private bool onOwnerPlayerDataReceived(PlayerStateServiceEvents.OtherPlayerDataReceived evt) { eventDispatcher.RemoveListener <PlayerStateServiceEvents.OtherPlayerDataReceived>(onOwnerPlayerDataReceived); Service.Get <ZoneTransitionService>().LoadIgloo(evt.Data.zoneId, Service.Get <Localizer>().Language, SceneStateData.SceneState.Play); return(false); }
private bool onOtherPlayerDataReceived(PlayerStateServiceEvents.OtherPlayerDataReceived evt) { addOtherPlayerDetails(evt.Data); return(false); }