示例#1
0
        /// <summary>
        /// Stops the clock, or queues a pause if it is the AI's move
        /// in an AI vs. Human game.
        /// </summary>
        public void Stop()
        {
            if (!Timer.IsEnabled)
            {
                return;
            }

            // If it is the computer's turn in an AI vs. Human game, queue the
            // pause so that it will take effect when it is the human's turn.
            if (!GameViewModel.IsGameOver && !GameViewModel.IsGameAiVersusAi && GameViewModel.IsCurrentPlayerAi)
            {
                // Pause (in the Switch method) when the computer finishes its move.
                _pauseQueued = true;
                return;
            }

            // If it is an AI vs. AI game, halt it. If any players are human,
            // then the game will pause automatically when it is a human's turn.
            if (GameViewModel.IsGameAiVersusAi)
            {
                GameViewModel.Stop();
            }

            Timer.Stop();
            UpdateViews();
            PlayerOneMoveTimeStopwatch.Stop();
            PlayerOneTotalTimeStopwatch.Stop();
            PlayerTwoMoveTimeStopwatch.Stop();
            PlayerTwoTotalTimeStopwatch.Stop();
        }
示例#2
0
 /// <summary>
 /// Starts or resumes the clock.
 /// </summary>
 public void Start()
 {
     if (Timer.IsEnabled || GameViewModel.IsGameOver)
     {
         if (_pauseQueued)
         {
             _pauseQueued = false;
         }
         return;
     }
     Timer.Start();
     if (GameViewModel.IsGameAiVersusAi)
     {
         GameViewModel.Start();
     }
     UpdateViews();
     if (GameViewModel.CurrentPlayer == State.One)
     {
         PlayerOneMoveTimeStopwatch.Start();
         PlayerOneTotalTimeStopwatch.Start();
     }
     else
     {
         PlayerTwoMoveTimeStopwatch.Start();
         PlayerTwoTotalTimeStopwatch.Start();
     }
 }
示例#3
0
        /// <summary>
        /// Called when a player makes a move, stopping that player's
        /// clock and starting the opponent's clock (or stopping both
        /// player's clocks if the game has been paused).
        /// </summary>
        private void Switch()
        {
            // If the game is not the main view, and it is now the human's turn
            // in a human vs. AI game, then pause the game.
            if (!Window.Current.Visible &&
                !GameViewModel.IsCurrentPlayerAi && !GameViewModel.IsGameHumanVersusHuman)
            {
                Stop();
            }

            // Retain the pause queue state only if it is the computer's turn. This is
            // necessary because the pause can occur after the human's turn but
            // before the GameViewModel.CurrentPlayer changes (which calls this method).
            if (_pauseQueued && !GameViewModel.IsCurrentPlayerAi)
            {
                Stop();
                _pauseQueued = false;
            }
            if (GameViewModel.CurrentPlayer == State.One)
            {
                PlayerTwoMoveTimeStopwatch.Stop();
                PlayerTwoTotalTimeStopwatch.Stop();
                if (Timer.IsEnabled)
                {
                    PlayerOneMoveTimeStopwatch.Restart();
                    PlayerOneTotalTimeStopwatch.Start();
                }
                else
                {
                    PlayerOneMoveTimeStopwatch.Reset();
                }
            }
            else
            {
                PlayerOneMoveTimeStopwatch.Stop();
                PlayerOneTotalTimeStopwatch.Stop();
                if (Timer.IsEnabled)
                {
                    PlayerTwoMoveTimeStopwatch.Restart();
                    PlayerTwoTotalTimeStopwatch.Start();
                }
                else
                {
                    PlayerTwoMoveTimeStopwatch.Reset();
                }
            }
        }