void Update() { //if (!GameStates.gameActive) return; // Get device type if (SystemInfo.deviceType == DeviceType.Desktop) { // Input for keyboard (mostly for testing purposes) float horizontal = Input.GetAxisRaw("Horizontal"); if (Input.GetMouseButton(0)) { ps.Aim(); //if (OnStateChange != null) OnStateChange(PlayerStates.firingWeapon); } else if (Input.GetMouseButtonUp(0)) { ps.StopAim(); } if ((Input.GetKeyDown(KeyCode.Space)) || (Input.GetMouseButtonDown(1))) { if (OnStateChange != null) { OnStateChange(PlayerStates.jump); } } if (horizontal != 0f) { if (horizontal < 0f) { if (OnStateChange != null) { OnStateChange(PlayerStates.left); } facingRight = !facingRight; } else { if (OnStateChange != null) { OnStateChange(PlayerStates.right); } facingRight = !facingRight; } } else { if (OnStateChange != null) { OnStateChange(PlayerStates.idle); } } } else if (SystemInfo.deviceType == DeviceType.Handheld) { // Mobile input if (SimpleInput.GetButton("Attack")) { ps.Aim(); //if (OnStateChange != null) OnStateChange(PlayerStates.firingWeapon); } else if (SimpleInput.GetButtonUp("Attack")) { ps.StopAim(); } if (SimpleInput.GetButtonDown("Jump")) { if (OnStateChange != null) { OnStateChange(PlayerStates.jump); } } if (SimpleInput.GetButton("Left")) { if (OnStateChange != null) { OnStateChange(PlayerStates.left); } } else if (SimpleInput.GetButton("Right")) { if (OnStateChange != null) { OnStateChange(PlayerStates.right); } } else { if (OnStateChange != null) { OnStateChange(PlayerStates.idle); } } } }