public override void TakeStats() { PlayerStatsControl playerstats = FindObjectOfType <PlayerStatsControl>(); this.stats.hpMax = playerstats.statsTank.hpMax; this.stats.hp = playerstats.statsTank.hp; this.stats.mpMax = playerstats.statsTank.mpMax; this.stats.mp = playerstats.statsTank.mp; this.stats.attMelee = playerstats.statsTank.attMelee; this.stats.attMagico = playerstats.statsTank.attMagico; this.stats.attDistanza = playerstats.statsTank.attDistanza; this.stats.difFisica = playerstats.statsTank.difFisica; this.stats.difMagica = playerstats.statsTank.difMagica; this.stats.evasione = playerstats.statsTank.evasione; this.stats.precisione = playerstats.statsTank.precisione; this.stats.velocita = playerstats.statsTank.precisione; for (int i = 0; i < playerstats.statsTank.abilitaSbloccate.Length; i++) { this.stats.abilitaSbloccate[i] = playerstats.statsTank.abilitaSbloccate[i]; } UiController ui = FindObjectOfType <UiController>(); ui.SetUiPlayer(this.gameObject); }
void Update() { if (inRange == true && (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.Joystick1Button0)) && !gc.incontroON) { PlayerMovement pos = FindObjectOfType <PlayerMovement>(); checkpointPos = pos.playerPos; pos.respawnPos = checkpointPos; PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); UiControlExploration ui = FindObjectOfType <UiControlExploration>(); stats.lastCheckpoint = new Vector2(this.transform.position.x - 0.5f, this.transform.position.y - 0.5f); stats.statsDps.hp = stats.statsDps.hpMax; stats.statsTank.hp = stats.statsTank.hpMax; stats.statsMago.hp = stats.statsMago.hpMax; stats.statsDps.mp = stats.statsDps.mpMax; stats.statsTank.mp = stats.statsTank.mpMax; stats.statsMago.mp = stats.statsMago.mpMax; ui.AggiornaMana(); ui.AggiornaVita(); GameObject.Find("AudioManager").GetComponent <AudioSource>().PlayOneShot(audioFontana); Debug.Log("Hai recuperato vita"); } }
public override void EndBattle() { PlayerStatsControl _stats = FindObjectOfType <PlayerStatsControl>(); _stats.statsTank.hp = stats.hp; _stats.statsTank.mp = stats.mp; }
void Start() { grid = FindObjectOfType <BattleGrid>(); PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); if (stats.nzona == 0) { SpriteRenderer campoBattaglia = GameObject.Find("CampoBattaglia").GetComponent <SpriteRenderer>(); campoBattaglia.sprite = campiBattaglia[0]; } if (stats.nzona == 1) { SpriteRenderer campoBattaglia = GameObject.Find("CampoBattaglia").GetComponent <SpriteRenderer>(); campoBattaglia.sprite = campiBattaglia[1]; } if (stats.nzona == 2) { SpriteRenderer campoBattaglia = GameObject.Find("CampoBattaglia").GetComponent <SpriteRenderer>(); campoBattaglia.sprite = campiBattaglia[2]; } if (stats.nzona == 3) { SpriteRenderer campoBattaglia = GameObject.Find("CampoBattaglia").GetComponent <SpriteRenderer>(); campoBattaglia.sprite = campiBattaglia[3]; } if (stats.nzona == 4) { SpriteRenderer campoBattaglia = GameObject.Find("CampoBattaglia").GetComponent <SpriteRenderer>(); campoBattaglia.sprite = campiBattaglia[4]; } }
public void AggiornaMana() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); Image image = info0.transform.Find("Mana").GetComponent <Image>(); image.fillAmount = ((100 * (float)stats.statsMago.mp) / (float)stats.statsMago.mpMax) / 100; Text textVita = info0.transform.Find("ManaText").GetComponent <Text>(); textVita.text = stats.statsMago.mp.ToString() + "/" + stats.statsMago.mpMax.ToString(); Image image1 = info1.transform.Find("Mana").GetComponent <Image>(); image1.fillAmount = ((100 * (float)stats.statsTank.mp) / (float)stats.statsTank.mpMax) / 100; Text textVita1 = info1.transform.Find("ManaText").GetComponent <Text>(); textVita1.text = stats.statsTank.mp.ToString() + "/" + stats.statsTank.mpMax.ToString(); Image image2 = info2.transform.Find("Mana").GetComponent <Image>(); image2.fillAmount = ((100 * (float)stats.statsDps.mp) / (float)stats.statsDps.mpMax) / 100; Text textVita2 = info2.transform.Find("ManaText").GetComponent <Text>(); textVita2.text = stats.statsDps.mp.ToString() + "/" + stats.statsDps.mpMax.ToString(); }
void Start() { Invoke("SetObjectToCell", 0.3f); SpriteRenderer sr = GetComponent <SpriteRenderer>(); sr.color = Color.clear; stats = FindObjectOfType <PlayerStatsControl>(); gc = FindObjectOfType <GameControl>(); }
void OnEnable() { stats = FindObjectOfType <PlayerStatsControl>(); switch (nPlayer) { case 1: { if (stats.statsMago.hp == stats.statsMago.hpMax || stats.nPotionHealth == 0) { GetComponent <Button>().interactable = false; } else { GetComponent <Button>().interactable = true; } break; } case 2: { if (stats.statsTank.hp == stats.statsTank.hpMax || stats.nPotionHealth == 0) { GetComponent <Button>().interactable = false; } else { GetComponent <Button>().interactable = true; } break; } case 3: { if (stats.statsDps.hp == stats.statsDps.hpMax || stats.nPotionHealth == 0) { GetComponent <Button>().interactable = false; } else { GetComponent <Button>().interactable = true; } break; } default: break; } foreach (Transform item in this.transform.parent.transform) { Button button = item.GetComponent <Button>(); if (button.IsInteractable()) { button.Select(); } } }
public void Action() { faseUi = 2; foreach (Transform item in EnemyListPanel.transform) { Destroy(item.gameObject); } MainPanel.SetActive(false); ActionPanel.SetActive(true); Player player = cc.player[cc.turno].GetComponent <Player>(); player.enemyDisp.Clear(); player.CheckAttack(); if (player.enemyDisp.Count == 0) { Button buttonAttack = ActionPanel.transform.Find("Attack").GetComponent <Button>(); buttonAttack.interactable = false; Button buttonAbility = ActionPanel.transform.Find("Ability").GetComponent <Button>(); buttonAbility.Select(); } else { Button buttonAttack = ActionPanel.transform.Find("Attack").GetComponent <Button>(); buttonAttack.interactable = true; buttonAttack.Select(); } PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); if (stats.nPotionHealth > 0) { healtPotionButton.interactable = true; Text textPotionHealth = ActionPanel.transform.Find("PanelVita/NHealth").GetComponent <Text>(); textPotionHealth.text = stats.nPotionHealth.ToString(); } else { healtPotionButton.interactable = false; Text textPotionHealth = ActionPanel.transform.Find("PanelVita/NHealth").GetComponent <Text>(); textPotionHealth.text = stats.nPotionHealth.ToString(); } if (stats.nPotionMana > 0) { manaPotionButton.interactable = true; Text textPotionMana = ActionPanel.transform.Find("PanelMana/NMana").GetComponent <Text>(); textPotionMana.text = stats.nPotionMana.ToString(); } else { manaPotionButton.interactable = false; Text textPotionMana = ActionPanel.transform.Find("PanelMana/NMana").GetComponent <Text>(); textPotionMana.text = stats.nPotionMana.ToString(); } }
public void Lose() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); stats.statsDps.hp = 1; stats.statsMago.hp = 1; stats.statsTank.hp = 1; stats.death = true; SceneManager.SetActiveScene(SceneManager.GetSceneByName("MainGame")); SceneManager.UnloadScene("Battle"); }
public void AggiornaAveri() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); Text esperience = averiPanel.transform.Find("Esperience/Text").GetComponent <Text>(); esperience.text = stats.esperience.ToString(); Text blood = averiPanel.transform.Find("Blood/Text").GetComponent <Text>(); blood.text = stats.soldi.ToString(); }
public void AggiornaPotion() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); Text text1 = transform.Find("Vita/Health/Text").GetComponent <Text>(); text1.text = stats.nPotionHealth.ToString(); Text text2 = transform.Find("Mana/Mana/Text").GetComponent <Text>(); text2.text = stats.nPotionMana.ToString(); }
void Awake() { stats = FindObjectOfType <PlayerStatsControl>(); if (textFile != null) { textRow = (textFile.text.Split('\n')); nRow = textRow.Length - 1; } gc = FindObjectOfType <GameControl>(); SpriteRenderer sr = GetComponent <SpriteRenderer>(); sr.color = Color.clear; }
public void DpsAbility(int i, int costo) { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); if (costo < stats.esperience && !stats.statsDps.abilitaSbloccate[i]) { stats.esperience -= costo; stats.statsDps.abilitaSbloccate[i] = true; AggiornaAveri(); } buttons[0].GetComponent <StatsLvlUp>().CheckCostForza(); buttons[1].GetComponent <StatsLvlUp>().CheckCostDestrezza(); buttons[2].GetComponent <StatsLvlUp>().CheckCostSpirito(); }
public void Cura() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); UiControlExploration ui = FindObjectOfType <UiControlExploration>(); stats.nPotionHealth--; ui.AggiornaPotion(); switch (nPlayer) { case 1: { int cura = Mathf.RoundToInt(stats.statsMago.hpMax / 2); stats.statsMago.hp += cura; if (stats.statsMago.hp > stats.statsMago.hpMax) { stats.statsMago.hp = stats.statsMago.hpMax; } ui.AggiornaVita(); break; } case 2: { int cura = Mathf.RoundToInt(stats.statsTank.hpMax / 2); stats.statsTank.hp += cura; if (stats.statsTank.hp > stats.statsTank.hpMax) { stats.statsTank.hp = stats.statsTank.hpMax; } ui.AggiornaVita(); break; } case 3: { int cura = Mathf.RoundToInt(stats.statsDps.hpMax / 2); stats.statsDps.hp += cura; if (stats.statsDps.hp > stats.statsDps.hpMax) { stats.statsDps.hp = stats.statsDps.hpMax; } ui.AggiornaVita(); break; } default: break; } }
void Start() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); if (stats.tipoIncontro == 0) { audioSource.clip = normal; audioSource.PlayDelayed(2); } else { audioSource.clip = boss; audioSource.PlayDelayed(2); } }
new void Start() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); level = Random.Range(stats.livelloNemici - 1, stats.livelloNemici + 3); if (level == 0) { level = 1; } grid = FindObjectOfType <BattleGrid>(); hpMax += (incrementi.hpMax * (level - 1)); hp = hpMax; difesa += (incrementi.difesa * (level - 1)); difesaMagica += (incrementi.difesa * (level - 1)); att += (incrementi.att * (level - 1)); CombatController cc = FindObjectOfType <CombatController>(); cc.enemyLvl.Add(level); }
public void Vita(GameObject _player) { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); stats.nPotionHealth--; Player playerTarget = _player.GetComponent <Player>(); int cura = Mathf.RoundToInt((playerTarget.stats.hpMax * 50) / 100); //calcola effetto if (playerTarget.stats.hp + cura > playerTarget.stats.hpMax) { playerTarget.stats.hp = playerTarget.stats.hpMax; } else { playerTarget.stats.hp += cura; } AudioSource audio = GameObject.Find("SoundManager").GetComponent <AudioSource>(); audio.PlayOneShot(potionAudio); // Roba UI AggiornaVita(playerTarget.stats.hpMax, playerTarget.stats.hp, playerTarget.uiInfo); DamageText(playerTarget.gameObject, cura, Color.green); foreach (Transform item in EnemyListPanel.transform) { Destroy(item.gameObject); } CoSvuotaPanel(); EnemyListPanel.SetActive(false); ActionPanel.SetActive(false); MainPanel.SetActive(true); enemyInfoPanel.SetActive(false); Button actionButton = MainPanel.transform.Find("Action").GetComponent <Button>(); actionButton.interactable = false; }
public void CheckButton() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); switch (nCharacter) { case 1: { // SetInteractable button if (stats.statsMago.costoForza > stats.esperience) { buttons[0].interactable = false; } else if (stats.statsMago.costoForza <= stats.esperience) { buttons[0].interactable = true; } if (stats.statsMago.costoDestrezza > stats.esperience) { buttons[1].interactable = false; } else if (stats.statsMago.costoDestrezza <= stats.esperience) { buttons[1].interactable = true; } if (stats.statsMago.costoSpirito > stats.esperience) { buttons[2].interactable = false; } else if (stats.statsMago.costoSpirito <= stats.esperience) { buttons[2].interactable = true; } for (int i = 0; i < stats.statsMago.costoAbilita.Length; i++) { if (costoAbilita[i] > stats.esperience || stats.statsMago.livello < step[i]) { buttons[i + 3].interactable = false; } else { buttons[i + 3].interactable = true; } } break; } case 2: { if (stats.statsTank.costoForza > stats.esperience) { buttons[0].interactable = false; } else if (stats.statsTank.costoForza <= stats.esperience) { buttons[0].interactable = true; } if (stats.statsTank.costoDestrezza > stats.esperience) { buttons[1].interactable = false; } else if (stats.statsTank.costoDestrezza <= stats.esperience) { buttons[1].interactable = true; } if (stats.statsTank.costoSpirito > stats.esperience) { buttons[2].interactable = false; } else if (stats.statsTank.costoSpirito <= stats.esperience) { buttons[2].interactable = true; } for (int i = 0; i < stats.statsTank.costoAbilita.Length; i++) { if (costoAbilita[i] > stats.esperience || stats.statsTank.livello < step[i]) { buttons[i + 3].interactable = false; } else { buttons[i + 3].interactable = true; } } break; } case 3: { if (stats.statsDps.costoForza > stats.esperience) { buttons[0].interactable = false; } else if (stats.statsDps.costoForza <= stats.esperience) { buttons[0].interactable = true; } if (stats.statsDps.costoDestrezza > stats.esperience) { buttons[1].interactable = false; } else if (stats.statsDps.costoDestrezza <= stats.esperience) { buttons[1].interactable = true; } if (stats.statsDps.costoSpirito > stats.esperience) { buttons[2].interactable = false; } else if (stats.statsDps.costoSpirito <= stats.esperience) { buttons[2].interactable = true; } for (int i = 0; i < stats.statsDps.costoAbilita.Length; i++) { if (costoAbilita[i] > stats.esperience || stats.statsDps.livello < step[i]) { buttons[i + 3].interactable = false; } else { buttons[i + 3].interactable = true; } } break; } default: break; } }
public void Win() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); win = true; CheckMusic music = FindObjectOfType <CheckMusic>(); music.EndBattleMusic(); if (stats.tipoIncontro == 0) { int lvlTot = 0; foreach (var item in enemyLvl) { lvlTot += item; } int exp = Mathf.RoundToInt((lvlTot * (Random.Range(3.0f, 5.0f))) * Random.Range(1.0f, 1.25f) * 10); int sangue = Mathf.RoundToInt((lvlTot * (Random.Range(2.0f, 4.0f))) * Random.Range(1.0f, 1.25f) * 10); bool health = false; if (Random.Range(0f, 100f) > 90f) { health = true; stats.nPotionHealth++; } bool mana = false; if (Random.Range(0f, 100f) > 90f) { mana = true; stats.nPotionMana++; } UiController ui = FindObjectOfType <UiController>(); StartCoroutine(ui.EndPanel(stats.esperience, exp, stats.soldi, sangue, health, mana)); Player[] players = FindObjectsOfType <Player>(); foreach (var item in players) { item.EndBattle(); } stats.esperience += exp; stats.soldi += sangue; } if (stats.tipoIncontro == 1) { stats.boss[1] = true; int exp = 2000; int sangue = 1000; bool health = true; bool mana = true; stats.nPotionHealth++; stats.nPotionHealth++; UiController ui = FindObjectOfType <UiController>(); StartCoroutine(ui.EndPanel(stats.esperience, exp, stats.soldi, sangue, health, mana)); Player[] players = FindObjectsOfType <Player>(); foreach (var item in players) { item.EndBattle(); } stats.esperience += exp; stats.soldi += sangue; } if (stats.tipoIncontro == 2) { stats.boss[2] = true; int exp = 5000; int sangue = 2500; bool health = true; bool mana = true; stats.nPotionHealth++; stats.nPotionHealth++; UiController ui = FindObjectOfType <UiController>(); StartCoroutine(ui.EndPanel(stats.esperience, exp, stats.soldi, sangue, health, mana)); Player[] players = FindObjectsOfType <Player>(); foreach (var item in players) { item.EndBattle(); } stats.esperience += exp; stats.soldi += sangue; } if (stats.tipoIncontro == 3) { stats.boss[3] = true; int exp = 10000; int sangue = 5000; bool health = true; bool mana = true; stats.nPotionHealth++; stats.nPotionHealth++; UiController ui = FindObjectOfType <UiController>(); StartCoroutine(ui.EndPanel(stats.esperience, exp, stats.soldi, sangue, health, mana)); Player[] players = FindObjectsOfType <Player>(); foreach (var item in players) { item.EndBattle(); } stats.esperience += exp; stats.soldi += sangue; } if (stats.tipoIncontro == 4) { SceneManager.LoadScene("CutScene"); } }
public void CheckCostoAbilita(int i) { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); UiControlExploration ui = FindObjectOfType <UiControlExploration>(); Text help = ui.menuStats.transform.Find("Info").GetComponent <Text>(); Image infoSprite = ui.menuStats.transform.Find("InfoSprite").GetComponent <Image>(); //infoSprite.rectTransform.localPosition = new Vector3(-20f, infoSprite.rectTransform.localPosition.y, infoSprite.rectTransform.localPosition.z); infoSprite.gameObject.SetActive(true); switch (ui.nCharacter) { case 1: { if (stats.esperience < costoAbilita[i] && stats.statsMago.livello >= ui.step[i]) { infoSprite.gameObject.SetActive(false); ui.buttons[i].interactable = false; help.text = "Hai poca esperienza!"; } if (stats.statsMago.livello < ui.step[i]) { help.text = "Devi salire di livello!"; infoSprite.gameObject.SetActive(false); } break; } case 2: { if (stats.esperience < costoAbilita[i] && stats.statsTank.livello >= ui.step[i]) { help.text = "Hai poca esperienza!"; ui.buttons[i].interactable = false; infoSprite.gameObject.SetActive(false); } if (stats.statsTank.livello < ui.step[i]) { infoSprite.gameObject.SetActive(false); ui.buttons[i].interactable = false; help.text = "Devi salire di livello!"; } break; } case 3: { if (stats.esperience < costoAbilita[i] && stats.statsDps.livello >= ui.step[i]) { infoSprite.gameObject.SetActive(false); ui.buttons[i].interactable = false; help.text = "Hai poca esperienza!"; } if (stats.statsDps.livello < ui.step[i]) { infoSprite.gameObject.SetActive(false); help.text = "Devi salire di livello!"; } break; } } }
public void ShowInfo() { UiControlExploration ui = FindObjectOfType <UiControlExploration>(); PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); ui.abilityBox.SetActive(true); ui.loaderBox.SetActive(false); Text costo = ui.menuStats.transform.Find("LoaderBox/AbilityBox/Costo").GetComponent <Text>(); Image costoImage = ui.menuStats.transform.Find("LoaderBox/AbilityBox/ExpSprite").GetComponent <Image>(); Text nome = ui.menuStats.transform.Find("LoaderBox/AbilityBox/Titolo/Text").GetComponent <Text>(); Text richiede = ui.menuStats.transform.Find("LoaderBox/AbilityBox/Richiede").GetComponent <Text>(); Image abilitySprite = ui.menuStats.transform.Find("LoaderBox/AbilityBox/AbilityImage").GetComponent <Image>(); Image acquistatoSprite = ui.menuStats.transform.Find("LoaderBox/AbilityBox/Acquistato").GetComponent <Image>(); Text mp = ui.menuStats.transform.Find("LoaderBox/AbilityBox/Mp").GetComponent <Text>(); Text info = ui.menuStats.transform.Find("LoaderBox/AbilityBox/Info/Text").GetComponent <Text>(); Text help = ui.menuStats.transform.Find("Info").GetComponent <Text>(); help.text = "Impara abilità"; switch (ui.nCharacter) { case 1: { nome.text = nomi[ui.nCharacter - 1]; if (!stats.statsMago.abilitaSbloccate[nButton]) { if (stats.statsMago.livello < step[nButton]) { costoImage.enabled = false; richiede.text = "Richiede il livello " + (step[nButton] + 3); costo.text = ""; acquistatoSprite.enabled = false; } else { costoImage.enabled = true; costo.text = costoAbilita[nButton].ToString(); richiede.text = ""; acquistatoSprite.enabled = false; } } else { costo.text = ""; richiede.text = ""; acquistatoSprite.enabled = true; costoImage.enabled = false; } abilitySprite.sprite = abilityGrande[ui.nCharacter - 1]; mp.text = stats.statsMago.costoAbilita[nButton].ToString() + " MP"; info.text = infoAbility[ui.nCharacter - 1]; break; } case 2: { nome.text = nomi[ui.nCharacter - 1]; if (!stats.statsTank.abilitaSbloccate[nButton]) { if (stats.statsTank.livello < step[nButton]) { costoImage.enabled = false; richiede.text = "Richiede il livello " + (step[nButton] + 3); costo.text = ""; acquistatoSprite.enabled = false; } else { costoImage.enabled = true; costo.text = costoAbilita[nButton].ToString(); richiede.text = ""; acquistatoSprite.enabled = false; } } else { costo.text = ""; richiede.text = ""; acquistatoSprite.enabled = true; costoImage.enabled = false; } abilitySprite.sprite = abilityGrande[ui.nCharacter - 1]; mp.text = stats.statsTank.costoAbilita[nButton].ToString() + " MP"; info.text = infoAbility[ui.nCharacter - 1]; break; } case 3: { nome.text = nomi[ui.nCharacter - 1]; if (!stats.statsDps.abilitaSbloccate[nButton]) { if (stats.statsDps.livello < step[nButton]) { costoImage.enabled = false; richiede.text = "Richiede il livello " + (step[nButton] + 3); costo.text = ""; acquistatoSprite.enabled = false; } else { costoImage.enabled = true; costo.text = costoAbilita[nButton].ToString(); richiede.text = ""; acquistatoSprite.enabled = false; } } else { costo.text = ""; richiede.text = ""; acquistatoSprite.enabled = true; costoImage.enabled = false; } abilitySprite.sprite = abilityGrande[ui.nCharacter - 1]; mp.text = stats.statsDps.costoAbilita[nButton].ToString() + " MP"; info.text = infoAbility[ui.nCharacter - 1]; break; } } }
void Update() { if ((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.Joystick1Button0)) && isClosed == false) { PlayerMovement player = FindObjectOfType <PlayerMovement>(); player.isSpeaking = false; panelAvvisi.SetActive(false); return; } if (inFront == true && (Input.GetKeyDown(KeyCode.E) || Input.GetKeyUp(KeyCode.Joystick1Button0)) && isClosed == true && !gc.incontroON) { GameObject.Find("AudioManager").GetComponent <AudioSource>().PlayOneShot(openChests); PlayerMovement player = FindObjectOfType <PlayerMovement>(); player.isSpeaking = true; Vector2 pos = new Vector2(this.transform.position.x - 0.5f, this.transform.position.y - 0.5f); Grid grid = FindObjectOfType <Grid>(); grid.cells[(int)pos.x, (int)pos.y].GetComponent <Cell>().cellObject = this.gameObject; grid.cells[(int)pos.x, (int)pos.y].GetComponent <Cell>().isSemiWall = true; isClosed = false; if (hpPotion) { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); UiControlExploration ui = FindObjectOfType <UiControlExploration>(); stats.nPotionHealth++; ui.AggiornaPotion(); panelAvvisi.SetActive(true); Text titolo = panelAvvisi.transform.Find("Titolo").GetComponent <Text>(); Image image = panelAvvisi.transform.Find("Image").GetComponent <Image>(); Text info = panelAvvisi.transform.Find("Info").GetComponent <Text>(); titolo.text = "Hai trovato: Essenza di vita"; image.sprite = vitaGrande; info.text = "Usa questo oggetto per ripristinare la vita"; } if (mpPotion) { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); UiControlExploration ui = FindObjectOfType <UiControlExploration>(); stats.nPotionMana++; ui.AggiornaPotion(); panelAvvisi.SetActive(true); Text titolo = panelAvvisi.transform.Find("Titolo").GetComponent <Text>(); Image image = panelAvvisi.transform.Find("Image").GetComponent <Image>(); Text info = panelAvvisi.transform.Find("Info").GetComponent <Text>(); titolo.text = "Hai trovato: Essenza di mana"; image.sprite = manaGrande; info.text = "Usa questo oggetto per ripristinare il mana"; } if (soldi) { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); UiControlExploration ui = FindObjectOfType <UiControlExploration>(); stats.soldi += nSoldi; ui.AggiornaAveri(); panelAvvisi.SetActive(true); Text titolo = panelAvvisi.transform.Find("Titolo").GetComponent <Text>(); Image image = panelAvvisi.transform.Find("Image").GetComponent <Image>(); Text info = panelAvvisi.transform.Find("Info").GetComponent <Text>(); titolo.text = "Hai trovato: " + nSoldi.ToString() + " gocce di sangue"; image.sprite = soldiSprite; info.text = "Usali per acquistare pozioni"; } if (tankPowerUp) { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); UiControlExploration ui = FindObjectOfType <UiControlExploration>(); stats.statsTank.livello++; stats.statsTank.forza++; stats.statsTank.hpMax += stats.incrementiTank.hpPerForza; stats.statsTank.mpMax += stats.incrementiTank.mpPerForza; stats.statsTank.attMelee += stats.incrementiTank.attMeleePerForza; stats.statsTank.attDistanza += stats.incrementiTank.attDistanzaPerForza; stats.statsTank.attMagico += stats.incrementiTank.attMagicoPerForza; stats.statsTank.difFisica += stats.incrementiTank.difFisicaPerForza; stats.statsTank.difMagica += stats.incrementiTank.difMagicaPerForza; stats.statsTank.velocita += stats.incrementiTank.velocitaPerForza; ui.AggiornaMana(); ui.AggiornaVita(); panelAvvisi.SetActive(true); Text titolo = panelAvvisi.transform.Find("Titolo").GetComponent <Text>(); Image image = panelAvvisi.transform.Find("Image").GetComponent <Image>(); Text info = panelAvvisi.transform.Find("Info").GetComponent <Text>(); titolo.text = "Hai trovato: Runa della forza"; image.sprite = tankPowerUpSprite; info.text = "Questo oggetto ha aumentato la caratteristica forza di Johell"; } if (magePowerUp) { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); UiControlExploration ui = FindObjectOfType <UiControlExploration>(); stats.statsMago.livello++; stats.statsMago.Spirito++; stats.statsMago.hpMax += stats.incrementiMago.hpPerSpirito; stats.statsMago.mpMax += stats.incrementiMago.mpPerSpirito; stats.statsMago.attMelee += stats.incrementiMago.attMeleePerSpirito; stats.statsMago.attDistanza += stats.incrementiMago.attDistanzaPerSpirito; stats.statsMago.attMagico += stats.incrementiMago.attMagicoPerSpirito; stats.statsMago.difFisica += stats.incrementiMago.difFisicaPerSpirito; stats.statsMago.difMagica += stats.incrementiMago.difMagicaPerSpirito; stats.statsMago.velocita += stats.incrementiMago.velocitaPerSpirito; ui.AggiornaMana(); ui.AggiornaVita(); panelAvvisi.SetActive(true); Text titolo = panelAvvisi.transform.Find("Titolo").GetComponent <Text>(); Image image = panelAvvisi.transform.Find("Image").GetComponent <Image>(); Text info = panelAvvisi.transform.Find("Info").GetComponent <Text>(); titolo.text = "Hai trovato: Runa dello spirito"; image.sprite = magePowerUpSprite; info.text = "Questo oggetto ha aumentato la caratteristica sprito di Elibeth"; } if (dpsPowerUp) { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); UiControlExploration ui = FindObjectOfType <UiControlExploration>(); stats.statsDps.livello++; stats.statsDps.destrezza++; stats.statsDps.hpMax += stats.incrementiDps.hpPerDestrezza; stats.statsDps.mpMax += stats.incrementiDps.mpPerDestrezza; stats.statsDps.attMelee += stats.incrementiDps.attMeleePerDestrezza; stats.statsDps.attDistanza += stats.incrementiDps.attDistanzaPerDestrezza; stats.statsDps.attMagico += stats.incrementiDps.attMagicoPerDestrezza; stats.statsDps.difFisica += stats.incrementiDps.difFisicaPerDestrezza; stats.statsDps.difMagica += stats.incrementiDps.difMagicaPerDestrezza; stats.statsDps.velocita += stats.incrementiDps.velocitaPerDestrezza; ui.AggiornaMana(); ui.AggiornaVita(); panelAvvisi.SetActive(true); Text titolo = panelAvvisi.transform.Find("Titolo").GetComponent <Text>(); Image image = panelAvvisi.transform.Find("Image").GetComponent <Image>(); Text info = panelAvvisi.transform.Find("Info").GetComponent <Text>(); titolo.text = "Hai trovato: Runa della destrezza"; image.sprite = dpsPowerUpSprite; info.text = "Questo oggetto ha aumentato la caratteristica destrezza di Jupep"; } if (!dpsPowerUp && !tankPowerUp && !magePowerUp && !soldi && !hpPotion && !mpPotion) { panelAvvisi.SetActive(true); Text titolo = panelAvvisi.transform.Find("Titolo").GetComponent <Text>(); Image image = panelAvvisi.transform.Find("Image").GetComponent <Image>(); Text info = panelAvvisi.transform.Find("Info").GetComponent <Text>(); titolo.text = "Il forziere è vuoto"; image.sprite = alpha; info.text = "Sara' gia' stato razziato"; } sr.sprite = openChest; return; } }
void Start() { stats = FindObjectOfType <PlayerStatsControl>(); }
public override void Death() { PlayerStatsControl _stats = FindObjectOfType <PlayerStatsControl>(); _stats.statsTank.hp = 1; }
public IEnumerator RandomEncounter(Vector2 pos, int tipoIncontro) { if (tipoIncontro == 0) { bool combattimento = false; if (((int)pos.x >= 0 && (int)pos.x < 47) && ((int)pos.y >= 0 && (int)pos.y <= 18)) { combattimento = true; stats.livelloNemici = 1; stats.nzona = 0; } else if (((int)pos.x >= 0 && (int)pos.x < 44) && ((int)pos.y >= 19 && (int)pos.y <= 38)) { combattimento = true; stats.livelloNemici = 4; stats.nzona = 0; } else if (((int)pos.x >= 0 && (int)pos.x < 44) && ((int)pos.y >= 39 && (int)pos.y <= 64)) { combattimento = true; stats.livelloNemici = 7; stats.nzona = 0; } else if (((int)pos.x >= 0 && (int)pos.x < 35) && ((int)pos.y >= 65 && (int)pos.y <= 99)) { combattimento = true; stats.livelloNemici = 10; stats.nzona = 1; } else if (((int)pos.x >= 36 && (int)pos.x < 63) && ((int)pos.y >= 65 && (int)pos.y <= 99)) { combattimento = true; stats.livelloNemici = 13; stats.nzona = 1; } else if (((int)pos.x >= 64 && (int)pos.x < 97) && ((int)pos.y >= 65 && (int)pos.y <= 99)) { combattimento = true; stats.livelloNemici = 15; stats.nzona = 1; } else if (((int)pos.x >= 71 && (int)pos.x < 99) && ((int)pos.y >= 46 && (int)pos.y <= 65)) { combattimento = true; stats.livelloNemici = 18; stats.nzona = 2; } else if (((int)pos.x >= 71 && (int)pos.x < 99) && ((int)pos.y >= 24 && (int)pos.y <= 47)) { combattimento = true; stats.livelloNemici = 21; stats.nzona = 2; } else if (((int)pos.x >= 75 && (int)pos.x < 99) && ((int)pos.y >= 0 && (int)pos.y <= 25)) { combattimento = true; stats.livelloNemici = 24; stats.nzona = 2; } else if (((int)pos.x >= 59 && (int)pos.x < 75) && ((int)pos.y >= 0 && (int)pos.y <= 25)) { combattimento = true; stats.livelloNemici = 27; stats.nzona = 2; } else if (((int)pos.x >= 50 && (int)pos.x < 58) && ((int)pos.y >= 17 && (int)pos.y <= 41)) { combattimento = true; stats.livelloNemici = 30; stats.nzona = 3; } if (combattimento) { stats.tipoIncontro = 0; GameObject.Find("AudioManager").GetComponent <AudioSource>().PlayOneShot(ingaggioBattaglia); Animator anim = cameraOBJ.GetComponent <Animator>(); anim.SetTrigger("IncontroCasuale"); yield return(new WaitForSeconds(1.0f)); anim.SetTrigger("FineIncontro"); SceneManager.LoadScene("Battle", LoadSceneMode.Additive); battleScene = SceneManager.GetSceneByName("Battle"); SceneManager.SetActiveScene(battleScene); } } else { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); stats.tipoIncontro = tipoIncontro; GameObject.Find("AudioManager").GetComponent <AudioSource>().PlayOneShot(ingaggioBattaglia); Animator anim = cameraOBJ.GetComponent <Animator>(); anim.SetTrigger("IncontroCasuale"); yield return(new WaitForSeconds(1.0f)); anim.SetTrigger("FineIncontro"); SceneManager.LoadScene("Battle", LoadSceneMode.Additive); battleScene = SceneManager.GetSceneByName("Battle"); SceneManager.SetActiveScene(battleScene); } }
void Start() { SceneManager.SetActiveScene(SceneManager.GetSceneByName("Battle")); cells = new CombatCell[width, height]; cc = FindObjectOfType <CombatController>(); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { GameObject newCell = Instantiate(cellPrefab); newCell.transform.position = new Vector3(i + this.transform.position.x + 0.5f, this.transform.position.y + j + 0.5f, 0); newCell.name = "Cell " + i + " " + j; cells[i, j] = newCell.GetComponent <CombatCell>(); cells[i, j].pos = new Vector2(i, j); } } int uiinfo = 1; foreach (GameObject player in playerPrefab) { string info = "InfoP" + uiinfo; int n = Random.Range(0, nUsatiPlayer.Count); int y = Random.Range(0, 7); GameObject NewPlayer = Instantiate(player); NewPlayer.transform.position = cells[nUsatiPlayer[n], y].gameObject.transform.position; SpriteRenderer sr = NewPlayer.GetComponent <SpriteRenderer>(); sr.sortingOrder = 10 - y; Player character = NewPlayer.GetComponent <Player>(); NewPlayer.name = character.nome; character.uiInfo = GameObject.Find(info); uiinfo++; character.TakeStats(); character.pos = new Vector2(nUsatiPlayer[n], y); cells[nUsatiPlayer[n], y].isOccupied = true; cells[nUsatiPlayer[n], y].occupier = NewPlayer; for (int i = 1; i < 100; i++) { cc.tempo.Add(character.velocita * i); cc.player.Add(NewPlayer); } nUsatiPlayer.RemoveAt(n); } PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); if (stats.tipoIncontro == 0) { int random = Random.Range(2, 5); for (int p = 0; p < random; p++) { int enemX = Random.Range(0, nUsatiEnemy.Count); int enemY = Random.Range(0, 7); int random2 = Random.Range(0, 3); GameObject newEnemy = Instantiate(enemy[random2]); newEnemy.name = enemy[random2].name + " " + p; newEnemy.transform.position = cells[nUsatiEnemy[enemX], enemY].gameObject.transform.position; SpriteRenderer srEnemy = newEnemy.GetComponent <SpriteRenderer>(); srEnemy.sortingOrder = 3; Enemy characterEnemy = newEnemy.GetComponent <Enemy>(); characterEnemy.velocita = Random.Range(0.7f, 1.1f); characterEnemy.pos = new Vector2(nUsatiEnemy[enemX], enemY); cells[nUsatiEnemy[enemX], enemY].isOccupied = true; cells[nUsatiEnemy[enemX], enemY].occupier = newEnemy; for (int z = 1; z < 100; z++) { cc.tempo.Add(characterEnemy.velocita * z); cc.player.Add(newEnemy); } nUsatiEnemy.RemoveAt(enemX); } cc.TurnOrder(cc.tempo, cc.tempo.Count); } else if (stats.tipoIncontro == 1) { int enemX = Random.Range(0, nUsatiEnemy.Count); int enemY = Random.Range(0, 7); GameObject newEnemy = Instantiate(boss1); newEnemy.name = boss1.name; newEnemy.transform.position = cells[nUsatiEnemy[enemX], enemY].gameObject.transform.position; SpriteRenderer srEnemy = newEnemy.GetComponent <SpriteRenderer>(); srEnemy.sortingOrder = 3; Enemy characterEnemy = newEnemy.GetComponent <Enemy>(); characterEnemy.velocita = Random.Range(0.7f, 1.1f); characterEnemy.pos = new Vector2(nUsatiEnemy[enemX], enemY); cells[nUsatiEnemy[enemX], enemY].isOccupied = true; cells[nUsatiEnemy[enemX], enemY].occupier = newEnemy; cc.enemyLvl.Add(characterEnemy.level); for (int z = 1; z < 100; z++) { cc.tempo.Add(characterEnemy.velocita * z); cc.player.Add(newEnemy); } nUsatiEnemy.RemoveAt(enemX); cc.TurnOrder(cc.tempo, cc.tempo.Count); } else if (stats.tipoIncontro == 2) { int enemX = Random.Range(0, nUsatiEnemy.Count); int enemY = Random.Range(0, 7); GameObject newEnemy = Instantiate(boss2); newEnemy.name = boss2.name; newEnemy.transform.position = cells[nUsatiEnemy[enemX], enemY].gameObject.transform.position; SpriteRenderer srEnemy = newEnemy.GetComponent <SpriteRenderer>(); srEnemy.sortingOrder = 3; Enemy characterEnemy = newEnemy.GetComponent <Enemy>(); characterEnemy.velocita = Random.Range(0.7f, 1.1f); characterEnemy.pos = new Vector2(nUsatiEnemy[enemX], enemY); cells[nUsatiEnemy[enemX], enemY].isOccupied = true; cells[nUsatiEnemy[enemX], enemY].occupier = newEnemy; cc.enemyLvl.Add(characterEnemy.level); for (int z = 1; z < 100; z++) { cc.tempo.Add(characterEnemy.velocita * z); cc.player.Add(newEnemy); } nUsatiEnemy.RemoveAt(enemX); cc.TurnOrder(cc.tempo, cc.tempo.Count); } else if (stats.tipoIncontro == 3) { int enemX = Random.Range(0, nUsatiEnemy.Count); int enemY = Random.Range(0, 7); GameObject newEnemy = Instantiate(boss3); newEnemy.name = boss3.name; newEnemy.transform.position = cells[nUsatiEnemy[enemX], enemY].gameObject.transform.position; SpriteRenderer srEnemy = newEnemy.GetComponent <SpriteRenderer>(); srEnemy.sortingOrder = 3; Enemy characterEnemy = newEnemy.GetComponent <Enemy>(); characterEnemy.velocita = Random.Range(0.7f, 1.1f); characterEnemy.pos = new Vector2(nUsatiEnemy[enemX], enemY); cells[nUsatiEnemy[enemX], enemY].isOccupied = true; cells[nUsatiEnemy[enemX], enemY].occupier = newEnemy; cc.enemyLvl.Add(characterEnemy.level); for (int z = 1; z < 100; z++) { cc.tempo.Add(characterEnemy.velocita * z); cc.player.Add(newEnemy); } nUsatiEnemy.RemoveAt(enemX); cc.TurnOrder(cc.tempo, cc.tempo.Count); } else if (stats.tipoIncontro == 4) { for (int i = 0; i < 3; i++) { int enemX = Random.Range(0, nUsatiEnemy.Count); int enemY = Random.Range(0, 7); if (i == 0) { GameObject newEnemy = Instantiate(boss1Last); newEnemy.name = boss1.name; newEnemy.transform.position = cells[nUsatiEnemy[enemX], enemY].gameObject.transform.position; SpriteRenderer srEnemy = newEnemy.GetComponent <SpriteRenderer>(); srEnemy.sortingOrder = 3; Enemy characterEnemy = newEnemy.GetComponent <Enemy>(); characterEnemy.velocita = Random.Range(0.7f, 1.1f); characterEnemy.pos = new Vector2(nUsatiEnemy[enemX], enemY); cells[nUsatiEnemy[enemX], enemY].isOccupied = true; cells[nUsatiEnemy[enemX], enemY].occupier = newEnemy; cc.enemyLvl.Add(characterEnemy.level); for (int z = 1; z < 100; z++) { cc.tempo.Add(characterEnemy.velocita * z); cc.player.Add(newEnemy); } nUsatiEnemy.RemoveAt(enemX); } if (i == 1) { GameObject newEnemy = Instantiate(boss2Last); newEnemy.name = boss2.name; newEnemy.transform.position = cells[nUsatiEnemy[enemX], enemY].gameObject.transform.position; SpriteRenderer srEnemy = newEnemy.GetComponent <SpriteRenderer>(); srEnemy.sortingOrder = 3; Enemy characterEnemy = newEnemy.GetComponent <Enemy>(); characterEnemy.velocita = Random.Range(0.7f, 1.1f); characterEnemy.pos = new Vector2(nUsatiEnemy[enemX], enemY); cells[nUsatiEnemy[enemX], enemY].isOccupied = true; cells[nUsatiEnemy[enemX], enemY].occupier = newEnemy; cc.enemyLvl.Add(characterEnemy.level); for (int z = 1; z < 100; z++) { cc.tempo.Add(characterEnemy.velocita * z); cc.player.Add(newEnemy); } nUsatiEnemy.RemoveAt(enemX); } if (i == 2) { GameObject newEnemy = Instantiate(boss3Last); newEnemy.name = boss3.name; newEnemy.transform.position = cells[nUsatiEnemy[enemX], enemY].gameObject.transform.position; SpriteRenderer srEnemy = newEnemy.GetComponent <SpriteRenderer>(); srEnemy.sortingOrder = 3; Enemy characterEnemy = newEnemy.GetComponent <Enemy>(); characterEnemy.velocita = Random.Range(0.7f, 1.1f); characterEnemy.pos = new Vector2(nUsatiEnemy[enemX], enemY); cells[nUsatiEnemy[enemX], enemY].isOccupied = true; cells[nUsatiEnemy[enemX], enemY].occupier = newEnemy; cc.enemyLvl.Add(characterEnemy.level); for (int z = 1; z < 100; z++) { cc.tempo.Add(characterEnemy.velocita * z); cc.player.Add(newEnemy); } nUsatiEnemy.RemoveAt(enemX); } cc.TurnOrder(cc.tempo, cc.tempo.Count); } } }
void SwitchaChar() { PlayerStatsControl stats = FindObjectOfType <PlayerStatsControl>(); Text nomeText = menuStats.transform.Find("Name/Text").GetComponent <Text>(); Image charImage = menuStats.transform.Find("Character/CharacterSprite").GetComponent <Image>(); Text textLvl = menuStats.transform.Find("Character/BaseLivello/Text").GetComponent <Text>(); // Parte centrale Text Forzalvl = menuStats.transform.Find("Button/Forza/ForzaText/Value/Text").GetComponent <Text>(); Text Destrezzalvl = menuStats.transform.Find("Button/Destrezza/DestrezzaText/Value/Text").GetComponent <Text>(); Text Spiritolvl = menuStats.transform.Find("Button/Spirito/SpiritoText/Value/Text").GetComponent <Text>(); //Parte centrale button abilità Button abilita1 = menuStats.transform.Find("Button/Abilita1/Abilita1Button").GetComponent <Button>(); Button abilita2 = menuStats.transform.Find("Button/Abilita2/Abilita2Button").GetComponent <Button>(); Button abilita3 = menuStats.transform.Find("Button/Abilita3/Abilita3Button").GetComponent <Button>(); Button abilita4 = menuStats.transform.Find("Button/Abilita4/Abilita4Button").GetComponent <Button>(); Button abilita5 = menuStats.transform.Find("Button/Abilita5/Abilita5Button").GetComponent <Button>(); switch (nCharacter) { case 1: { //Pannello Sinistro nomeText.text = "Elibeth"; for (int i = 0; i < animMago.Length; i++) { anim[i] = animMago[i]; } int livello = stats.statsMago.forza + stats.statsMago.Spirito + stats.statsMago.destrezza + 3; textLvl.text = "Livello " + livello.ToString(); //ParteCentrale Forzalvl.text = (stats.statsMago.forza + 1).ToString(); Destrezzalvl.text = (stats.statsMago.destrezza + 1).ToString(); Spiritolvl.text = (stats.statsMago.Spirito + 1).ToString(); //Button abilita1.onClick.RemoveAllListeners(); abilita1.onClick.AddListener(() => MageAbility(0, costoAbilita[0])); BuyAbility ability1 = abilita1.GetComponent <BuyAbility>(); abilita1.onClick.AddListener(() => ability1.ShowInfo()); abilita1.image.sprite = AbilityMage[1]; Text abilitaText = menuStats.transform.Find("Button/Abilita1/Abilita1/Text").GetComponent <Text>(); abilitaText.text = "Cura"; abilita2.onClick.RemoveAllListeners(); abilita2.onClick.AddListener(() => MageAbility(1, costoAbilita[1])); abilita2.image.sprite = AbilityMage[0]; BuyAbility ability2 = abilita1.GetComponent <BuyAbility>(); abilita2.onClick.AddListener(() => ability2.ShowInfo()); Text abilitaText2 = menuStats.transform.Find("Button/Abilita2/Abilita2/Text").GetComponent <Text>(); abilitaText2.text = "Protezione"; abilita3.onClick.RemoveAllListeners(); abilita3.onClick.AddListener(() => MageAbility(2, costoAbilita[2])); BuyAbility ability3 = abilita1.GetComponent <BuyAbility>(); abilita3.onClick.AddListener(() => ability3.ShowInfo()); abilita3.image.sprite = AbilityMage[2]; Text abilitaText3 = menuStats.transform.Find("Button/Abilita3/Abilita3/Text").GetComponent <Text>(); abilitaText3.text = "Assorbi anima"; abilita4.onClick.RemoveAllListeners(); abilita4.onClick.AddListener(() => MageAbility(3, costoAbilita[3])); BuyAbility ability4 = abilita1.GetComponent <BuyAbility>(); abilita4.onClick.AddListener(() => ability4.ShowInfo()); abilita4.image.sprite = AbilityMage[3]; Text abilitaText4 = menuStats.transform.Find("Button/Abilita4/Abilita4/Text").GetComponent <Text>(); abilitaText4.text = "Fulmine"; abilita5.onClick.RemoveAllListeners(); abilita5.onClick.AddListener(() => MageAbility(4, costoAbilita[4])); BuyAbility ability5 = abilita1.GetComponent <BuyAbility>(); abilita5.onClick.AddListener(() => ability5.ShowInfo()); abilita5.image.sprite = AbilityMage[4]; Text abilitaText5 = menuStats.transform.Find("Button/Abilita5/Abilita5/Text").GetComponent <Text>(); abilitaText5.text = "Ragnatela"; CheckButton(); buttons[1].Select(); buttons[0].Select(); break; } case 2: { nomeText.text = "Johell"; for (int i = 0; i < animTank.Length; i++) { anim[i] = animTank[i]; } int livello = stats.statsTank.forza + stats.statsTank.Spirito + stats.statsTank.destrezza + 3; textLvl.text = "Livello " + livello.ToString(); //ParteCentrale Forzalvl.text = (stats.statsTank.forza + 1).ToString(); Destrezzalvl.text = (stats.statsTank.destrezza + 1).ToString(); Spiritolvl.text = (stats.statsTank.Spirito + 1).ToString(); //Button abilita1.onClick.RemoveAllListeners(); abilita1.onClick.AddListener(() => TankAbility(0, costoAbilita[0])); abilita1.image.sprite = AbilityTank[0]; BuyAbility ability1 = abilita1.GetComponent <BuyAbility>(); abilita1.onClick.AddListener(() => ability1.ShowInfo()); Text abilitaText = menuStats.transform.Find("Button/Abilita1/Abilita1/Text").GetComponent <Text>(); abilitaText.text = "Sassata"; abilita2.onClick.RemoveAllListeners(); abilita2.onClick.AddListener(() => TankAbility(1, costoAbilita[1])); BuyAbility ability2 = abilita1.GetComponent <BuyAbility>(); abilita2.onClick.AddListener(() => ability2.ShowInfo()); abilita2.image.sprite = AbilityTank[1]; Text abilitaText2 = menuStats.transform.Find("Button/Abilita2/Abilita2/Text").GetComponent <Text>(); abilitaText2.text = "Percuotere"; abilita3.onClick.RemoveAllListeners(); abilita3.onClick.AddListener(() => TankAbility(2, costoAbilita[2])); BuyAbility ability3 = abilita1.GetComponent <BuyAbility>(); abilita3.onClick.AddListener(() => ability3.ShowInfo()); abilita3.image.sprite = AbilityTank[2]; Text abilitaText3 = menuStats.transform.Find("Button/Abilita3/Abilita3/Text").GetComponent <Text>(); abilitaText3.text = "Frantuma Scudo"; abilita4.onClick.RemoveAllListeners(); abilita4.onClick.AddListener(() => TankAbility(3, costoAbilita[3])); BuyAbility ability4 = abilita1.GetComponent <BuyAbility>(); abilita4.onClick.AddListener(() => ability4.ShowInfo()); abilita4.image.sprite = AbilityTank[3]; Text abilitaText4 = menuStats.transform.Find("Button/Abilita4/Abilita4/Text").GetComponent <Text>(); abilitaText4.text = "Spezza Arma"; abilita5.onClick.RemoveAllListeners(); abilita5.onClick.AddListener(() => TankAbility(4, costoAbilita[4])); BuyAbility ability5 = abilita1.GetComponent <BuyAbility>(); abilita5.onClick.AddListener(() => ability5.ShowInfo()); abilita5.image.sprite = AbilityTank[4]; Text abilitaText5 = menuStats.transform.Find("Button/Abilita5/Abilita5/Text").GetComponent <Text>(); abilitaText5.text = "Spaccateschio"; // SetInteractable button CheckButton(); buttons[1].Select(); buttons[0].Select(); break; } case 3: { nomeText.text = "Jupep"; for (int i = 0; i < animDps.Length; i++) { anim[i] = animDps[i]; } int livello = stats.statsDps.forza + stats.statsDps.Spirito + stats.statsDps.destrezza + 3; textLvl.text = "Livello " + livello.ToString(); //ParteCentrale Forzalvl.text = (stats.statsDps.forza + 1).ToString(); Destrezzalvl.text = (stats.statsDps.destrezza + 1).ToString(); Spiritolvl.text = (stats.statsDps.Spirito + 1).ToString(); //Button abilita1.onClick.RemoveAllListeners(); abilita1.onClick.AddListener(() => DpsAbility(0, costoAbilita[0])); BuyAbility ability1 = abilita1.GetComponent <BuyAbility>(); abilita1.onClick.AddListener(() => ability1.ShowInfo()); abilita1.image.sprite = AbilityDps[0]; Text abilitaText = menuStats.transform.Find("Button/Abilita1/Abilita1/Text").GetComponent <Text>(); abilitaText.text = "Movimento oscuro"; abilita2.onClick.RemoveAllListeners(); abilita2.onClick.AddListener(() => DpsAbility(1, costoAbilita[1])); BuyAbility ability2 = abilita1.GetComponent <BuyAbility>(); abilita2.onClick.AddListener(() => ability2.ShowInfo()); abilita2.image.sprite = AbilityDps[1]; Text abilitaText2 = menuStats.transform.Find("Button/Abilita2/Abilita2/Text").GetComponent <Text>(); abilitaText2.text = "Esortazione"; abilita3.onClick.RemoveAllListeners(); abilita3.onClick.AddListener(() => DpsAbility(2, costoAbilita[2])); BuyAbility ability3 = abilita1.GetComponent <BuyAbility>(); abilita3.onClick.AddListener(() => ability3.ShowInfo()); abilita3.image.sprite = AbilityDps[2]; Text abilitaText3 = menuStats.transform.Find("Button/Abilita3/Abilita3/Text").GetComponent <Text>(); abilitaText3.text = "Frecce gemelle"; abilita4.onClick.RemoveAllListeners(); abilita4.onClick.AddListener(() => DpsAbility(3, costoAbilita[3])); BuyAbility ability4 = abilita1.GetComponent <BuyAbility>(); abilita4.onClick.AddListener(() => ability4.ShowInfo()); abilita4.image.sprite = AbilityDps[3]; Text abilitaText4 = menuStats.transform.Find("Button/Abilita4/Abilita4/Text").GetComponent <Text>(); abilitaText4.text = "Dardo avvelenato"; abilita5.onClick.RemoveAllListeners(); abilita5.onClick.AddListener(() => DpsAbility(4, costoAbilita[4])); BuyAbility ability5 = abilita1.GetComponent <BuyAbility>(); abilita5.onClick.AddListener(() => ability5.ShowInfo()); abilita5.image.sprite = AbilityDps[4]; Text abilitaText5 = menuStats.transform.Find("Button/Abilita5/Abilita5/Text").GetComponent <Text>(); abilitaText5.text = "Pioggia di frecce"; // SetInteractable button CheckButton(); buttons[1].Select(); buttons[0].Select(); break; } } }