void Start()
 {
     #region instanciando
     _playerAnimation     = GetComponent <PlayerAnimation>();
     _playerInput         = GetComponent <PlayerInput>();
     _rigidbody2D         = GetComponent <Rigidbody2D>();
     _playerSpriteHandler = GetComponent <PlayerSpriteHandler>();
     _playerWallMovement  = GetComponent <PlayerWallMovement>();
     _playerJump          = GetComponent <PlayerJump>();
     #endregion instanciando
 }
 void Start()
 {
     #region Instanciando
     _hasExtraJump        = true;
     _playerAnimation     = GetComponent <PlayerAnimation>();
     _playerInput         = GetComponent <PlayerInput>();
     _rigidbody2D         = GetComponent <Rigidbody2D>();
     _playerSpriteHandler = GetComponent <PlayerSpriteHandler>();
     _playerAttack        = GetComponent <PlayerAttack>();
     _playerShoot         = GetComponent <PlayerShoot>();
     _playerWallMovement  = GetComponent <PlayerWallMovement>();
     #endregion
 }
示例#3
0
 void Start()
 {
     _playerSpriteHandler = GetComponent <PlayerSpriteHandler>();
     _playerInput         = GetComponent <PlayerInput>();
 }