// Use this for initialization void Start() { //Initialize components myRigidbody = GetComponent <Rigidbody2D> (); mySpriteRenderer = GetComponent <SpriteRenderer> (); eyeSpriteRenderer = transform.GetChild(0).GetComponent <SpriteRenderer> (); attackSpriteRenderer = transform.GetChild(3).GetComponent <SpriteRenderer> (); soundController = GetComponent <Player_SoundControl> (); myBehavior = GetComponent <Player_Behavior> (); myAnimation = GetComponent <Player_Animation> (); myAStack = GetComponent <Player_AbilityStack> (); //Initialize player and bullet sprites InitializeSprites(); }
// Use this for initialization void Start() { portal = GameObject.FindWithTag("Portal"); myControl = GetComponent <Player_Control> (); myAStack = GetComponent <Player_AbilityStack> (); }