void Start() { BulletHolder = new GameObject("Bullet Holder"); Player = gameObject; rb = GetComponent <Rigidbody2D>(); stateHolder = GetComponent <PlayerStateHolder>(); }
void Start() { Player = gameObject; rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); health = GetComponent <HealthController>(); renderer = GetComponent <SpriteRenderer>(); RegularColor = renderer.color; StaminaController = this.GetComponent <StaminaController>(); FreezeTime = 0; walkingSound = this.GetComponents <AudioSource>()[0]; dashSound = this.GetComponents <AudioSource>()[1]; stateHolder = this.GetComponent <PlayerStateHolder>(); }