public void buildModules(int i) { if (shipyard != null && true) { shipyard.component_storage[i]++; pc.chargeResources(0, 0, 0); //Set to 0 for now, same with ship costs } }
public void calcResources(int upgrade_lvl, int type, Player_Class owner) { owner.chargeResources(cost1[upgrade_lvl, type], cost2[upgrade_lvl, type], cost3[upgrade_lvl, type]); }