObject.FindObjectOfType <Player_HJ>(); _animator = playerModeling.GetComponent <Animator>(); //등불 퍼즐 스크립트 coliderscript = GameObject.FindObjectOfType <ColliderMgr>(); Enter_TinkerBell.gameObject.SetActive(false); This_colider = this.gameObject.GetComponentInChildren <BoxCollider>(); // renderer.material.color = new Color(0, 0, 0, 0); }
void Awake() { Cursor.lockState = CursorLockMode.Locked; //커서 고정 fadeImg = GetComponent <Image>(); actionCtrler_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); fpCam_script = GameObject.FindObjectOfType <FirstPersonCamera>(); fpEnter_script = GameObject.FindObjectOfType <FramePuzzle_Enter>(); playerCtrler_script = GameObject.FindObjectOfType <Player_HJ>(); fpChangeCam_script = GameObject.FindObjectOfType <FramePuzzle_ChangeCam>(); invenCtrler_script = GameObject.FindObjectOfType <GameMgr>(); // - 카메라(3인칭/퍼즐),플레이어,인벤토리 작동불가 actionCtrler_script.enabled = false; fpCam_script.enabled = false; playerCtrler_script.enabled = false; fpChangeCam_script.enabled = false; invenCtrler_script.enabled = false; fpEnter_script.enabled = false; // - 습득 쪽지 스크립트 _note_num_script = FindObjectOfType <SawNoteNumber>(); // - 페이드인 InStartFadeAnim(); //지하실 //_cellarManager = GameObject.FindObjectOfType<Cellar_Manager>(); //if (_cellarManager != null) // _cellarManager.MoveStart(); }
void Start() { animator = GetComponent <Animator>(); CamMove_Script = Camera.main.GetComponent <FirstPersonCamera>(); Player_script = GameObject.FindObjectOfType <Player_HJ>(); clockNote_script = GameObject.FindObjectOfType <FlodNote>(); clockNoteCtrler_script = GameObject.FindObjectOfType <ActionController_TestNote>(); }
void Start() { animator = ResetLeber.GetComponent <Animator>(); // renderer = PointLampModl.GetComponent<Renderer>(); PointLamp_Renderer = new Renderer[PointLampModl.Length]; //PointLamp_Material = new Material[PointLampModl.Length]; // alphaColor = new Color[PointLampModl.Length]; for (int i = 0; i < PointLampModl.Length; i++) { PointLamp_Renderer[i] = PointLampModl[i].GetComponent <Renderer>(); //메탈릭 //PointLamp_Material[i] = PointLampModl[i].GetComponent<Renderer>().material; // alphaColor[i] = PointLamp_Material[i].GetColor("MainColor"); } lamplight = FindObjectOfType <LampLight>(); bell_Doll.SetActive(false); //플레이어 move playerController = GameObject.FindObjectOfType <Player_HJ>(); Side_Controller = GameObject.FindObjectOfType <FirstPersonCamera>(); _animator = playerModeling.GetComponent <Animator>(); lamp[0].SetActive(true); lamp[7].SetActive(true); lamp[1].SetActive(true); for (int i = 0; i < 8; i++) { lamp[i].SetActive(false); } lamp[0].SetActive(true); lamp[7].SetActive(true); lamp[1].SetActive(true); CheckOnL = 3; //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); obstacle_layer = (1 << LayerMask.NameToLayer("Light")) + (1 << LayerMask.NameToLayer("Obstacle")); //액션컨트롤러 actionCtrler2_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); }
void Start() { fpCam_Script = Camera.main.GetComponent <FirstPersonCamera>(); player_script = GameObject.FindObjectOfType <Player_HJ>(); NoteImage.gameObject.SetActive(false); if (ConditionPanel != null) { ConditionPanel.SetActive(false); } // - 재생시켜야할 엔딩 영상 loadEnding_script = GameObject.FindObjectOfType <EndingVideo_Loading>(); // - 해제해야할 액션 컨트롤러 endingContrler_script = GameObject.FindObjectOfType <ActionController_Ending>(); }
void Start() { _mainCamera = Camera.main; _subclockCamera = GetComponent <Camera>(); _mainListener = _mainCamera.GetComponent <AudioListener>(); _subclockListener = GetComponent <AudioListener>(); playerController = GameObject.FindObjectOfType <Player_HJ>(); actionController = Camera.main.GetComponent <ActionController_02_VER2>(); mainCamMove_script = Camera.main.GetComponent <FirstPersonCamera>(); //시계보기관련 스크립트 MakeClockSee_script = GameObject.FindObjectOfType <MakeClockSee>(); SeeingClock_script = GameObject.FindObjectOfType <SeeingSubClock>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
void Start() { clockNote_script = GameObject.FindObjectOfType <FlodNote>(); //noteCheck_script = GameObject.FindObjectOfType<RewardNote_Check>(); fpCam_Script = Camera.main.GetComponent <FirstPersonCamera>(); player_script = GameObject.FindObjectOfType <Player_HJ>(); cheataction = FindObjectOfType <Chestaction>(); notemager = FindObjectOfType <NoteManger>(); // notecheck_script = FindObjectOfType<RewardNote_Check>(); // noteCheck_script.enabled = true; // 외곽선 //mainCam = GetComponent<Camera>(); OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); }