示例#1
0
 public override void ProcessPacket(ClearUndoRequestPacket packet, INebulaConnection conn)
 {
     if (NebulaModAPI.MultiplayerSession.LocalPlayer.IsHost)
     {
         PlayerUndo data = UndoManager.GetPlayerData(packet.AuthorId);
         using (NebulaModAPI.MultiplayerSession.Factories.IsIncomingRequest.On())
         {
             data.ResetUndo();
         }
     }
 }