private void Start() { if (FindObjectOfType <PlayerVars>().isActiveAndEnabled) { print("Found the Player's Bag"); if (PlayerVars.Instance.slot1.weapontype == weaponType.none) { //Debug.Log("Setting weapons"); PlayerVars.Instance.slot1 = gunObj.FindWeapon(1); // PlayerVars.Instance.slot2 = gunObj.FindWeapon(9); //temp for testing //PlayerVars.Instance.slot2 = gunObj.FindWeapon(17); print("pistol set"); } SetGun1(PlayerVars.Instance.slot1); SetGun2(PlayerVars.Instance.slot2); } currnetWeapon = slot1; _playerWeapon = FindObjectOfType <PlayerWeapom>(); //_playerWeapon.damage = 200; _playerWeapon.checkWeapon(); }