void Update() { if (!playerDamage.IsDead()) { UpdateMovement(); UpdateButtonInput(); } else { currentlerpTime += Time.deltaTime; transform.localScale = Vector3.Lerp(currentScale, Vector3.zero, currentlerpTime / maxLearpTime); if (currentlerpTime / maxLearpTime >= 1) { currentlerpTime = maxLearpTime; } } }
void Update() { //if (Input.GetKeyDown(KeyCode.G)) //{ // SceneManager.LoadScene(2); //} if (player.IsDead() && PlayDeathSE) { BGM.Stop(); PlayDeathSE = false; Isdying = true; playerDeath.Play(); } if (Isdying == true && !playerDeath.isPlaying) { SceneManager.LoadScene(2); } }