public override void ProcessPacket(ClearUndoRequestPacket packet, INebulaConnection conn) { if (NebulaModAPI.MultiplayerSession.LocalPlayer.IsHost) { PlayerUndo data = UndoManager.GetPlayerData(packet.AuthorId); using (NebulaModAPI.MultiplayerSession.Factories.IsIncomingRequest.On()) { data.ResetUndo(); } } }