示例#1
0
    private string GetAcidProjectileAttackPath(PlayerUnitRank rank)
    {
        switch (rank)
        {
        case PlayerUnitRank.D:
            return("Audio/ProjectileLaunch/Acid/mutalisk_attack");

        case PlayerUnitRank.C:
            return("Audio/ProjectileLaunch/Acid/guardian_attack");

        case PlayerUnitRank.B:
            return("Audio/ProjectileLaunch/Acid/devourer_attack");

        case PlayerUnitRank.A:
            return("Audio/ProjectileLaunch/Acid/hydralisk_attack");

        case PlayerUnitRank.S:
            return("Audio/ProjectileLaunch/Acid/hydralisk_attack");

        case PlayerUnitRank.X:
            return("Audio/ProjectileLaunch/Acid/devourer_attack");

        default:
            throw new GameplayException("Unrecognized unit rank value: " + rank.ToString() + ". Cannot play acid attack sound.");
        }
    }
示例#2
0
    private string GetBladeProjectileAttackPath(PlayerUnitRank rank)
    {
        switch (rank)
        {
        case PlayerUnitRank.D:
            return("Audio/ProjectileLaunch/Blade/glaive_attack");

        case PlayerUnitRank.C:
            return("Audio/ProjectileLaunch/Blade/glaive_attack");

        case PlayerUnitRank.B:
            return("Audio/ProjectileLaunch/Blade/glaive_attack_2");

        case PlayerUnitRank.A:
            return("Audio/ProjectileLaunch/Blade/glaive_attack_2");

        case PlayerUnitRank.S:
            return("Audio/ProjectileLaunch/Blade/interceptor_attack");

        case PlayerUnitRank.X:
            return("Audio/ProjectileLaunch/Blade/interceptor_attack");

        default:
            throw new GameplayException("Unrecognized unit rank value: " + rank.ToString() + ". Cannot play blade attack sound.");
        }
    }
示例#3
0
    private string GetLaserProjectileAttackPath(PlayerUnitRank rank)
    {
        switch (rank)
        {
        case PlayerUnitRank.D:
            return("Audio/ProjectileLaunch/Laser/laser_attack");

        case PlayerUnitRank.C:
            return("Audio/ProjectileLaunch/Laser/laser_attack");

        case PlayerUnitRank.B:
            return("Audio/ProjectileLaunch/Laser/wraith_laser");

        case PlayerUnitRank.A:
            return("Audio/ProjectileLaunch/Laser/wraith_laser");

        case PlayerUnitRank.S:
            return("Audio/ProjectileLaunch/Laser/wraithair_attack");

        case PlayerUnitRank.X:
            return("Audio/ProjectileLaunch/Laser/yamato_attack");

        default:
            throw new GameplayException("Unrecognized unit rank value: " + rank.ToString() + ". Cannot play laser attack sound.");
        }
    }
示例#4
0
    private string GetPsionicProjectileAttackPath(PlayerUnitRank rank)
    {
        switch (rank)
        {
        case PlayerUnitRank.D:
            return("Audio/ProjectileLaunch/Psionic/hightemplar_attack");

        case PlayerUnitRank.C:
            return("Audio/ProjectileLaunch/Psionic/dragoon_attack");

        case PlayerUnitRank.B:
            return("Audio/ProjectileLaunch/Psionic/shockwave_attack");

        case PlayerUnitRank.A:
            return("Audio/ProjectileLaunch/Psionic/hightemplar_attack");

        case PlayerUnitRank.S:
            return("Audio/ProjectileLaunch/Psionic/shockwave_attack");

        case PlayerUnitRank.X:
            return("Audio/ProjectileLaunch/Psionic/dragoon_attack");

        default:
            throw new GameplayException("Unrecognized unit rank value: " + rank.ToString() + ". Cannot play psionic attack sound.");
        }
    }
示例#5
0
    private string GetMechProjectileAttackPath(PlayerUnitRank rank)
    {
        switch (rank)
        {
        case PlayerUnitRank.D:
            return("Audio/ProjectileLaunch/Mech/vulture_attack");

        case PlayerUnitRank.C:
            return("Audio/ProjectileLaunch/Mech/goliath_attack");

        case PlayerUnitRank.B:
            return("Audio/ProjectileLaunch/Mech/tank_attack");

        case PlayerUnitRank.A:
            return("Audio/ProjectileLaunch/Mech/vulture_attack");

        case PlayerUnitRank.S:
            return("Audio/ProjectileLaunch/Mech/tanksiege_attack");

        case PlayerUnitRank.X:
            return("Audio/ProjectileLaunch/Mech/missile_launcher");

        default:
            throw new GameplayException("Unrecognized unit rank value: " + rank.ToString() + ". Cannot play mech attack sound.");
        }
    }
示例#6
0
    private string GetInfantryProjectileAttackPath(PlayerUnitRank rank)
    {
        switch (rank)
        {
        case PlayerUnitRank.D:
            return("Audio/ProjectileLaunch/Infantry/ghost_attack");

        case PlayerUnitRank.C:
            return("Audio/ProjectileLaunch/Infantry/ghost_attack");

        case PlayerUnitRank.B:
            return("Audio/ProjectileLaunch/Infantry/marine_attack");

        case PlayerUnitRank.A:
            return("Audio/ProjectileLaunch/Infantry/ghost_attack");

        case PlayerUnitRank.S:
            return("Audio/ProjectileLaunch/Infantry/ghost_attack");

        case PlayerUnitRank.X:
            return("Audio/ProjectileLaunch/Infantry/marine_attack");

        default:
            throw new GameplayException("Unrecognized unit rank value: " + rank.ToString() + ". Cannot play infantry attack sound.");
        }
    }
 public PlayerUnit CreateRandomUnitOfRank(PlayerUnitRank rank)
 {
     if (rank == PlayerUnitRank.D)
     {
         return(CreateRandomDUnit());
     }
     else if (rank == PlayerUnitRank.C)
     {
         return(CreateRandomCUnit());
     }
     else if (rank == PlayerUnitRank.B)
     {
         return(CreateRandomBUnit());
     }
     else if (rank == PlayerUnitRank.A)
     {
         return(CreateRandomAUnit());
     }
     else if (rank == PlayerUnitRank.S)
     {
         return(CreateRandomSUnit());
     }
     else
     {
         throw new GameplayException("Unsupported rank value: " + rank.ToString());
     }
 }
示例#8
0
    private string GetFlameProjectileAttackPath(PlayerUnitRank rank)
    {
        switch (rank)
        {
        case PlayerUnitRank.B:
            return("Audio/ProjectileLaunch/Flame/flame_attack");

        case PlayerUnitRank.A:
            return("Audio/ProjectileLaunch/Flame/flame_attack");

        case PlayerUnitRank.S:
            return("Audio/ProjectileLaunch/Flame/flame_attack_2");

        case PlayerUnitRank.X:
            return("Audio/ProjectileLaunch/Flame/flame_attack_2");

        default:
            throw new GameplayException("Unrecognized unit rank value: " + rank.ToString() + ". Cannot play flame attack sound.");
        }
    }
示例#9
0
 private PlayerUnitRank GetNextTierRank(PlayerUnitRank rank)
 {
     if (rank == PlayerUnitRank.D)
     {
         return(PlayerUnitRank.C);
     }
     else if (rank == PlayerUnitRank.C)
     {
         return(PlayerUnitRank.B);
     }
     else if (rank == PlayerUnitRank.B)
     {
         return(PlayerUnitRank.A);
     }
     else if (rank == PlayerUnitRank.A)
     {
         return(PlayerUnitRank.S);
     }
     else
     {
         throw new GameplayException("Unsupported rank value: " + rank.ToString());
     }
 }
示例#10
0
 private void UpdateSelectionText()
 {
     selectionText.text = selectedUnitRank.ToString() + " " + selectedUnitClass.ToString();
 }