public void NextTurn() { if (cardsDelt) { if (opponent.isPlayersTurn()) { if (Opponent.GetHand().GetNumberOfCards() > 0) { playedCard = Opponent.GetComponent <Player_Behavior>().make_a_move(); } else { Opponent.GetPlayerState().SetPassing(); } } else if (player.isPlayersPassing() && opponent.isPlayersPassing()) { playerCounter.Counter(); opponentCounter.Counter(); string outcome = DetermineRoundWinner(); if (Player.GetScore() == Num_to_Win || Opponent.GetScore() == Num_to_Win || games_played == Max_Games) { outcome = DetermineGameWinner(); cardsDelt = false; } Outcome.Display(outcome); Debug.Log(outcome); RollForInitiative(); Invoke("ResetBoard", 2); if (cardsDelt == false) { Invoke("MainMenuReturn", 2); } else if (RoundWinner != null) { RoundWinner.GetDeck().DealCards(1, RoundWinner.GetHand().gameObject); ApplyModifiers(RoundWinner); if (RoundWinner == Opponent) { Opponent.GetHand().ShowBack(); } else { player_cards = Player.GetHand().GetNumberOfCards(); } } return; } } if (playedCard != null) { ApplyCardModifiers(playedCard, CurrentPlayer, NextPlayer); playedCard = null; } DetermineNewStates(); playerCounter.Counter(); opponentCounter.Counter(); }
private void ApplyCardModifiers(GameObject card, Player_Behavior player, Player_Behavior opponent) { Modifiers.EnviroModifier enviroModifier = SelectedBoard.GetComponent <Board>().GetModifier(); if (enviroModifier == Modifiers.EnviroModifier.NoCapital && card.GetComponent <CQBCard>().GetUnitType() == CQBCard.UnitType.CAPITAL) { card.transform.SetParent(player.GetDiscard().transform); } else { if (card.GetComponent <CardModifier>().HasAbility() && !card.GetComponent <CQBCard>().Suppressed()) { Modifiers.CardModifiers ability = card.GetComponent <CardModifier>().GetModifier(); switch (ability) { case Modifiers.CardModifiers.BattleBuddiesAssault: ModifierCharacteristics.BattleBuddiesAssault(card, player); break; case Modifiers.CardModifiers.BattleBuddiesIon: ModifierCharacteristics.BattleBuddiesIon(card, player); break; case Modifiers.CardModifiers.HunterPack: ModifierCharacteristics.HunterPack(card, player); break; case Modifiers.CardModifiers.Anti_Fighter: ModifierCharacteristics.Anti_Fighter(opponent); break; case Modifiers.CardModifiers.Anti_Frigate: ModifierCharacteristics.Anti_Frigate(opponent); break; case Modifiers.CardModifiers.Anti_Capital: ModifierCharacteristics.Anti_Capital(opponent); break; case Modifiers.CardModifiers.Quick_Deploy: ModifierCharacteristics.Quick_Deploy(player); break; case Modifiers.CardModifiers.CAP: ModifierCharacteristics.CAP(card, player); break; case Modifiers.CardModifiers.DECOY: ModifierCharacteristics.Decoy(card, player); break; case Modifiers.CardModifiers.SPY: card.transform.SetParent(opponent.GetPlayField().transform); player.GetDeck().DealCards(2, player.GetHand().gameObject); ApplyModifiers(player); break; } } } }
static public void Quick_Deploy(Player_Behavior player) { List <GameObject> cards = player.GetDeck().GetCards(); int deployed = 0; for (int i = 0; i < cards.Count && deployed < MAXQUICKDEPLOY; i++) { if (cards[i].GetComponent <CQBCard>().GetUnitType() == CQBCard.UnitType.FIGHTER) { cards[i].GetComponent <CQBCard>().ActivatePlayable(); cards[i].transform.SetParent(player.GetPlayField().transform); deployed++; } } cards = player.GetHand().GetCardsInCardPile(); for (int i = 0; i < cards.Count && deployed < MAXQUICKDEPLOY; i++) { if (cards[i].GetComponent <CQBCard>().GetUnitType() == CQBCard.UnitType.FIGHTER) { cards[i].transform.SetParent(player.GetPlayField().transform); deployed++; } } }
private void Update() { if (cardsDelt) { /*CurrentPlayer.GetPlayField().gameObject.GetComponent<SP_CardPile_Display>().UpdateDisplay(); * NextPlayer.GetPlayField().gameObject.GetComponent<SP_CardPile_Display>().UpdateDisplay();*/ CurrentPlayer.GetPlayField().gameObject.GetComponent <SP_CardPile_Display>().RefreshLayoutGroupsImmediateAndRecursive(CurrentPlayer.GetPlayField().gameObject); NextPlayer.GetPlayField().gameObject.GetComponent <SP_CardPile_Display>().RefreshLayoutGroupsImmediateAndRecursive(NextPlayer.GetPlayField().gameObject); if (!enemyBehavior.IsMakingMove() && opponent.isPlayersTurn()) { if (Opponent.GetHand().GetNumberOfCards() > 0) { enemyBehavior.make_a_move(); } else { Opponent.GetPlayerState().SetPassing(); } } else if (player.isPlayersPassing() && opponent.isPlayersPassing() && !waiting) { playerCounter.Counter(); opponentCounter.Counter(); string outcome = DetermineRoundWinner(); if (Player.GetScore() == Num_to_Win || Opponent.GetScore() == Num_to_Win || games_played == Max_Games) { outcome = DetermineGameWinner(); cardsDelt = false; } Outcome.Display(outcome); Debug.Log(outcome); waiting = true; Invoke("ResetBoard", 2); if (cardsDelt == false) { Invoke("MainMenuReturn", 2); } else if (RoundWinner != null) { RoundWinner.GetDeck().DealCards(1, RoundWinner.GetHand().gameObject); ApplyModifiers(RoundWinner); if (RoundWinner == Opponent) { Opponent.GetHand().ShowBack(); } else { player_cards = Player.GetHand().GetNumberOfCards(); } } return; } else if (Player.GetHand().GetNumberOfCards() == 0) { Player.GetPlayerState().SetPassing(); } else if (Player.GetPlayerState().isPlayersPassing() || Opponent.GetPlayerState().isPlayersPassing()) { DetermineNewStates(); } } }
static public void SPY(GameObject current_card, Player_Behavior player, Player_Behavior opponent) { player.GetDeck().DealCards(2, player.GetHand().gameObject); current_card.transform.SetParent(opponent.GetPlayField().transform); }