public Player(Vector2 pos, Keys xNegativeButton, Keys xPositiveButton, Keys jumpButton, Keys shootButton, PlayerSpriteSet spriteSet) : base(pos, spriteSet.idleTexture) { this.xNegativeButton = xNegativeButton; this.xPositiveButton = xPositiveButton; this.jumpButton = jumpButton; this.shootButton = shootButton; this.animationController = new AnimationController(sprite, spriteSet); }
public AnimationController(Texture2D sprite, PlayerSpriteSet spriteSet) { this.sprite = sprite; this.spriteSet = spriteSet; }