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C# (CSharp) PlayerUnit.Defend示例
编程语言:
C# (CSharp)
类/类型:
PlayerUnit
方法/功能:
Defend
hotexamples.com的示例:
1
C# (CSharp) PlayerUnit.Defend - 已找到1个示例
。这些是从开源项目中提取的最受好评的
PlayerUnit.Defend
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetComponent(26)
GetPlayerUnitData(18)
Damage(8)
GetComponentInChildren(2)
CloneDie(2)
HealUnit(2)
Die(2)
GetNearbyUnits(2)
Attack(2)
Initialize(2)
AddTarget(2)
GoDown(1)
GetPosition(1)
GetNearbyResources(1)
GetStatValue(1)
GetState(1)
GetStoreItem(1)
GetOrAddComponent(1)
AbilityChosen(1)
GoLeft(1)
GoRight(1)
GoUp(1)
GetCurPanel(1)
HasCard(1)
HealthPercentage(1)
HeresAction(1)
Hit(1)
InflictDamage(1)
InitializePlayerUnitGameObject(1)
InitiateClone(1)
HandleUnitAttack(1)
GetAnim(1)
GetComponentsInChildren(1)
Defend(1)
AddMeter(1)
Aiming(1)
AssignMap(1)
AttackUnit(1)
CommandMove(1)
ControlMaxEnergy(1)
Create(1)
CreateCloneLook(1)
CreateUnit(1)
Delete(1)
AddCardObject(1)
DisplayToFront(1)
DropResource(1)
EndMove(1)
EndTurn(1)
EnergyCost(1)
常用方法
GetComponent (26)
GetPlayerUnitData (18)
Damage (8)
GetComponentInChildren (2)
CloneDie (2)
HealUnit (2)
Die (2)
GetNearbyUnits (2)
Attack (2)
Initialize (2)
常用方法
AddTarget (2)
GoDown (1)
GetPosition (1)
GetNearbyResources (1)
GetStatValue (1)
GetState (1)
GetStoreItem (1)
GetOrAddComponent (1)
AbilityChosen (1)
GoLeft (1)
GoRight (1)
GoUp (1)
GetCurPanel (1)
HasCard (1)
HealthPercentage (1)
HeresAction (1)
Hit (1)
InflictDamage (1)
InitializePlayerUnitGameObject (1)
InitiateClone (1)
常用方法
GoRight (1)
GoUp (1)
GetCurPanel (1)
HasCard (1)
HealthPercentage (1)
HeresAction (1)
Hit (1)
InflictDamage (1)
InitializePlayerUnitGameObject (1)
InitiateClone (1)
HandleUnitAttack (1)
GetAnim (1)
GetComponentsInChildren (1)
Defend (1)
AddMeter (1)
Aiming (1)
AssignMap (1)
AttackUnit (1)
CommandMove (1)
ControlMaxEnergy (1)
Create (1)
CreateCloneLook (1)
CreateUnit (1)
Delete (1)
AddCardObject (1)
DisplayToFront (1)
DropResource (1)
EndMove (1)
EndTurn (1)
EnergyCost (1)
常用方法
HandleUnitAttack (1)
GetAnim (1)
GetComponentsInChildren (1)
Defend (1)
AddMeter (1)
Aiming (1)
AssignMap (1)
AttackUnit (1)
CommandMove (1)
ControlMaxEnergy (1)
Create (1)
CreateCloneLook (1)
CreateUnit (1)
Delete (1)
AddCardObject (1)
DisplayToFront (1)
DropResource (1)
EndMove (1)
EndTurn (1)
EnergyCost (1)
FireMissile (1)
GainExperience (1)
GainGold (1)
GetAC (1)
GetAct (1)
powerUp (1)
示例#1
0
显示文件
public void Defending() { player.Defend(); }