示例#1
0
    public void turnRight(float fraction)
    {
        if (!enabled)
        {
            return;
        }

        turningFraction = fraction;

        if (currentTurnMotion == PlayerTurnMotion.Right)
        {
            for (int i = 0; i < motionListeners.Count; i++)
            {
                motionListeners[i].OnUpdateTurnRight();
            }
        }
        else
        {
            for (int i = 0; i < motionListeners.Count; i++)
            {
                motionListeners[i].OnTurnRight();
            }

            currentTurnMotion = PlayerTurnMotion.Right;
        }
    }
示例#2
0
    /******************************************************
    * public method for centering
    ******************************************************/

    public void turnCenter()
    {
        if (currentTurnMotion == PlayerTurnMotion.Center)
        {
            return;
        }

        for (int i = 0; i < motionListeners.Count; i++)
        {
            motionListeners[i].OnCenter();
        }

        currentTurnMotion = PlayerTurnMotion.Center;
    }
示例#3
0
    /******************************************************
    * IPlayerMotionListener methods, OnTurnRight
    ******************************************************/

    public void OnTurnRight()
    {
        currentTurnMotion = PlayerTurnMotion.Right;
    }
示例#4
0
    /******************************************************
    * IPlayerMotionListener methods, OnCenter
    ******************************************************/

    public void OnCenter()
    {
        currentTurnMotion = PlayerTurnMotion.Center;
    }
示例#5
0
    /******************************************************
    * IPlayerMotionListener methods, OnTurnLeft
    ******************************************************/

    public void OnTurnLeft()
    {
        currentTurnMotion = PlayerTurnMotion.Left;
    }