private void Start() { _retical = FindObjectOfType <ReticalBehaviour>(); _animator = GetComponent <Animator>(); _pwmTester = GetComponent <PlayerWeaponMechanicTester>(); _movement = GetComponent <PlayerMovement>(); _statusManager = FindObjectOfType <StatusEffectManager>(); }
public PlayerInputSimulator(PlayerWeaponMechanicTester playerWeaponMechanicTester) { _playerWeaponMechanicTester = playerWeaponMechanicTester; }
public PlayerMovementSimulator(PlayerWeaponMechanicTester tester) { _tester = tester; }