void Start() { player = GameObject.FindWithTag("Player"); currentHp = MaxHp; //写个很挫的代码. var temp = GameObject.FindWithTag("Player"); if (temp != null) { playerProperty = temp.GetComponent <PlayerPropertySys>(); playerWeapon = temp.GetComponent <PlayerWeaponSys>(); } dir = new Vector3(Random.Range(-10, 10), Random.Range(-10, 10), 0);//给游戏物体一个初始方向,让它去撞击边界触发器 //Anim = GetComponent<Animator>(); //Anim.Play("mayiWalk"); time = 0; isWalk = true; }
private void Start() { playerWeaponSys = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerWeaponSys>(); leftClick.AddListener(new UnityAction(DoubleLeftClick)); }