// Use this for initialization
    void Start()
    {
        /* Following code provided by  Martin "quill18" Glaude */
        Cursor.lockState = CursorLockMode.Locked;
        cc = GetComponent <CharacterController>();
        /* End code provided by  Martin "quill18" Glaude */

        statManager  = GetComponent <StatisticsManager>();
        carryManager = GetComponentInChildren <CarryManager>();
        toolManager  = GetComponentInChildren <PlayerToolManager>();

        moveSpeed = statManager.MoveSpeed;
    }
示例#2
0
    //Awake is always called before any Start functions
    void Awake()
    {
        //Check if instance already exists
        if (instance == null)
        {
            //if not, set instance to this
            instance = this;
        }
        //If instance already exists and it's not this:
        else if (instance != this)
        {
            //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
            Destroy(gameObject);
        }
        //Sets this to not be destroyed when reloading scene
        DontDestroyOnLoad(gameObject);

        carryManager = GameObject.Find("CarryManager").GetComponent <CarryManager>();

        InitializeTools();
    }