static int Update(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_DefenseCross obj = (PlayerState_DefenseCross)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_DefenseCross"); IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number)); obj.Update(arg0); return(0); }