public void Shake(WallCollider.WallState wallState, Vector3 effectPosition, float expGain) { switch (wallState) { case WallCollider.WallState.Up: animator.SetTrigger("Up"); break; case WallCollider.WallState.Down: animator.SetTrigger("Down"); break; case WallCollider.WallState.Right: animator.SetTrigger("Right"); break; case WallCollider.WallState.Left: animator.SetTrigger("Left"); break; } //エフェクト表示 if ((int)expGain != 0) { GameObject effect = Instantiate(expEffect, effectPosition, Quaternion.identity) as GameObject; Text effectText = effect.GetComponentInChildren <Text>(); effectText.text = "<size=2>" + ((int)expGain).ToString() + "</size><size=1>EXP</size>"; effectText.rectTransform.localScale = new Vector3(0.3f, 0.3f, 1); Instantiate(ringEffect, effectPosition, Quaternion.identity); } //EXP反映 playerStatusManager.GetExpFromWall(expGain); }