public void GetAdjacentPositionsTest() { Player_Accessor target = new Player_Accessor(); // TODO: Initialize to an appropriate value int[,] piece = target._Pieces['j']; List <Point> points = target.GetAdjacentPositions(piece, new Point(5, 5)); PrintPoints(points); }
public void GetAdjacentPositionsTest() { Player_Accessor target = new Player_Accessor(); // TODO: Initialize to an appropriate value int[,] piece = target._Pieces['j']; List<Point> points = target.GetAdjacentPositions(piece, new Point(5, 5)); PrintPoints(points); }