void OnTriggerEnter(Collider other) { // print (other.tag); if (other.CompareTag("Player")) { PlayerTeamInfo teamInfo = other.gameObject.GetComponent <PlayerTeamInfo> (); int playerTeamNumber; if (teamInfo.GetTeam() == "a") { playerTeamNumber = 1; } else { playerTeamNumber = 2; } if (playerTeamNumber == teamNumber) { // give points to team // FIXME: add points that the player holds //if (other.gameObject.GetComponent<PlayerPointManager> ().GetPlayerPoints() > 0) { // gemsRemaining += other.gameObject.GetComponent<PlayerPointManager> ().GetPlayerPoints(); // other.gameObject.GetComponent<PlayerPointManager> ().RemovePlayerPoints (); //} if (other.gameObject.GetComponent <PlayerInventory>().HasGem()) { gemsRemaining += 1; other.gameObject.GetComponent <PlayerInventory>().SetGem(false); } } else { // FIXME: give points to player inventory, i.e., player is at enemy chest //if (other.gameObject.GetComponent<PlayerPointManager>().GetPlayerPoints() == 0) { // if (gemsRemaining > 0) { // gemsRemaining -= 1; // other.gameObject.GetComponent<PlayerPointManager>().GivePlayerPoints(pointsPerGrab); // } //} if (!other.gameObject.GetComponent <PlayerInventory>().HasGem()) { if (gemsRemaining > 0) { gemsRemaining -= 1; other.gameObject.GetComponent <PlayerInventory>().SetGem(true); } } } } }
void OnTriggerEnter(Collider other) { if (!isInvincible) { bool hitByWeapon = false; //sword damage if (other.gameObject.tag == "Sword") { hitByWeapon = true; if (other.transform.parent.parent.gameObject.GetComponent <PlayerTeamInfo>().GetTeam() != playerTeamInfo.GetTeam()) { if (GetComponent <PlayerSteeringMode>().GetSteeringMode()) { if (!pushBack) { StartCoroutine(PushBackTime()); GiveUpShipOnHit(other.transform.parent.gameObject.GetComponent <Sword>().GetPlayerForward()); } } else { if (!pushBack) { StartCoroutine(PushBackTime()); StartCoroutine(StopMovement(other.transform.parent.gameObject.GetComponent <Sword>().GetPlayerForward())); } } } } if (hitByWeapon) { // Get the weapon's Joe attacker = other.transform.parent.parent.gameObject; nameOfAttacker = attacker.name; timeOfAttack = Time.time; PlayerDamageHandler damageHandler = this.GetComponent <PlayerDamageHandler> (); damageHandler.attacker = attacker; damageHandler.timeOfAttack = timeOfAttack; } } }