void Update() { DefaultCooldown1.fillAmount = playerWeaponController1.GetCooldownRemainingAsPercentage(bulletManager.GetBulletByName("Basic Hotdog")); WeaponCooldown1.fillAmount = playerWeaponController1.GetCooldownRemainingAsPercentage(bulletManager.GetBulletByID(GameManager.SpecialWeaponToID(playerWeaponController1.weapon))); AbilityCooldown1.fillAmount = pc1.GetRollCooldownAsPercentage(); DefaultCooldown2.fillAmount = playerWeaponController2.GetCooldownRemainingAsPercentage(bulletManager.GetBulletByName("Basic Hotdog")); WeaponCooldown2.fillAmount = playerWeaponController2.GetCooldownRemainingAsPercentage(bulletManager.GetBulletByID(GameManager.SpecialWeaponToID(playerWeaponController2.weapon))); AbilityCooldown2.fillAmount = pc2.GetRollCooldownAsPercentage(); }