示例#1
0
 // Use this for initialization
 void Start()
 {
     //	physicsLogic = this.gameObject.GetComponent<PhysicsLogic> ();
     character        = GameObject.Find("PlayerManager").GetComponent <Rigidbody2D>();
     playerStatsLogic = this.gameObject.GetComponent <PlayerStatsLogic>();
     animationLogic   = this.gameObject.GetComponent <AnimationLogic>();
     soundLogic       = this.gameObject.GetComponent <SoundLogic>();
     touch            = GameObject.Find("TouchInterpter").GetComponent <TouchInterpeter>();
 }
示例#2
0
 void Start()
 {
     physicsLogic     = this.gameObject.GetComponent <PhysicsLogic> ();
     movmentLogic     = this.gameObject.GetComponent <MovmentLogic> ();
     scoreLogic       = this.gameObject.GetComponent <ScoreLogic>();
     playerStatsLogic = this.gameObject.GetComponent <PlayerStatsLogic>();
     missionLogic     = this.gameObject.GetComponent <MissionLogic>();
     animationLogic   = this.gameObject.GetComponent <AnimationLogic>();
     soundLogic       = this.gameObject.GetComponent <SoundLogic>();
 }
示例#3
0
    // Use this for initialization

    void Start()
    {
        //TODO: SET ASSETST
        //  _BubblePowerUpIcon = Resources.Load("stupidL") as GameObject;
        missionLogic           = this.gameObject.GetComponent <MissionLogic>();
        playerStatsLogic       = this.gameObject.GetComponent <PlayerStatsLogic>();
        powerUPText            = GameObject.Find("PowerUpText").GetComponent <Text>();
        touch                  = GameObject.Find("TouchInterpter").GetComponent <TouchInterpeter>();
        movmentLogic           = this.gameObject.GetComponent <MovmentLogic>();
        animationLogic         = this.gameObject.GetComponent <AnimationLogic>();
        character              = GameObject.Find("PlayerManager");
        _SuperhitPowerUpPrefab = Resources.Load("SuperHitPowerUp") as GameObject;
        BuildDictionary();
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        losePanel = GameObject.Find("LosePanel");
        OrigPos   = new Vector3(0, 30, 0);
        EndPos    = new Vector3(0, 6, 0);

        movmentLogic          = this.gameObject.GetComponent <MovmentLogic>();
        playerStatsLogic      = this.gameObject.GetComponent <PlayerStatsLogic>();
        missionLogic          = this.gameObject.GetComponent <MissionLogic>();
        scoreLogic            = this.gameObject.GetComponent <ScoreLogic>();
        missionsToggleAndText = new InternalMissionModel[] {
            new InternalMissionModel(),
            new InternalMissionModel(),
            new InternalMissionModel()
        };
        deathMissionsToggleAndText = new InternalMissionModel[] {
            new InternalMissionModel(),
            new InternalMissionModel(),
            new InternalMissionModel()
        };
        deathMissionsToggleAndTextNew = new InternalMissionModel[] {
            new InternalMissionModel(),
            new InternalMissionModel(),
            new InternalMissionModel()
        };
        int missionNum = 0;

        deathMissionsToggleAndText[missionNum].missionText      = GameObject.Find("LosePanel/LoseMission1/LoseMissionText1").GetComponent <Text>();
        deathMissionsToggleAndText[missionNum].missionToggle    = GameObject.Find("LosePanel/LoseMission1").GetComponent <Toggle>();
        deathMissionsToggleAndTextNew[missionNum].missionText   = GameObject.Find("LosePanel/LoseMission1New/LoseMissionText1").GetComponent <Text>();
        deathMissionsToggleAndTextNew[missionNum].missionToggle = GameObject.Find("LosePanel/LoseMission1New").GetComponent <Toggle>();
        missionNum++;

        deathMissionsToggleAndText[missionNum].missionText      = GameObject.Find("LosePanel/LoseMission2/LoseMissionText2").GetComponent <Text>();
        deathMissionsToggleAndText[missionNum].missionToggle    = GameObject.Find("LosePanel/LoseMission2").GetComponent <Toggle>();
        deathMissionsToggleAndTextNew[missionNum].missionText   = GameObject.Find("LosePanel/LoseMission2New/LoseMissionText2").GetComponent <Text>();
        deathMissionsToggleAndTextNew[missionNum].missionToggle = GameObject.Find("LosePanel/LoseMission2New").GetComponent <Toggle>();
        missionNum++;

        deathMissionsToggleAndText[missionNum].missionText      = GameObject.Find("LosePanel/LoseMission3/LoseMissionText3").GetComponent <Text>();
        deathMissionsToggleAndText[missionNum].missionToggle    = GameObject.Find("LosePanel/LoseMission3").GetComponent <Toggle>();
        deathMissionsToggleAndTextNew[missionNum].missionText   = GameObject.Find("LosePanel/LoseMission3New/LoseMissionText3").GetComponent <Text>();
        deathMissionsToggleAndTextNew[missionNum].missionToggle = GameObject.Find("LosePanel/LoseMission3New").GetComponent <Toggle>();

        origMissionTextX = deathMissionsToggleAndText[missionNum].missionToggle.transform.position.x - 1;
        EndMissionTextX  = origMissionTextX - 30;
        deathScore       = GameObject.Find("LosePanel/LoseScore").GetComponent <Text>();
    }
示例#5
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        ////////////////

        public override void Initialize()
        {
            this.Logic = new PlayerStatsLogic();
        }
示例#6
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 void Start()
 {
     statsLogic = GameObject.Find("Logic").GetComponent <PlayerStatsLogic>();
 }