public void ResetMatch() { playerTracker.DespawnPlayers(); }
public void StartRound() { playerTracker.DespawnPlayers(); dodgeballTracker.DespawnDodgeballs(); StartCoroutine(SpawnPlayers()); }
public void ResetMatch() { playerTracker.DespawnPlayers(); }
public void StartRound() { playerTracker.DespawnPlayers(); dodgeballTracker.DespawnDodgeballs(); StartCoroutine(SpawnPlayers()); }