public void ShouldAddPlayers() { var newPlayer1 = Substitute.For <IPlayer>(); var newPlayer2 = Substitute.For <IPlayer>(); Assert.AreEqual(PlayerRoundStatus.NotPlaying, _playerTurnController.GetPlayerRoundStatus(newPlayer1)); Assert.AreEqual(PlayerRoundStatus.NotPlaying, _playerTurnController.GetPlayerRoundStatus(newPlayer2)); _playerTurnController.AddPlayers(new List <IPlayer> { newPlayer1, newPlayer2 }); Assert.AreEqual(PlayerRoundStatus.PendingToPlay, _playerTurnController.GetPlayerRoundStatus(newPlayer1)); Assert.AreEqual(PlayerRoundStatus.PendingToPlay, _playerTurnController.GetPlayerRoundStatus(newPlayer2)); }
public GameStateController(GameState <T> gameState, IList <IPlayer> players) { //shuffle before assigning round order players.Shuffle(); PlayerTurnController = new PlayerTurnController(); PlayerTurnController.AddPlayers(players); gameState.OnStateUpdated += OnStateUpdated; GameState = gameState; }