private void FirstUIUpdate() { playerOneGamerTagDisplay_Ref.text = gameStateMachine_Ref.PlayerCharacterArray[0].MyGamerTag; playerTwoGamerTagDisplay_Ref.text = gameStateMachine_Ref.PlayerCharacterArray[1].MyGamerTag; playerOneInfo_Ref.playerNameDisplay.text = gameStateMachine_Ref.PlayerCharacterArray[0].MyGamerTag; playerTwoInfo_Ref.playerNameDisplay.text = gameStateMachine_Ref.PlayerCharacterArray[1].MyGamerTag; playerOneIntroTauntImage_Ref.sprite = gameStateMachine_Ref.PlayerCharacterArray[0].MyPicture; playerTwoIntroTauntImage_Ref.sprite = gameStateMachine_Ref.PlayerCharacterArray[1].MyPicture; if (playerOnePrintText_Ref != null) { playerOnePrintText_Ref.ClearMyString(); } playerOnePrintText_Ref.myString = gameStateMachine_Ref.PlayerCharacterArray[0].MyIntroPhrase; playerOnePrintText_Ref.MakeCharArray(); PlayerTwoPrintText_Ref.ClearMyString(); playerTwoPrintText_Ref.myString = gameStateMachine_Ref.PlayerCharacterArray[1].MyIntroPhrase; PlayerTwoPrintText_Ref.MakeCharArray(); UpdatePlayerStatus(0); }
public void UpdatePlayerDisplays() { if (playerOneInfo_Ref != null && playerTwoInfo_Ref != null) { playerOneInfo_Ref.playerNameDisplay.text = gameStateMachine_Ref.PlayerCharacterArray[0].MyGamerTag; playerTwoInfo_Ref.playerNameDisplay.text = gameStateMachine_Ref.PlayerCharacterArray[1].MyGamerTag; } if (gameStateMachine_Ref != null) { playerOneIntroTauntImage_Ref.sprite = gameStateMachine_Ref.PlayerCharacterArray[0].MyPicture; playerTwoIntroTauntImage_Ref.sprite = gameStateMachine_Ref.PlayerCharacterArray[1].MyPicture; playerOneGamerTagDisplay_Ref.text = gameStateMachine_Ref.PlayerCharacterArray[0].MyGamerTag; playerTwoGamerTagDisplay_Ref.text = gameStateMachine_Ref.PlayerCharacterArray[1].MyGamerTag; } if (playerOnePrintText_Ref != null) { playerOnePrintText_Ref.myString = gameStateMachine_Ref.PlayerCharacterArray[0].MyIntroPhrase; playerOnePrintText_Ref.MakeCharArray(); playerOnePrintText_Ref.ClearMyString(); } if (playerTwoPrintText_Ref != null) { playerTwoPrintText_Ref.myString = gameStateMachine_Ref.PlayerCharacterArray[1].MyIntroPhrase; PlayerTwoPrintText_Ref.MakeCharArray(); PlayerTwoPrintText_Ref.ClearMyString(); } }