public void LoginSuccess() { PlayerWindow playerWindow = new PlayerWindow(); playerWindow.Loaded += PlayerWindow_Loaded; playerWindow.Show(); }
/// <summary> /// 追踪 /// </summary> /// <param name="obj"></param> private void Track(object obj) { if (GlobalVariable.PlayerWindowIsOpened == false) { PlayerWindow newWin = new PlayerWindow(PlayerWindowType.Track); newWin.Topmost = true; newWin.WindowStartupLocation = WindowStartupLocation.Manual; newWin.Left = 23; newWin.Top = 165; newWin.Show(); GlobalVariable.PlayerWindowIsOpened = true; } else { PlayerWindow w = (PlayerWindow)obj; w.Close(); PlayerWindow newWin = new PlayerWindow(PlayerWindowType.Track); newWin.Topmost = true; newWin.WindowStartupLocation = WindowStartupLocation.Manual; newWin.Left = 23; newWin.Top = 165; newWin.Show(); GlobalVariable.PlayerWindowIsOpened = true; } }
private async void BtnScreenhot_Click(object sender, RoutedEventArgs e) { var selectedDeck = DeckPickerList.SelectedDecks.FirstOrDefault(); if (selectedDeck == null) { return; } Logger.WriteLine("Creating screenshot of " + selectedDeck.GetSelectedDeckVersion().GetDeckInfo(), "Screenshot"); var screenShotWindow = new PlayerWindow(Core.Game, selectedDeck.GetSelectedDeckVersion().Cards.ToSortedCardList()); screenShotWindow.Show(); screenShotWindow.Top = 0; screenShotWindow.Left = 0; await Task.Delay(100); var source = PresentationSource.FromVisual(screenShotWindow); if (source == null) { return; } //adjusting the DPI is apparently no longer/not necessary? var dpiX = 96.0; //* source.CompositionTarget.TransformToDevice.M11; var dpiY = 96.0; //* source.CompositionTarget.TransformToDevice.M22; var deck = selectedDeck.GetSelectedDeckVersion(); var pngEncoder = Helper.ScreenshotDeck(screenShotWindow.ListViewPlayer, 96, 96, deck.Name); screenShotWindow.Shutdown(); SaveOrUploadScreenshot(pngEncoder, deck.Name); }
private void Player_Clicked(object sender, RoutedEventArgs e) { this.Hide(); PlayerWindow playerWindow = new PlayerWindow(this); playerWindow.Show(); }
private async void BtnScreenhot_Click(object sender, RoutedEventArgs e) { var selectedDeck = DeckPickerList.SelectedDecks.FirstOrDefault(); if (selectedDeck == null) { return; } Log.Info("Creating screenshot of " + selectedDeck.GetSelectedDeckVersion().GetDeckInfo()); var screenShotWindow = new PlayerWindow(Core.Game, selectedDeck.GetSelectedDeckVersion().Cards.ToSortedCardList()); screenShotWindow.Show(); screenShotWindow.Top = 0; screenShotWindow.Left = 0; await Task.Delay(100); var source = PresentationSource.FromVisual(screenShotWindow); if (source == null) { return; } var deck = selectedDeck.GetSelectedDeckVersion(); var pngEncoder = Helper.ScreenshotDeck(screenShotWindow.ListViewPlayer.ItemsControl, 96, 96, deck.Name); screenShotWindow.Shutdown(); await SaveOrUploadScreenshot(pngEncoder, deck.Name); }
public GameObject player; //需要显示的玩家 // Start is called before the first frame update void Start() { mainUI = GetComponent <UIPanel>().ui; playerWindow = new PlayerWindow(player); //对玩家头像按钮添加监听事件,显示玩家状态 mainUI.GetChild("n0").onClick.Add(() => { playerWindow.Show(); }); }
private async void b_login_Click(object sender, RoutedEventArgs e) { // TODO : READ WHAT TYPE OF THE USER IS THE PERSON LOGIN IN /** * Kinda cheating here * Getting the current executing main window and revert it to original state * Then we hide the main window and open the new login window */ string dir = Directory.GetCurrentDirectory() + "\\Data\\users.json"; List <UserTemplate> allUsers; using (var streamReader = new StreamReader(dir)) using (JsonReader reader = new JsonTextReader(streamReader)) { JsonSerializer serializer = new JsonSerializer(); allUsers = serializer.Deserialize <List <UserTemplate> >(reader); } UserTemplate authUser = null; allUsers.ForEach(delegate(UserTemplate user) { if (tb_username.Text == user.username) { if (pb_password.Password == user.password) { authUser = user; } } }); MainWindow mainWindow; PlayerWindow n_window; if (authUser != null) { //TODO Check Role mainWindow = Application.Current.Windows.OfType <MainWindow>().FirstOrDefault(); mainWindow.hideBackButton(); NavigationService.GoBack(); n_window = new PlayerWindow(authUser); n_window.Show(); mainWindow.Hide(); } else { var metroWindow = (Application.Current.MainWindow as MetroWindow); await metroWindow.ShowMessageAsync("Login Failed", "Wrong Username and/or Password", MessageDialogStyle.Affirmative); br_un.Background = new SolidColorBrush(Colors.Red); br_pass.Background = new SolidColorBrush(Colors.Red); } }
private void Button2_Click(object sender, RoutedEventArgs e) { if (GlobalVariable.PlayerWindowIsOpened == false) { PlayerWindow newwindow = new PlayerWindow(PlayerWindowType.Track); newwindow.Topmost = true; newwindow.WindowStartupLocation = WindowStartupLocation.Manual; newwindow.Left = 23; newwindow.Top = 165; newwindow.Show(); GlobalVariable.PlayerWindowIsOpened = true; } }
private void PlayerButton_Event(object sender, RoutedEventArgs e) { string path = this.getScensXml(); if (path == "nofile") { return; } PlayerWindow playerWindow = new PlayerWindow(path); playerWindow.Background = Brushes.Black; playerWindow.WindowStyle = WindowStyle.None; playerWindow.WindowState = WindowState.Maximized; playerWindow.Show(); }
public MainWindow() { //we create the first window PlayerWindow w1 = new PlayerWindow(); //hook to the event w1.UserClickedButton += Player1Clicked; //same for player 2 PlayerWindow w2 = new PlayerWindow(); w2.UserClickedButton += Player2Clicked; //open the created windows w1.Show(); w2.Show(); }
private async void b_register_Click(object sender, RoutedEventArgs e) { if (Role == "Fan") { var metroWindow = (Application.Current.MainWindow as MetroWindow); await metroWindow.ShowMessageAsync("Register Failed", "The Fan functionality is not yet available. We'll message when it is", MessageDialogStyle.Affirmative); return; } // Create a new user and generate data. UserGenerator newUser = new UserGenerator(tb_username.Text, pb_password.Password, Role); newUser.generate(); // Read from user DB and add new user to the db string dir = Directory.GetCurrentDirectory() + "\\Data\\users.json"; List <UserTemplate> allUsers; using (var streamReader = new StreamReader(dir)) using (JsonReader reader = new JsonTextReader(streamReader)) { JsonSerializer serializer = new JsonSerializer(); allUsers = serializer.Deserialize <List <UserTemplate> >(reader); } allUsers.Add(newUser.getUser()); string json = JsonConvert.SerializeObject(allUsers, Formatting.Indented); // Write to resource and to file on PC, ON RELEASE DELETE SYSTEM.IO LINE using (var streamWriter = new StreamWriter(dir)) { streamWriter.Write(json); } System.IO.File.WriteAllText(System.AppDomain.CurrentDomain.BaseDirectory + "../../Data/users.json", json); //Redirect var mainWindow = Application.Current.Windows.OfType <MainWindow>().FirstOrDefault(); mainWindow.hideBackButton(); NavigationService.GoBack(); NavigationService.GoBack(); if (Role == "Player") { PlayerWindow n_window = new PlayerWindow(newUser.getUser()); n_window.Show(); } mainWindow.Hide(); }
private async void BtnScreenhot_Click(object sender, RoutedEventArgs e) { var selectedDeck = DeckPickerList.SelectedDecks.FirstOrDefault(); if(selectedDeck == null) return; Logger.WriteLine("Creating screenshot of " + selectedDeck.GetSelectedDeckVersion().GetDeckInfo(), "Screenshot"); var screenShotWindow = new PlayerWindow(Core.Game, selectedDeck.GetSelectedDeckVersion().Cards.ToSortedCardList()); screenShotWindow.Show(); screenShotWindow.Top = 0; screenShotWindow.Left = 0; await Task.Delay(100); var source = PresentationSource.FromVisual(screenShotWindow); if(source == null) return; var deck = selectedDeck.GetSelectedDeckVersion(); var pngEncoder = Helper.ScreenshotDeck(screenShotWindow.ListViewPlayer, 96, 96, deck.Name); screenShotWindow.Shutdown(); await SaveOrUploadScreenshot(pngEncoder, deck.Name); }
private async void BtnScreenhot_Click(object sender, RoutedEventArgs e) { var selectedDeck = DeckPickerList.SelectedDecks.FirstOrDefault(); if(selectedDeck == null) return; Logger.WriteLine("Creating screenshot of " + selectedDeck.GetSelectedDeckVersion().GetDeckInfo(), "Screenshot"); var screenShotWindow = new PlayerWindow(Core.Game, selectedDeck.GetSelectedDeckVersion().Cards.ToSortedCardList()); screenShotWindow.Show(); screenShotWindow.Top = 0; screenShotWindow.Left = 0; await Task.Delay(100); var source = PresentationSource.FromVisual(screenShotWindow); if(source == null) return; //adjusting the DPI is apparently no longer/not necessary? var dpiX = 96.0; //* source.CompositionTarget.TransformToDevice.M11; var dpiY = 96.0; //* source.CompositionTarget.TransformToDevice.M22; var deck = selectedDeck.GetSelectedDeckVersion(); var pngEncoder = Helper.ScreenshotDeck(screenShotWindow.ListViewPlayer, 96, 96, deck.Name); screenShotWindow.Shutdown(); SaveOrUploadScreenshot(pngEncoder, deck.Name); }
private async void BtnScreenhot_Click(object sender, RoutedEventArgs e) { var selectedDeck = DeckPickerList.SelectedDecks.FirstOrDefault(); if(selectedDeck == null) return; Logger.WriteLine("Creating screenshot of " + selectedDeck.GetSelectedDeckVersion().GetDeckInfo(), "Screenshot"); var screenShotWindow = new PlayerWindow(Core.Game, selectedDeck.GetSelectedDeckVersion().Cards.ToSortedCardList()); screenShotWindow.Show(); screenShotWindow.Top = 0; screenShotWindow.Left = 0; await Task.Delay(100); var source = PresentationSource.FromVisual(screenShotWindow); if(source == null) return; //adjusting the DPI is apparently no longer/not necessary? var dpiX = 96.0; //* source.CompositionTarget.TransformToDevice.M11; var dpiY = 96.0; //* source.CompositionTarget.TransformToDevice.M22; var deck = selectedDeck.GetSelectedDeckVersion(); var pngEncoder = Helper.ScreenshotDeck(screenShotWindow.ListViewPlayer, 96, 96, deck.Name); screenShotWindow.Shutdown(); if(pngEncoder != null) { var saveOperation = await this.ShowScreenshotUploadSelectionDialog(); var tmpFile = new FileInfo(Path.Combine(Config.Instance.DataDir, string.Format("tmp{0}.png", DateTime.Now.ToFileTime()))); var fileName = saveOperation.SaveLocal ? Helper.ShowSaveFileDialog(Helper.RemoveInvalidFileNameChars(deck.Name), "png") : tmpFile.FullName; if(fileName != null) { string imgurUrl = null; using(var ms = new MemoryStream()) using(var fs = new FileStream(fileName, FileMode.Create, FileAccess.Write)) { pngEncoder.Save(ms); ms.WriteTo(fs); if(saveOperation.Upload) { var controller = await this.ShowProgressAsync("Uploading...", ""); imgurUrl = await Imgur.Upload(Config.Instance.ImgurClientId, ms, deck.Name); await controller.CloseAsync(); } } if(imgurUrl != null) { await this.ShowSavedAndUploadedFileMessage(saveOperation.SaveLocal ? fileName : null, imgurUrl); Logger.WriteLine("Uploaded screenshot to " + imgurUrl, "Export"); } else await this.ShowSavedFileMessage(fileName); Logger.WriteLine("Saved screenshot of " + deck.GetDeckInfo() + " to file: " + fileName, "Export"); } if(tmpFile.Exists) { try { tmpFile.Delete(); } catch(Exception ex) { Logger.WriteLine(ex.ToString(), "ExportScreenshot"); } } } }
private async void BtnScreenhot_Click(object sender, RoutedEventArgs e) { var selectedDeck = DeckPickerList.SelectedDecks.FirstOrDefault(); if (selectedDeck == null) { return; } Logger.WriteLine("Creating screenshot of " + selectedDeck.GetSelectedDeckVersion().GetDeckInfo(), "Screenshot"); var screenShotWindow = new PlayerWindow(Core.Game, selectedDeck.GetSelectedDeckVersion().Cards.ToSortedCardList()); screenShotWindow.Show(); screenShotWindow.Top = 0; screenShotWindow.Left = 0; await Task.Delay(100); var source = PresentationSource.FromVisual(screenShotWindow); if (source == null) { return; } //adjusting the DPI is apparently no longer/not necessary? var dpiX = 96.0; //* source.CompositionTarget.TransformToDevice.M11; var dpiY = 96.0; //* source.CompositionTarget.TransformToDevice.M22; var deck = selectedDeck.GetSelectedDeckVersion(); var pngEncoder = Helper.ScreenshotDeck(screenShotWindow.ListViewPlayer, 96, 96, deck.Name); screenShotWindow.Shutdown(); if (pngEncoder != null) { var saveOperation = await this.ShowScreenshotUploadSelectionDialog(); var tmpFile = new FileInfo(Path.Combine(Config.Instance.DataDir, string.Format("tmp{0}.png", DateTime.Now.ToFileTime()))); var fileName = saveOperation.SaveLocal ? Helper.ShowSaveFileDialog(Helper.RemoveInvalidFileNameChars(deck.Name), "png") : tmpFile.FullName; if (fileName != null) { string imgurUrl = null; using (var ms = new MemoryStream()) using (var fs = new FileStream(fileName, FileMode.Create, FileAccess.Write)) { pngEncoder.Save(ms); ms.WriteTo(fs); if (saveOperation.Upload) { var controller = await this.ShowProgressAsync("Uploading...", ""); imgurUrl = await Imgur.Upload(Config.Instance.ImgurClientId, ms, deck.Name); await controller.CloseAsync(); } } if (imgurUrl != null) { await this.ShowSavedAndUploadedFileMessage(saveOperation.SaveLocal?fileName : null, imgurUrl); Logger.WriteLine("Uploaded screenshot to " + imgurUrl, "Export"); } else { await this.ShowSavedFileMessage(fileName); } Logger.WriteLine("Saved screenshot of " + deck.GetDeckInfo() + " to file: " + fileName, "Export"); } if (tmpFile.Exists) { try { tmpFile.Delete(); } catch (Exception ex) { Logger.WriteLine(ex.ToString(), "ExportScreenshot"); } } } }