public override void Dispose() { for (int i = 0; i < levelObjects.Count; i++) { if (levelObjects[i] is GameObject) { ((GameObject)levelObjects[i]).Destroy(); } else if (levelObjects[i] is ObjectComponent) { ((ObjectComponent)levelObjects[i]).Destroy(); } } levelObjects.Clear(); levelExits.Clear(); for (int i = 0; i < levelAssets.Count; i++) { levelAssets[i].LevelTransitionOff(levelName); } levelAssets.Clear(); updateables.Clear(); playerStart = null; base.Dispose(); }
public override void Dispose() { for (int i = 0; i < gameObjects.Count; i++) { gameObjects[i].Destroy(); } gameObjects.Clear(); levelExits.Clear(); for (int i = 0; i < levelAssets.Count; i++) { if (levelAssets[i] != null) { levelAssets[i].LevelTransitionOff(levelName); } } levelAssets.Clear(); updateables.Clear(); playerStart = null; base.Dispose(); }
public override void OnInspectorGUI() { PlayerStart _target = (PlayerStart)target; EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Previous scene that activates", EditorStyles.boldLabel); _target.chooseSceneBy = (ChooseSceneBy)EditorGUILayout.EnumPopup("Choose scene by:", _target.chooseSceneBy); if (_target.chooseSceneBy == ChooseSceneBy.Name) { _target.previousSceneName = EditorGUILayout.TextField("Previous scene:", _target.previousSceneName); } else { _target.previousScene = EditorGUILayout.IntField("Previous scene:", _target.previousScene); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Camera settings", EditorStyles.boldLabel); _target.cameraOnStart = (_Camera)EditorGUILayout.ObjectField("Camera on start:", _target.cameraOnStart, typeof(_Camera), true); _target.fadeInOnStart = EditorGUILayout.Toggle("Fade in on start?", _target.fadeInOnStart); if (_target.fadeInOnStart) { _target.fadeSpeed = EditorGUILayout.FloatField("Fade speed:", _target.fadeSpeed); } EditorGUILayout.EndVertical(); if (GUI.changed) { EditorUtility.SetDirty(_target); } }
private string GetPlayers(PlayerStart playerStart) { List <string> playersAsStringArray = new List <string>(); switch (playerStart) { case PlayerStart.StartingEleven: foreach (var teamEvent in Starting_eleven) { playersAsStringArray.Add(teamEvent.ToString()); } break; case PlayerStart.Substitute: foreach (var teamEvent in Substitutes) { playersAsStringArray.Add(teamEvent.ToString()); } break; } string players = string.Join("\n\t", playersAsStringArray.ToArray()); return(players); }
// Use this for initialization void Start() { this.restartTime = Time.timeSinceLevelLoad; this.pendingRecords = new List <PlayerRecord>(); this.activeRecords = new List <PlayerRecord>(); this.playerReplayObjects = new List <GameObject>(); this.playerStart = this.GetComponentInChildren <PlayerStart>(); }
private void InitialiseObjects() { Undo.RegisterSceneUndo("Organise room objects"); CreateFolder("_Cameras"); CreateFolder("_Cutscenes"); CreateFolder("_DialogueOptions"); CreateFolder("_Interactions"); CreateFolder("_Lights"); CreateFolder("_Logic"); CreateFolder("_Navigation"); CreateFolder("_NPCs"); CreateFolder("_Sounds"); CreateFolder("_SetGeometry"); // Create subfolders CreateSubFolder("_Cameras", "_GameCameras"); CreateSubFolder("_Logic", "_ArrowPrompts"); CreateSubFolder("_Logic", "_Conversations"); CreateSubFolder("_Logic", "_Hotspots"); CreateSubFolder("_Logic", "_Triggers"); CreateSubFolder("_Navigation", "_CollisionCubes"); CreateSubFolder("_Navigation", "_CollisionCylinders"); CreateSubFolder("_Navigation", "_Markers"); CreateSubFolder("_Navigation", "_NavMesh"); CreateSubFolder("_Navigation", "_Paths"); CreateSubFolder("_Navigation", "_PlayerStarts"); // Delete default main camera if (GameObject.FindWithTag(Tags.mainCamera)) { GameObject mainCam = GameObject.FindWithTag(Tags.mainCamera); if (mainCam.GetComponent <MainCamera>() == null) { DestroyImmediate(mainCam); } } // Create main camera AddPrefab("Automatic", "MainCamera", false, false, false); PutInFolder(GameObject.FindWithTag(Tags.mainCamera), "_Cameras"); // Create Game engine AddPrefab("Automatic", "GameEngine", false, false, false); // Assign Player Start SceneSettings startSettings = GameObject.FindWithTag(Tags.gameEngine).GetComponent <SceneSettings>(); if (startSettings && startSettings.defaultPlayerStart == null) { PlayerStart playerStart = AddPrefab("Navigation", "PlayerStart", false, false, true).GetComponent <PlayerStart>(); startSettings.defaultPlayerStart = playerStart; } }
public Vector2 Debug_PlayerStartPosLocal() { PlayerStart playerStart = GetComponentInChildren <PlayerStart>(); if (playerStart != null) { return(playerStart.PosLocal); } return(Vector2.zero); // no PlayerStart? Ok, default to my center. }
private void InvokePlayerStart(string trackName) { PlayerStartEventArgs e = new PlayerStartEventArgs() { SampleRate = reader.WaveFormat.SampleRate, TrackLength = reader.TotalTime, TrackName = trackName }; PlayerStart?.Invoke(this, e); }
// Use this for initialization void Start() { if (sharedInstance != null) { Destroy(sharedInstance.gameObject); } sharedInstance = this; if (!isSpawned) { SpawnPlayer(); isSpawned = true; } }
void MovePlayerToStart() { Vector3 pos; if (checkpointLocation != null) { pos = checkpointLocation.position; } else { PlayerStart ps = GameObject.FindObjectOfType <PlayerStart>(); pos = ps.transform.position; } activePlayer.transform.position = pos; }
// Use this for initialization void Start() { // If another PlayerStart exists, this will replace it if (_instance != null) { Destroy(_instance.gameObject); } _instance = this; // Have we spawned yet? If not, spawn the player if (!spawned) { SpawnPlayer(); spawned = true; } }
// Use this for initialization void Start() { battlePlayer = GameObject.Find("Combat").GetComponent <BattleSystem> (); playerStart = GameObject.Find("PlayerNap").GetComponent <PlayerStart> (); napsack = GameObject.Find("Combat").GetComponent <Napsack> (); HP = GameObject.Find("HP"); SP = GameObject.Find("SP"); HPrectTEMP = battlePlayer.HPrectTEMP; SPrectTEMP = battlePlayer.SPrectTEMP; HPrect = battlePlayer.HPrect; SPrect = battlePlayer.SPrect; napsack = GameObject.Find("Combat").GetComponent <Napsack> (); hpChange = hpChange / playerStart.getbasePHP(); spChange = spChange / playerStart.getbaseSHP(); }
private void Awake() { DontDestroyOnLoad(this); if (player == null) { player = this; } else { Destroy(gameObject); } if (playerStart == null) { playerStart = FindObjectOfType <PlayerStart>(); } gameObject.transform.position = playerStart.GetPosition(); source = GetComponent <AudioSource>(); }
private void Start() { PlayerStart[] playerStartPositions = LevelInstance.Singleton.StartPositions; PlayerStart startPosition = null; foreach (PlayerStart startPos in playerStartPositions) { if (startPos.ID == GameInstance.Singleton.ToID) { startPosition = startPos; break; } } if (startPosition == null) { Debug.LogWarning("No Player Start Position for " + gameObject.name); return; } startPosition.Spawn(gameObject.GetComponent <PlayerController>()); }
private void OnLevelWasLoaded(int level) { playerStart = FindObjectOfType <PlayerStart>(); gameObject.transform.position = playerStart.GetPosition(); }
/// <summary> /// Initializes the Level. /// </summary> /// <param name="levelInfoFilepath">The filepath for the /// file where this Level is going to get it's information from.</param> internal void Initate(string levelInfoFilepath) { LevelInfo info = Common.ContentManager.Load <LevelInfo>(levelInfoFilepath); levelName = info.LevelName; for (int i = 0; i < info.LevelObjects.Length; i++) { object obj = AssemblyManager.CreateInstance(info.LevelObjects[i]); if (obj is ILevelAsset) { if (levelAssets.Count > 0) { obj = (from a in levelAssets where a.ID == (obj as ILevelAsset).ID select a).FirstOrDefault(); if (obj == null) { levelAssets.Add(obj as ILevelAsset); } } else { levelAssets.Add(obj as ILevelAsset); } } if (obj is PlayerStart) { if (playerStart == null) { playerStart = obj as PlayerStart; } else { throw new ArgumentException("Their is already a PlayerStart object in this Level. The object: " + (obj as PlayerStart).ID + " is invalid and will not be used."); } } if (obj is IExit) { levelExits.Add(obj as IExit); } if (obj is IUpdate) { updateables.Add(obj as IUpdate); } if (obj is GameObject) { ((GameObject)obj).AddReference(this); gameObjects.Add(obj as GameObject); } } foreach (ILevelAsset asset in levelAssets) { if (asset != null) { asset.LevelTransitionOn(levelName); } } }
// ---------------------------------------------------------------- // Initialize // ---------------------------------------------------------------- public void Initialize(GameController _gameControllerRef, Transform tf_world, RoomData _roomData) { gameControllerRef = _gameControllerRef; MyRoomData = _roomData; this.gameObject.name = MyRoomData.RoomKey; GameUtils.ParentAndReset(this.gameObject, tf_world); this.transform.localPosition = PosGlobal; // Position me! // Initialize channels! gateChannels = new GateChannel[5]; for (int i = 0; i < gateChannels.Length; i++) { gateChannels[i] = new GateChannel(this, i); } // Instantiate my props! RoomData rd = MyRoomData; ResourcesHandler rh = ResourcesHandler.Instance; int numProgressGates = 0; // for deteriming their indexes. int numVeils = 0; // for determining their indexes. foreach (PropData propData in rd.allPropDatas) { System.Type pt = propData.GetType(); if (false) { } // Enemies else if (pt == typeof(DweebData)) { Dweeb newProp = Instantiate(rh.Dweeb).GetComponent <Dweeb>(); newProp.Initialize(this, propData as DweebData); } // Grounds else if (pt == typeof(CrateData)) { Crate newProp = Instantiate(rh.Crate).GetComponent <Crate>(); newProp.Initialize(this, propData as CrateData); } else if (pt == typeof(DispGroundData)) { DispGround newProp = Instantiate(rh.DispGround).GetComponent <DispGround>(); newProp.Initialize(this, propData as DispGroundData); } else if (pt == typeof(GateData)) { Gate newProp = Instantiate(rh.Gate).GetComponent <Gate>(); newProp.Initialize(this, propData as GateData); gateChannels[newProp.ChannelID].AddGate(newProp); } else if (pt == typeof(ToggleGroundData)) { ToggleGround newProp = Instantiate(rh.ToggleGround).GetComponent <ToggleGround>(); newProp.Initialize(this, propData as ToggleGroundData); } else if (pt == typeof(PlatformData)) { Platform newProp = Instantiate(rh.Platform).GetComponent <Platform>(); newProp.Initialize(this, propData as PlatformData); } else if (pt == typeof(GroundData)) { Ground newProp = Instantiate(rh.Ground).GetComponent <Ground>(); newProp.Initialize(this, propData as GroundData); } // Everything else! else if (pt == typeof(BatteryData)) { Battery newProp = Instantiate(rh.Battery).GetComponent <Battery>(); newProp.Initialize(this, propData as BatteryData); } else if (pt == typeof(BuzzsawData)) { Buzzsaw newProp = Instantiate(rh.Buzzsaw).GetComponent <Buzzsaw>(); newProp.Initialize(this, propData as BuzzsawData); } else if (pt == typeof(CharBarrelData)) { CharBarrel newProp = Instantiate(rh.CharBarrel).GetComponent <CharBarrel>(); newProp.Initialize(this, propData as CharBarrelData, charBarrels.Count); charBarrels.Add(newProp); } else if (pt == typeof(CharUnlockOrbData)) { CharUnlockOrb newProp = Instantiate(rh.CharUnlockOrb).GetComponent <CharUnlockOrb>(); newProp.Initialize(this, propData as CharUnlockOrbData); } else if (pt == typeof(CameraBoundsData)) { CameraBounds newProp = Instantiate(rh.CameraBounds).GetComponent <CameraBounds>(); newProp.Initialize(this, propData as CameraBoundsData); } else if (pt == typeof(GateButtonData)) { GateButton newProp = Instantiate(rh.GateButton).GetComponent <GateButton>(); newProp.Initialize(this, propData as GateButtonData); gateChannels[newProp.ChannelID].AddButton(newProp); } else if (pt == typeof(GemData)) { Gem newProp = Instantiate(rh.Gem).GetComponent <Gem>(); newProp.Initialize(this, propData as GemData, gems.Count); gems.Add(newProp); } else if (pt == typeof(InfoSignData)) { InfoSign newProp = Instantiate(rh.InfoSign).GetComponent <InfoSign>(); newProp.Initialize(this, propData as InfoSignData); } else if (pt == typeof(LaserData)) { Laser newProp = Instantiate(rh.Laser).GetComponent <Laser>(); newProp.Initialize(this, propData as LaserData); } else if (pt == typeof(LiftData)) { Lift newProp = Instantiate(rh.Lift).GetComponent <Lift>(); newProp.Initialize(this, propData as LiftData); } else if (pt == typeof(PlayerStartData)) { PlayerStart newProp = Instantiate(rh.PlayerStart).GetComponent <PlayerStart>(); newProp.Initialize(this, propData as PlayerStartData); } else if (pt == typeof(ProgressGateData)) { ProgressGate newProp = Instantiate(rh.ProgressGate).GetComponent <ProgressGate>(); newProp.Initialize(this, propData as ProgressGateData, numProgressGates++); } else if (pt == typeof(RoomDoorData)) { RoomDoor newProp = Instantiate(rh.RoomDoor).GetComponent <RoomDoor>(); newProp.Initialize(this, propData as RoomDoorData); } else if (pt == typeof(SnackData)) { Snack newProp = Instantiate(rh.Snack).GetComponent <Snack>(); newProp.Initialize(this, propData as SnackData, snacks.Count); snacks.Add(newProp); } else if (pt == typeof(SpikesData)) { Spikes newProp = Instantiate(rh.Spikes).GetComponent <Spikes>(); newProp.Initialize(this, propData as SpikesData); } else if (pt == typeof(TurretData)) { Turret newProp = Instantiate(rh.Turret).GetComponent <Turret>(); newProp.Initialize(this, propData as TurretData); } else if (pt == typeof(VeilData)) { Veil newProp = Instantiate(rh.Veil).GetComponent <Veil>(); newProp.Initialize(this, propData as VeilData, numVeils++); } else { Debug.LogWarning("PropData not recognized: " + propData); } } AddHardcodedRoomElements(); // For development, add bounds so we don't fall out of unconnected rooms! AutoAddInvisibounds(); roomGizmos.Initialize(this); shutters.Initialize(this); }
public static void AddStartstate(FlatBufferBuilder builder, PlayerStart startstate) { builder.AddSbyte(0, (sbyte)startstate, 0); }
void Start() { Napsack combatNap = GameObject.Find("Combat").GetComponent <Napsack> (); combatNap.slotCount = 0; combatNap.fillSlots(); PlayerMove = GameObject.Find("Player").GetComponent <PlayerMovement> (); PlayerMove.setinCombat(true); Player = GameObject.Find("Player").GetComponent <Player> (); playerStart = GameObject.Find("PlayerNap").GetComponent <PlayerStart>(); location = Player.GetComponent <Location> (); GameObject.Find("Player").GetComponent <InitiateDialogue> ().setA(false); Combat = GameObject.Find("Combat"); stats = GameObject.Find("Stats_Icon").GetComponent <Stats> (); stats.setStatsCanOpen(false); ItemDropBool = GameObject.Find("ItemDropImage"); ItemDropBool.SetActive(false); battleScreen = GameObject.Find("BattleScreen"); battleScreen.SetActive(true); pHP = GameObject.Find("PlayerNap").GetComponent <PlayerStart>().getPHP(); sHP = GameObject.Find("PlayerNap").GetComponent <PlayerStart>().getSHP(); //Audio Clips AttackSound = GameObject.Find("Attack").GetComponent <AudioSource>(); BossSpecialSound = GameObject.Find("Boss Special").GetComponent <AudioSource>(); PlayerSPSound = GameObject.Find("Player Special").GetComponent <AudioSource>(); WinSound = GameObject.Find("WinSound").GetComponent <AudioSource>(); //playerTurn playerTurn = true; //health bars HP = GameObject.Find("HP"); SP = GameObject.Find("SP"); EP = GameObject.Find("EP"); //keeps track of health bar size HP.transform.localScale = new Vector3((pHP * .25f) / GameObject.Find("PlayerNap").GetComponent <PlayerStart>().getbasePHP(), .4f, 0); SP.transform.localScale = new Vector3((sHP * .25f) / GameObject.Find("PlayerNap").GetComponent <PlayerStart>().getbaseSHP(), .4f, 0); EP.transform.localScale = new Vector3(.25f, .4f, 0); bossActive = false; maajiActive = Player.getMaajiActive(); elliotActive = Player.getElliotActive(); sleepingGirlActive = Player.getSleepingGirlActive(); dreamKeeperActive = Player.getDreamKeeperActive(); enemyAnimator = GameObject.Find("MonsterImage").GetComponent <Animator> (); noEscape = GameObject.Find("NoEscape"); MonsterName = GameObject.Find("MonsterName").GetComponent <Text>(); chooseMonster(); monsterAttackCurrent = false; HPrectR = HP.GetComponent <RectTransform> (); HPrect = playerStart.getPHPBarSTATIC(); HPrectTEMP = playerStart.getPHPBar(); // print ("HPrecttempinitial: "+HPrectTEMP); HPincN = 5.0f / playerStart.getbasePHP(); HPincS = 10.0f / playerStart.getbasePHP(); System.Math.Round(HPincN, 2); System.Math.Round(HPincS, 2); SPrectR = SP.GetComponent <RectTransform> (); SPrect = playerStart.getSHPBarSTATIC(); SPrectTEMP = playerStart.getSHPBar(); // print ("SPrecttempinitial: "+SPrectTEMP); SPinc = 20.0f / playerStart.getbaseSHP(); System.Math.Round(SPinc, 2); EPrectR = EP.GetComponent <RectTransform> (); EPrect = EPrectR.rect.width; EPrectTEMP = EPrect; EPincN = 5.0f / eHP; EPincS = 10.0f / eHP; System.Math.Round(EPincN, 2); System.Math.Round(EPincS, 2); //menu bar SelectionArrow = GameObject.Find("SelectionArrow"); RectTransform arrowpos = SelectionArrow.GetComponent <RectTransform> (); arrowpos.anchoredPosition = new Vector2(-15f, -39.4f); menuPlaceHolder = 0; SPOut = GameObject.Find("SPOut").GetComponent <RawImage>(); //SPOut.SetActive (false); SPOut.enabled = false; //napsack Napsack = GameObject.Find("NapsackImage"); Napsack.SetActive(false); NapsackActive = false; //log logText = GameObject.Find("LogText").GetComponent <Text>(); logText.text = "Battle Start!"; logTextfiller = ""; logTextTracker = 0; xButton = GameObject.Find("x"); xButton.SetActive(false); //zButton = GameObject.Find("z"); //zButton.SetActive(false); }
void Start() { playerStart = GameObject.Find("PlayerNap").GetComponent <PlayerStart> (); }
public void RegisterPlayerStart(PlayerStart _ps) { playerStart = _ps; }
public override void Create() { Node n, n2; Mars = new Mars(); //Mars.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI; Mars.Position = new Vector3(2000, 0, 3000); Spawn(Mars, true); Moon = new Moon(); Moon.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI; Moon.Position = new Vector3(1000, 0, 0); Moon.Attach = Mars; Spawn(Moon, true); n = new Saturn(); n.rotationspeed.Y = 10.0f / 180.0f * (float)Math.PI; n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI); n.Position = new Vector3(-2000, 0, 3000); Spawn(n, true); DominationPoint dp = new DominationPoint(); dp.Name = "DomPoint 1"; dp.Position = new Vector3(2000, 0, 2000); dp.rotationspeed = new Vector3(0, 1, 0); Spawn(dp, false); CheckPoint cp = new CheckPoint(); cp.CheckPointIndex = 0; cp.Position = new Vector3(3000, 0, 2000); Spawn(cp, true); cp = new CheckPoint(); cp.CheckPointIndex = 1; cp.Position = new Vector3(4000, 0, 2000); Spawn(cp, true); VecRandom r = new VecRandom(); Vector3 center = new Vector3(-4000, 0, -2000); for (int i = 0; i < 20; ++i) { Vector3 rv = r.NextScaledVector3(3000, 300, 2000); n = new Phobos(); Spawn(n, true); float s = 30.0f / 180.0f * (float)Math.PI; n.rotationspeed = r.NextScaledVector3(s, s, s); n.Position = center + rv; } //if (Root.Instance is Server) { n = new SpawnPoint(typeof(Repair), 20); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-500, 0, 0); Spawn(n, true); } { n = new SpawnPoint(typeof(MissilePickup), 30); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(2000, 0, -1000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(4000, 0, 4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-4000, 0, -4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-4000, 0, 4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(4000, 0, -4000); Spawn(n, true); } { n = new Flag(1, new Vector3(4800, 0, -4800)); Spawn(n, false); } { n = new Flag(0, new Vector3(4400, 0, -4400)); Spawn(n, false); } //ParticleNebula pn = new ParticleNebula(); n = new Nebula(); //n.Draw.Add(pn); //n.Transparent = true; n.Position = new Vector3(0, 0, 0); Spawn(n, true); n = new Nebula(); //n.Draw.Add(pn); //n.Transparent = true; n.Position = new Vector3(100, 0, 600); Spawn(n, true); //n = new LaserTurret(); //n = new Nebula(); //n.Draw.Add(pn); n = new PornCinema(); //Text3D tx = new Cheetah.Text3D("abcabcabc", (MeshFont)Root.Instance.ResourceManager.Load("models/font-arial-black", typeof(MeshFont))); //n.Draw.Add(tx); n.Position = new Vector3(300, 0, 1200); n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI); Spawn(n, true); //n = new TestShip(); //Root.Instance.Scene.Spawn(n); //n.Position = new Vector3(400, 0, 0); Light l = new Light(); l.directional = true; l.Position = Vector3Extensions.GetUnit(new Vector3(1, 3, 4)); //l.directional = false; l.diffuse = new Color4f(0.5f, 0.8f, 1.0f, 1); Spawn(l, true); l = new Light(); l.Position = new Vector3(0, 0, 0); l.directional = false; l.diffuse = new Color4f(1, 0, 0, 1); Spawn(l, true); n = new EclipticNode(); //n.Draw.Add(new Ecliptic(new Color3f(0, 0, 0.5f), 10000, 100)); Spawn(n, true); //Spawn(new RandomSpawn(typeof(SpaceWar2006.Planets.PhobosAsteroid), 1, 1), true); }
/// <summary> /// Initializes the Level. /// </summary> /// <param name="levelInfoFilepath">The filepath for the /// file where this Level is going to get it's information from.</param> internal void Initate(string levelInfoFilepath) { LevelInfo info = Common.ContentManager.Load <LevelInfo>(levelInfoFilepath); levelName = info.LevelName; for (int i = 0; i < info.LevelObjects.Count; i++) { object obj = AssemblyManager.CreateInstance(info.LevelObjects[i]); if (!(obj is PlayerStart) || !(obj is ILevelAsset) || !(obj is IExit)) { if (obj is ObjectComponent) { AttachComponent(obj as ObjectComponent); } else { levelObjects.Add(obj); } } else { bool added = false; if (obj is ILevelAsset) { obj = (from a in levelAssets where a.ID == (obj as ILevelAsset).ID select a).FirstOrDefault(); if (obj == null) { levelAssets.Add(obj as ILevelAsset); added = true; } } if (obj is PlayerStart && added) { if (playerStart == null) { playerStart = obj as PlayerStart; } else { new DuplicateError("Their is already a PlayerStart object in this Level. The object: " + (obj as PlayerStart).ID + " is invalid and will not be used."); } } if (obj is IExit && added) { levelExits.Add(obj as IExit); } if (obj is IUpdate && added) { updateables.Add(obj as IUpdate); } if (obj is ObjectComponent) { AttachComponent(obj as ObjectComponent); } } } foreach (ILevelAsset asset in levelAssets) { asset.LevelTransitionOn(levelName); } }
public void StartLevelTransitionIn(PlayerStart start) { if (start.LevelEntrance == LevelEntrance.Start || start.LevelEntrance == LevelEntrance.BeachRival) { transform.position = start.transform.position; return; } var tab = start.gameObject.GetComponentInChildren<TransitionTab>(); transform.position = tab.WalkTarget.transform.position; transform.DOMove(tab.EnterTarget.transform.position, .5f).OnComplete(() => { _control.Disabled = false; }); // Pull info off the door or tab for what our animation should be }
// Use this for initialization void Start() { playerScript = GameObject.Find("Player").GetComponent <Player> (); playerStart = GameObject.Find("PlayerNap").GetComponent <PlayerStart> (); xButton = GameObject.Find("x"); xButton.SetActive(false); player = GameObject.Find("Player").GetComponent <PlayerMovement> (); location = playerScript.GetComponent <Location> (); Combat = GameObject.Find("Combat"); // // WinSound = GameObject.Find ("WinSound"); // // WinSound.SetActive (true); battleCanvas = GameObject.Find("BattleScreen"); ItemDropImage = GameObject.Find("ItemDropImage"); stats = GameObject.Find("Stats_Icon").GetComponent <Stats> (); ItemSlot1 = GameObject.Find("ItemSlot1").GetComponent <Image> (); napsackImage = GameObject.Find("NapsackImage"); napsackImage.SetActive(true); napsackScript = Combat.GetComponent <Napsack> (); itemDictionary = GameObject.Find("NapsackStart").GetComponent <NapsackStart>().Inventory; bossName = Combat.GetComponent <BattleSystem> ().bossName; randObj = false; if (bossName == "Dream Keeper") { } else if (bossName == "Sleeping Girl") { if (playerScript.getSleepingGirlDefeated() == true) { ItemSlot1.sprite = GameObject.Find("Room Key").GetComponent <Image> ().sprite; napsackScript.testAdd("Room Key"); playerScript.sethasKey(true); addToTXT("Room Key"); } } else if (bossName == "Elliot") { if (playerScript.getMaajiDefeated() && playerScript.getElliotDefeated()) { ItemSlot1.sprite = GameObject.Find("Recorder").GetComponent <Image> ().sprite; napsackScript.testAdd("Recorder"); playerScript.sethasRecorder(true); addToTXT("Recorder"); } else { randObj = true; } } else if (bossName == "Maaji") { if (playerScript.getMaajiDefeated() && playerScript.getElliotDefeated()) { ItemSlot1.sprite = GameObject.Find("Recorder").GetComponent <Image> ().sprite; napsackScript.testAdd("Recorder"); playerScript.sethasRecorder(true); addToTXT("Recorder"); } else { randObj = true; } } else { randObj = true; } if (randObj == true) { string[] tempString = new string[12]; int tempStringLocation = 0; foreach (KeyValuePair <string, int> keyValue in itemDictionary) { string key = keyValue.Key; int value = keyValue.Value; //value == 0 && if (key != "Recorder" && key != "Room Key") { tempString [tempStringLocation] = key; tempStringLocation++; } } int randNum = Random.Range(0, tempStringLocation); print(tempString[randNum]); ItemSlot1.sprite = GameObject.Find(tempString [randNum]).GetComponent <Image>().sprite; napsackScript.testAdd(tempString [randNum]); addToTXT(tempString [randNum]); } Destroy(battleCanvas.GetComponent <BattleSystem> ()); }