private void WallJump()
 {
     if (touchedWall && playerStamina.DeductStamina(WallJumpCost))
     {
         touchedWall              = false;
         playerMove.Direction     = wallNormal;
         playerMove.AutoMove      = true;
         playerMove.AutoMoveSpeed = playerMove.Speed;
         yspeed = JumpSpeed * WallJumpFactor;
     }
 }
示例#2
0
    // Coroutine to roll for a given period
    private IEnumerator Roll()
    {
        if (playerStamina.DeductStamina(RollStaminaCost))
        {
            AutoMove      = true;
            AutoMoveSpeed = RollSpeed;
            rolling       = true;
            // Roll for a certain time period
            yield return(new WaitForSeconds(RollTime));

            StopRoll();
        }
    }