/// <summary> /// Update the time the player has spent playing the given game. /// </summary> /// <param name="gameName">Name of the game which time is to be updated.</param> /// <param name="playedTime">Time to be saved in Player Preferences.</param> public static void UpdatePlayedTimeInPlayerPreferences(string gameName, float playedTime) { var playedTimePlayerPrefsKey = gameName + PlayedTimeKey; var savedPlayedTime = PlayerStatisticsUtil.GetPlayedTimeFromPlayerPreferences(gameName); PlayerPrefs.SetFloat(playedTimePlayerPrefsKey, savedPlayedTime + playedTime); PlayerPrefs.Save(); }
public static void UpdateGeneralHighScore(int highScore) { var totalHighScore = PlayerStatisticsUtil.GeTotaltHighScoreFromPlayerPreferences(); if (highScore > totalHighScore) { PlayerPrefs.SetInt(PlayerStatisticsUtil.PlayerGeneralHighScoreKey, highScore); PlayerPrefs.Save(); } }
/// <summary> /// Updates the general score for a given game if the achieved score is higher than the saved score. /// This method will be called whenever the user completes a level. /// It is used so that the player can keep track of his highest score at any given level. /// </summary> /// <param name="gameName">Name of the game which level has been completed.</param> /// <param name="newLevelScore">Score to be updated.</param> private static void UpdateGeneralGameHighScoreInPlayerPreferences(string gameName, int newLevelScore) { var totalHighScorePlayerPrefsKey = gameName + HighScoreKey; var savedHighScore = PlayerStatisticsUtil.GetGameHighScoreFromPlayerPreferences(gameName); if (newLevelScore > savedHighScore) { PlayerPrefs.SetInt(totalHighScorePlayerPrefsKey, newLevelScore); PlayerPrefs.Save(); } }
public void Failed() { var obj = Instantiate(FailedContainer, Default(), Identity()); obj.transform.SetParent(GameObject.Find(Canvas).transform, true); obj.transform.localScale = new Vector3(20, 20, 20); GetPlayerStatistics(); obj.transform.Find(Score).GetComponentInChildren <TextMesh>().text = _score.ToString(); GameObject.Find(TotalScoreText).GetComponentInChildren <TextMesh>().text = _totalScore.ToString(); GameObject.Find(TimerText).GetComponentInChildren <TextMesh>().text = PlayerStatisticsUtil.PlayedTimeToFormatedTimeSpan(TotalPlayedTime); ScaleControlButtons(); }
private void GetPlayerStatistics() { _score = LevelUtil.GetLevelScoreFromPlayerPreferences(GameName, _levelManager.GameLevel); _totalScore = PlayerStatisticsUtil.GetGameHighScoreFromPlayerPreferences(GameName); }
public void GetTotalScore() { ScoreText.text = PlayerStatisticsUtil.GeTotaltHighScoreFromPlayerPreferences().ToString(CultureInfo.InvariantCulture); }