public async Task <PlayerUpdateResponse> UpdatePlayerLocation(double latitude, double longitude, double altitude) { SetCoordinates(latitude, longitude, altitude); var message = new PlayerUpdateMessage { Latitude = _client.CurrentLatitude, Longitude = _client.CurrentLongitude }; var updatePlayerLocationRequestEnvelope = RequestBuilder.GetRequestEnvelope( new Request { RequestType = RequestType.PlayerUpdate, RequestMessage = message.ToByteString() }); var updateResponse = await PostProtoPayload <Request, PlayerUpdateResponse>(updatePlayerLocationRequestEnvelope); lock (Client._lock) { _client._map.Invoke(new MethodInvoker(delegate { var userOverlay = _client._map.Overlays[4]; userOverlay.Markers[0].Position = new GMap.NET.PointLatLng(_client.CurrentLatitude, _client.CurrentLongitude); })); } return(updateResponse); }
public async Task <PlayerUpdateResponse> UpdatePlayerLocation(double latitude, double longitude, double altitude) { //SetCoordinates(latitude, longitude, altitude); // This needs to me removed from here Client.CurrentLatitude = latitude; Client.CurrentLongitude = longitude; Client.CurrentAltitude = altitude; string latlngalt = latitude.ToString(CultureInfo.InvariantCulture) + ":" + longitude.ToString(CultureInfo.InvariantCulture) + ":" + altitude.ToString(CultureInfo.InvariantCulture); File.WriteAllText(Directory.GetCurrentDirectory() + "\\Configs\\LastCoords.txt", latlngalt); // var message = new PlayerUpdateMessage { Latitude = Client.CurrentLatitude, Longitude = Client.CurrentLongitude }; Logger.Debug($"Calling Request UpdatePlayerLocation -> {latitude} / {longitude} / {altitude}"); var updatePlayerLocationRequestEnvelope = await GetRequestBuilder().GetRequestEnvelope(new Request[] { new Request { RequestType = RequestType.PlayerUpdate, RequestMessage = message.ToByteString() } }).ConfigureAwait(false); return(await PostProtoPayload <Request, PlayerUpdateResponse>(updatePlayerLocationRequestEnvelope).ConfigureAwait(false)); }
public async Task <PlayerUpdateResponse> UpdatePlayerLocation(double latitude, double longitude, double altitude) { SetCoordinates(latitude, longitude, altitude); var message = new PlayerUpdateMessage { Latitude = Client.CurrentLatitude, Longitude = Client.CurrentLongitude }; var updatePlayerLocationRequestEnvelope = RequestBuilder.GetRequestEnvelope( new Request { RequestType = RequestType.PlayerUpdate, RequestMessage = message.ToByteString() }); return(await PostProtoPayload <Request, PlayerUpdateResponse>(updatePlayerLocationRequestEnvelope)); }
public async Task<PlayerUpdateResponse> UpdatePlayerLocation(double latitude, double longitude, double altitude) { SetCoordinates(latitude, longitude, altitude); var message = new PlayerUpdateMessage { Latitude = _client.CurrentLatitude, Longitude = _client.CurrentLongitude }; var updatePlayerLocationRequestEnvelope = RequestBuilder.GetRequestEnvelope( new Request { RequestType = RequestType.PlayerUpdate, RequestMessage = message.ToByteString() }); return await PostProtoPayload<Request, PlayerUpdateResponse>(updatePlayerLocationRequestEnvelope); }