private void OnLanding() { _landed = true; if (_dodged) { PlayerStates.UnSet(PlayerStates.AnimationParameter.DodgingInAir); PlayerStates.Set(PlayerStates.AnimationParameter.DodgeLanding); //_bDampDodge = true; SetVelocityForDampingForDodge(); } /* else if (!_isRunKeyPressed) * { * SetVelocityForDamping(); * }*/ _falling = false; PlayerStates.UnSet(PlayerStates.AnimationParameter.Falling); PlayerStates.ResetTrigger(PlayerStates.AnimationParameter.Jump); PlayerStates.UnSet(PlayerStates.AnimationParameter.Jumping); }