// Update is called once per frame void Update() { if (Stats.Skill(Type.Strength).CurrentLevel >= RequieredStrLevel || Stats.Skill(Type.Intelligence).CurrentLevel >= RequiredIntLevel || Stats.Skill(Type.Fitness).CurrentLevel >= RequiredFitLevel || Stats.Skill(Type.Charisma).CurrentLevel >= RequiredChrLevel|| Stats.Skill(Type.Cooking).CurrentLevel >= RequiredCookingLevel|| Stats.Skill(Type.Repair).CurrentLevel >= RequiredRepairLevel) { if (accomplished == false) { Accomplish(); } } }